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A jam submission

Anti-HeroView game page

A dungeon game where you can't control the hero
Submitted by Vortex Bros. — 53 minutes, 49 seconds before the deadline
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Anti-Hero's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#9993.5453.545
Fun#22682.7012.701
Overall#24052.7662.766
Presentation#40082.2212.221

Ranked from 77 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The player is not in control of the Hero of the game or the actions of the enemy minions

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

No

We used pre-existing audio

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Comments

Viewing comments 33 to 14 of 53 · Next page · Previous page · First page · Last page
Submitted(+1)

Go get that hero, my minions!

Great idea playing as the bad guys! It would be nice if I could retry from my last position. The mechanic of the minions dying when they touch you is cool!

Submitted(+1)

Nice puzzle game! Although, sometimes the path the hero or the enemy take are super random. Also, the WASD controls don't seem to work.

Submitted(+1)

Cool idea! A little rough around the edges, and it took me a while to understand that your minion died if it touched the red symbol.

Submitted(+1)

This was a cool idea. I did feel at times the pathfinding didn't work entirely as I expected, but that was so infrequent that I didn't mind too much. A few really neat puzzles had me thinking for a while.

Submitted(+1)

Super cool idea! I love the little faces on the minions, well done!

Submitted(+1)

Great concept, there are various elements that work against the player, making things out of control! I couldn't get pass level 5, any tips? or is that out of my control to win? haha! Good job on a game well done :)

Developer

Tips for level 5: the level is not all it seems :) try placing the token in various places and you'll notice something weird.

Submitted(+1)

This game makes me go YES!

Submitted(+1)

Fun! Yeah as others said, red dot could move faster. Great game!

Submitted(+1)

A nice, fun little game! I liked the concept and you did well on the execution, though I wish the red dot move a little faster. Overall, good job!

Submitted(+1)

Interesting.

Submitted(+1)

Good job Bros for getting to the end of the jam. Bet you learned a lot doing it. Good stuff :)

Submitted(+1)

Super chill game. That final puzzle really got me by surprise :D

Submitted(+1)

Everyone is commenting on better visuals, but I love stickman, I thought the art was fun! I would say that maybe better choice of colors would make the design much more pleasing without adding way too many details. Maybe more complementary colors? Apart from that, good game, liked it a lot!

Submitted(+1)

Great work! The idea for the game was really good and I enjoyed the graphics swell with the stickman.  Well done! :)

Submitted(+1)

I really loved the concept, but there were some flaws in the gameplay loop (mostly where the little red dot spawned). If this game had some dialogue, I think it could come really far!

Developer(+1)

Thanks for playing! I watched you play this live too. I think in the future the red minion token will be controlled by a drag and drop mechanic and will spawn in better places. Thanks for your feedback!

Submitted(+1)

this game is very cool! with some better graphics it could become even cooler!

Submitted

Very nice idea! Nice visuals. Good job keep creating games!

Developer(+1)

Thanks!

Submitted(+1)

Idea : check. Gameplay : check. Fun : check. Your game is great, needs some polishing and better visuals but it's great. Nice job 💪

Developer(+1)

This was our first game, we're glad you liked it. In the future though, we'll try to get better at art and polishing ;)

Submitted

You did great 😎

A really original concept. The player move to flag with hardcoded spline or there is a pathfinding algorytme ?

Developer(+1)

Its a pathfinding algorithm so it becomes a lot easier for us to create levels. Thanks for playing!

Viewing comments 33 to 14 of 53 · Next page · Previous page · First page · Last page