Hm, some observations from my gameplay: when the platforms moves and you're trying to fall on top of it, it doesn't count the detection and it seems as if my character just falls through the platform. Also, sometimes the keys don't recharge when I restart the level, not sure what causes this problem. Apart from that, it's a really tricky and challenging yet satisfying puzzle game, I liked it a lot!
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Rebind's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #429 | 3.620 | 3.620 |
Overall | #434 | 3.680 | 3.680 |
Presentation | #549 | 3.860 | 3.860 |
Originality | #626 | 3.740 | 3.740 |
Ranked from 50 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Releasing a key on your keyboard causes you to lose access to it. Use all arrow keys and you've lost control of your player character!
Did your team create the art for this game during the 48 hour time slot?
We used pre-existing art
Did your team create the audio for this game during the 48 hour time slot?
We created all audio during the game jam
Comments
Thanks for playing!! The platforms had one way collision, so you would fall through them if you didn't land on top of them. I realised later on that moving platforms don't really like one way collision lol.
Releasing a key causes you to loose it, no matter when you initially pressed it. I was going to make the code for this more complex, but time constraints limited that.
I'm glad you still enjoyed it!!!
Looks like a platformer but is actually a puzzle game! All the core concepts are well done :)
Nice idea and play on the theme :) Would have liked if the levels were a bit more flexible though, it felt like there was only one correct way to beat the level.
Pretty cool game. I think there were a few platformer physics/control things you could have used in this game that would have added a lot of strategy and depth:
* Holding both directions should stop you from moving instead of having priority to the left
* Holding the jump button should let you keep jumping until you release it
Thanks for playing! That first one was meant to be the case but I didn't think it was worth bothering with since you arent going to be doing that much in the first place. Releasing an arrow key causes you to stop moving in that direction, as we dont have any momentum physics. I'll definitely consider it though!
The second one is a matter of balance vs consistency. We ultimately decided that jumps were more useful in our game, so we had to nerf it basically. You would notice people never releasing the jump key and thats more of a chore and less of a fun challenge. We'll still test it out and see how it goes though.
I appreciate you for playing our game and giving us suggestions :DD
Thanks for playing! I never felt that this idea was going to be unique to me alone, so I opted to make the mechanic part of the gameplay, rather than the gameplay focused solely on the mechanic. The moving/rotating platforms were essential to making it so that it's a platform with a twist, rather than a game with a mechanic that happens to be a platformer. I hope that made sense :DD
The presentation = graphics + animation + sounds are very good. Unfortunately I already played a game like this during this jam and was less surprised by your game. Overall I had fun playing your game and this made me realize how much I am used to "adjust" my jumps by pressing key far to many times for this game ;)
Here is the link https://osoka.itch.io/out-of-controls hope you will enjoy playing "your game" made by someone else. ;)
First of all I would like to say that the music is very good!
I like the main mechanic, but feel like every level had only one correct "answer". I don't know if that's what you were going for tho.
It was nonetheless an enjoyable experience to figure out the correct "answer" to your levels.
Side Note: When I completed the last level I ended up with a blackscreen instead of the menu/credits, I'm not sure if that's a bug or not.
its awesome. nice take on the theme.
art style is nice and complete menus. simple yet fun.
Great game! The audio fits in really nicely and it's very fun to play. The mechanic is cool as well. I do feel the difficulty curve was a bit high but maybe I'm just bad at puzzles. :)
Fantastic entry, Barwani! I'm impressed, I had a lot of fun playing this. It was very challenging in a good way, and I had to play it all the way to the end. The controls were responsive and the feedback was so good. I felt like I always knew which keys I had available an which ones I didn't, due to the sfx alone. Being able to see the level beforehand would be nice. Maybe a panning shot, but that's probably time you wouldn't have had.
This is an interesting take on the theme, turning a platformer into a puzzle. It was pretty hard to fight my instincts, but I finished it regardless. I find it a little annoying that I can't see the entire level beforehand, but overall this was pretty fun.
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