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A jam submission

Anti-HeroView game page

A dungeon game where you can't control the hero
Submitted by Vortex Bros. — 53 minutes, 49 seconds before the deadline
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Anti-Hero's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#9993.5453.545
Fun#22682.7012.701
Overall#24052.7662.766
Presentation#40082.2212.221

Ranked from 77 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The player is not in control of the Hero of the game or the actions of the enemy minions

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

No

We used pre-existing audio

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Comments

Viewing comments 20 to 1 of 53 · Previous page · First page
Submitted(+1)

Everyone is commenting on better visuals, but I love stickman, I thought the art was fun! I would say that maybe better choice of colors would make the design much more pleasing without adding way too many details. Maybe more complementary colors? Apart from that, good game, liked it a lot!

Submitted(+1)

Great work! The idea for the game was really good and I enjoyed the graphics swell with the stickman.  Well done! :)

Submitted(+1)

I really loved the concept, but there were some flaws in the gameplay loop (mostly where the little red dot spawned). If this game had some dialogue, I think it could come really far!

Developer(+1)

Thanks for playing! I watched you play this live too. I think in the future the red minion token will be controlled by a drag and drop mechanic and will spawn in better places. Thanks for your feedback!

Submitted(+1)

this game is very cool! with some better graphics it could become even cooler!

Submitted

Very nice idea! Nice visuals. Good job keep creating games!

Developer(+1)

Thanks!

Submitted(+1)

Idea : check. Gameplay : check. Fun : check. Your game is great, needs some polishing and better visuals but it's great. Nice job 💪

Developer(+1)

This was our first game, we're glad you liked it. In the future though, we'll try to get better at art and polishing ;)

Submitted

You did great 😎

A really original concept. The player move to flag with hardcoded spline or there is a pathfinding algorytme ?

Developer(+1)

Its a pathfinding algorithm so it becomes a lot easier for us to create levels. Thanks for playing!

A really original concept. The player move to flag with hardcoded spline or there is a pathfinding algorytme ?

Submitted

Unique idea. Cool pathfinding.

Submitted

I like the idea, really original! However placing the little green blob felt a little tedious

Developer(+1)

Yeah, we get that a lot. We'll probably be changing it to a drag and drop mechanic in the future. Thanks for playing!

Submitted

Nice concept, liked the gameplay. I think the graphics could do with some work, but other than that good job!

Submitted

I liked the idea. Little fun game. You may consider selecting target with mouse, instead of arrow keys ;)

Submitted(+1)

Pretty cool concept. A little polish on this would do wonders.

Btw mate, check out my game and tell me your views yeah? :)

https://itch.io/jam/gmtk-2020/rate/699263

Developer

Thanks for playing! I'll be sure to check out your game too :)

Submitted (3 edits)

This is a very creative game. The gameplay is engaging and while the answer is kind of obvious in some stages, the later stages got my brain working. It probably also took a lot of work to make the AIs for both the hero and the squares (or... don't tell me Unity has got a built-in pathfinding algorithm?)

However, it is not very polished visually. Some part of the loud sections of the stage music also kind of stings my eardrum and not very pleasant to listen to... Is this just me? (^.^;

I also have one big complaint regarding the gameplay: I think you should've made it so that the "target"'s location is at the last place where you failed upon restarting, or make it move faster, or at least the target's starting place shouldn't have been placed in such an annoying place for stage 4 and 5. The location is so far away from the likely place the target is supposed to be put, and every time I fail, I have to move it again from the place that's obviously so far from the answer -- and I find that to be quite... an unnecessary waste of time.

I hope I didn't sound too harsh. I enjoyed the game, and this feedback is meant to be constructive.

P.S.: forgot to mention this but also, I think the WSAD control also doesn't work despite what is said in the tutorial stage.

TL;DR: I think this is a great concept, but the execution and polish can have a lot of improvement.

Developer

Thanks for your input! We have had a lot of people suggest changing the way the token works because of how slow and tedious it was. We're pretty sure in the future we'll be changing it to a drag and drop mechanic. 

Btw this is our first ever game, and we aren't very good artists ;) that might explain the visuals.

Submitted

Haha I see. I guess if this is your first ever game that explains a lot. Can't say I love the game if I may be honest, but definitely passable for a first game. Keep learning and struggling, and I hope you will make a great game in the future

Submitted(+1)

Agree with Team AI´s comment, its a great idea but it takes to long move with the arrow keys.

Developer

Yeah, maybe we'll end up changing it in the future to a drag and drop mechanic

Submitted(+1)

I like the puzzle design for this game, but because my cursor is reset on failure the game has large sections of me repeating myself to get to a place. Otherwise this game has good potential; with a few more mechanics this could be fleshed out into something fun and complex

Developer

We were thinking of adding a shooter enemy where you would set the target and a pathfinding token so it would move and shoot. We were also going to implement something to speed up an enemy, but we ran out of time.

Submitted(+2)

Interesting game. Would be nice if you could just click where you want the enemies to go rather than using arrow keys, though maybe there's a reason for that down the line?

Developer (1 edit)

Its more so you can visually see where you last put the token, and adjust from there. Also, it helps with not allowing invalid points outside of the level

Submitted(+1)

Pretty interesting, but it took me some time to understand how the game is played.

Developer

Noted. Unfortunately I can't change the in-game tutorial right now.

Submitted(+1)

I think you can change the text from the game page if you want it. But don't worry, maybe I was the slow one not getting it :)

Developer

I've tested it on a few of my friends as well, and they had some difficulties with getting the concept of the game. ;)

Submitted(+1)

NIce game :)

Developer

Thanks!

Viewing comments 20 to 1 of 53 · Previous page · First page