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A jam submission

Space JumblersView game page

An arcade shooter where your controls jummblet from time to time.
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Space Jumblers's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#7363.3963.396
Presentation#7953.6793.679
Overall#13183.2083.208
Originality#37032.4722.472

Ranked from 53 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Controls are occasionally jumbled during the session

Did your team create the art for this game during the 48 hour time slot?

No

We used pre-existing art

Did your team create the audio for this game during the 48 hour time slot?

Yes

We created all audio during the game jam

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Comments

Viewing comments 20 to 1 of 27 · Previous page · First page
Submitted(+1)

Nicely polished. The concept feels a bit basic to me, though I like the way you tackled the "control jumbling": clearly telling the player that the controls were switched, but leaving it up to them to find out how, while still keeping it doable by limiting yourself to three keys. I found that many entries that did switch controls around used the whole keyboard, thus ended up nearly unplayable, even though very adherent to the theme. Glad you prevented that - had some good minutes of fun!

Submitted(+1)

Simple and fun. Not much to say about it, it just feels like a complete, little game. I like that the control switching is not too overwhelming. 

Submitted (1 edit) (+1)

A good choice in inspiration when creating such a game. Right, left and shoot - enough actions to shuffle the keys. It was very nice to get used to the new controls, perceiving the keys in a new way.

A bit of technical feedback: It would be cool if shots flew through the explosions into the next ships, rather than being destroyed. There is no feedback on damage from healthier ships that are not destroyed by a single shot, but I hope this is temporary.
Good polished game!

UPD: Forgot to mention, I had one time when my controls mixed up and nothing changed. So, an extra check of the new control scheme with the old one would not hurt here.

(+1)

Nice polish. Love the jumbling of the controls. Simple but elegant way to meet the jam specs!

(+1)

Fun game, very polished

but the use of both arrow keys feel very asynchronous as compared to the space bar, feels weird using both arrow keys at once. Maybe more staggered keys would allow for more keys and better control.

Submitted(+1)

Never thought someone would make a game for this jam inspired by Space Invaders! Nice job! I scored 60400.

Submitted(+1)

Good, that was very polished  space-invader / galaga type game with a fun little twist -- Initially I thought 'hmm, maybe this game could use some controls indicator so players can immediately see the new jumbled-up controls' but not so long after I have figured out that the finding out & getting used to the new controls was also a part of the fun this game has.
...So, I think you have gotten the control-jumbling scroll shooter idea you have told me about juuuust right!

I would really love to see more gameplay contents in it, though.. For now the game is very good for a short arcade game but I also see some potench' in this game too!

Submitted(+1)

Nice space invader variation :)
Scored 76800!

GG

Submitted(+1)

Nice UX design! Originally, I though it would be pretty hard to operate the ship with constantly changing controls but it turned out to be so fun to figure out controls on the fly and try to kill that one last enemy! It was wise decision to let player appear on the opposite side of the screen (don't remember weather it was a thing in original Space Invaders). This made it possible to continue being efficient even with jumbled and constrained controls.

Submitted(+1)

Nice work! The game's fun, and the music was good too. I wish there was some indication about which keys it switches to, as I kept dying by accident when they switched. Good stuff :)

Submitted(+1)

Great work! I rated it and enjoyed playing it. Would you mind rating mine?

Submitted(+1)

Beautiful presentation! very fun game with nice sound design, well done :]. The only problem to me is how you cannot tell what the controls are jumbled too, if a quick image could flash up telling you what they would be jumbled too that would be cool, but it is just design preference I guess. Once again, nice job!

Submitted(+1)

Very neat little game and so highly polished too - it feels great to play! Cool art style, and nice work animations and on the audio design :) The difficulty fit pretty well for me, it doesn't feel too unfair even with all the randomness. Even so, difficulty selection could be a nice feature anyway.

Submitted(+1)

Almost all hits i would take would be when the controls just got jumbled and i have to find what key does what as it would really mess with my brain and confuse me so much xD Simple yet nice to play, cool music and art.

I feel like the game speed should increase with how much ship you destroyed rather than only with time - not because of the original space invaders - but because the game is very easy if you can manage to destroy the ship early on, while if you take too much time and still have lots of ships alive it becomes impossible to survive.

Developer(+1)

Hey, thank you for your feedback. Speaking about speed, it depends on how many ships you destroyed in a wave. However, the balance isn't good, as I don't have much time to adjust game difficulty well.

Submitted(+1)

nice space invaders type game, well done

Submitted(+1)

Such a cool idea for a game with a neat little execution. I think it is smart that you went with a type of game that everybody immediately understands. I would have loved a little more complexity as you progress, maybe enemies start coming from the back so you need to fire a backwars cannon, or you have bombs to destroy all enemies which you accidentally set off after a jumble. Really well done though!

Developer

I appreciate your feedback. I had ideas about different spaw sequences and different enemy types. But we lost a lot of time on seeking for an idea. But game jams are cruel and force you to cut feautures.

Submitted(+1)

Fun!

(+1)

Great one ! It's simple but it works well. 

Imagine playing Starcraft with that concept.

Submitted(+1)

Pretty neat audio design, and the visuals are well-used. Gameplay works well with taking a classic game and switching it up a bit. Nice work!

Submitted(+1)

It really does mess you up when the controls get jumbled! Nice Idea.

Viewing comments 20 to 1 of 27 · Previous page · First page