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Backfire's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #983 | 3.579 | 3.579 |
Overall | #1521 | 3.123 | 3.123 |
Originality | #1560 | 3.298 | 3.298 |
Fun | #2230 | 2.719 | 2.719 |
Ranked from 57 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Basically it has no controls or minimal control for player movement.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
The graphics are great! It took me a while to get use to controls, but then it was real fun :)
thank you so much for playing
Fun unique game! The art is great and the gameplay is quite decent. Although I found myself just sitting there at times waiting for the balls to bounce and reflect. Not entirely sure how anything here is specifically "out of control" as everything has to do with aiming the balls at certain angles and just hope for the balls to come back fast and at a right angle. Overall a solid entry to the jam!
usually you have movement controls in a tank shooter game, so you are out of movement controls that's the point, thank you so much for playing
cool music and art! i had some trouble with the mechanic at first but eventually figured it out- feel like if the first level was smaller and zoomed in a bit more, it could be a snappier and juicer experience to get players hooked on the mechanic.
thanks for the advice ,we will implement that.
It is quite hard indeed, but the presentation is just nff awesome
thank you so much, glad you liked
nice physics and fx cant pass the second lvl though, keep falling down may be ground collider is but off or its my browser.......ill try later with different one.
yeah it's the problem of web export, try using slomo at start of level , keep it on until you touch the ground and it will not fall, thank you so much for playing
The art style was really on point!
thank you so much nathan
It was tough at first but then I got some good shots haha. I like the neon tron look of it! Congrats on submitting such an awesome game to the jam~ please check out mine if you haven't :D
sure will do, thank you so much for playing
It was hard to get used to the controls, but once I learned the technique it was super satisfying. Really polished game for a jam (even though I got the bug, but the slow mo could fix it). Awesome game!
the bug is only in web export, all other exports work fine, may be webGL is not able to process so many things at a time and we didn't pay much attention to optimization due to time limits
Yeah, I saw the comments, so it wasn't a problem. Of course it's hard to fix all the bugs in a jam, there's so much little time that you can hardly fix everything. I really enjoyed the game
What a good game! Please keep creating games. :)
thank you so much darenn, glad you liked
The game looks great! Very polished with lots of juicy feedback. It is however very difficult to play as you can't very easily line up your shots.
yes it is, also we didn't aim to make it easy to play, thank you so much for playing
Very cool effects. Great work controlling the post processing and camera!
thank you so much for playing.
Saw your instagram post. Love it!
thank you, tell me your insta handle
Awsome idea guys
The game is so polished i cant believe it was made in 2 days
thank you so much 😁, glad you liked it
this one is polished and super duper hard , Good job mate!
thank you so much mate
Fun idea. I found it a little hard predicting where the balls were going. Maybe a line showing how they are going to bounce before shooting would be nice, but else well done.
Yeah that idea came in my mind too but for 48 hours you have to sacrifice many things, thanks for playing 😁
Super impressive game and very polished. It is quite hard but I am a fan of the whole style, presentation and the idea behind the game. Great!
thank you so much 😁 glad that you liked
Quite hard even with slowmo. I keep getting very different results of speed with seemingly similar shots, so it was very finicky. Also quite bold to enter a "shoot to move" game. But it is fun, so why not.
My submission: https://itch.io/jam/gmtk-2020/rate/694239
Yeah, we had awesome results in editor and don't what happened to export but by using slo-mo you will get more speed, thank you so much for playing.
very nice polish and presentation! also, our games are kinda similar with the neon effects and stuff :)
Thank you so much, we played your game and enjoyed it.
Yeah level 2 of the web version is bugged but it works ok as the downloaded executable (I only tested windows)
The game looks and feels beautiful- loads of juiciness with the time-slow and weightiness of everything! I didn't get far though since it became so difficult to deflect balls into myself at a distance... not sure if I was missing a mechanic? I like the concept though and nice execution!
not level but everything after level 2 is got bugged in web export so you have to trigger slow motion as soon as level start and it will work not sure why this happened
also you were not missing any mechanism it is hard😝 you can use slow mo there to get more control, thank you so much for playing
Looks like fun but kept falling through the ground at the start of level 2!
I have the same issue, seems like a fun game though!
yeah we are aware about issue it only happens in web export though, what you can do is trigger slow down as soon as level start and everything will work fine 😁 thanks for playing