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Broken Tank Simulator's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #976 | 3.258 | 3.258 |
Overall | #1766 | 3.026 | 3.026 |
Originality | #1771 | 3.205 | 3.205 |
Presentation | #3250 | 2.517 | 2.517 |
Ranked from 151 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
it's out of the player's control when they move and when they shoot
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
Core gameplay loop was fun and addicting. It had a very nice rhythm to it. I think it would be improved by having a timer letting you know when it was going to switch from moving to shooting. If this was synced up to to music it could make for a great rhythm game!
we wanted to sync every 2 or 4 bars in the music to a swap but then ItsInTheSystem forgot i think
Gameplay was really fun, wish there was an objective, but it was very addicting!
we wanted to add score but ran out of time
Great game! Great use of the gamejam theme.
thanks
Lovely concept and execution! Both the running away and blasting away were just the right amount of frantic. I agree with another commenter that a scoring system would have been great, as your game is very addictive haha
thanks! we wanted to add it but ran out of time.
The game fits the prompt really well!
thanks!
Very interesting! There was a nice tension in not knowing whether I would be shooting or moving. It could benefit from scoring you based on how long you last, or on how many buzzsaws you destroy. It's fun on its own, but I think the added feedback would make it even better.
thanks! We wanted to add it but ran out of time
Something about the speed and absurdity of a tank running away from and randomly shooting at buzzsaws was hilarious. Fits the theme perfectly.
thanks!
Pretty solid concept, although I missed some HUD visuals to get feedback from the environment =)
Simple but fun way to use only mouse pointer to do both movement and shoot.
would be good to know how well i play each round ( Time survive or Kill count?)
thanks! We wanted to add score but ran out of time
Interesting use of the brief! well done :]. I like how it forces you to be positioned strategically in a type of game where you usually wouldn't think about that sort of thing.
thanks!
Nice idea of control. Good Job :)
thanks!
The art, music and pacing are great! I really love the controls. Maybe you could expand upon this game in a post-jam version.
we hopefully will do so over the weekend!
I would love to see this idea implemented into pacman :D
Really fun!
interesting idea! Thanks!
A little idea done well. Letting the user know when the controls would change would give them more options, maybe like a couple of seconds before?
it changes every 3 seconds, so i don’t think that would work
The idea comes across well and is fun to play. For future depth I think that more abilities and enemies like bosses and stuff could give the switching mechanic more depth. Best of luck if you decide to work on the game more.
Thanks! We wanted to add more but we didn’t have time. We do want to add more at some point.
Base idea is cool, simple and works instantly. It would need some sort of progression in difficulty or variety in order to be less repetitive so quickly.
we wanted to increase the difficulty over time but couldn’t find a way to do so without quickly overwhelming the player
Haha funny game!
thanks!
Wow despite its simplicity, this game is really fun to play! It's sooo satisfying to kill the little buzzsaw guys. I wish there was a high score system so I had an excuse to keep playing!!
we wanted to add that but ran out of time. The sprites are there in the files and it will probably in the first update we do, if it happens
the idea is great,presentation not so much,it really misses a ui,score and etc
but overall very fun game to play just wish it was more polished as Skirlez said
we wanted to add more, especially score, but ran out of time
The game is very fun. If it was polished more and added more content, I would buy it!
We wanted to add a lot more,eapecially in the polish department, but ran out of time