This is a really good game. The level design complements the mechanics very well. Great job!
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Get Out of the Dungeon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #643 | 3.815 | 3.815 |
Overall | #1023 | 3.432 | 3.432 |
Fun | #1184 | 3.222 | 3.222 |
Originality | #1760 | 3.259 | 3.259 |
Ranked from 81 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
you can control the mind of mobs and make them join you.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
This is a really good game. The level design complements the mechanics very well. Great job!
Cool concept and nice art. I had trouble telling when the spikes would hit me however.
Really nice and polished game ! The mechanics are great and the puzzles are enjoyable. If you did that in 48h, I'm fairly curious about what you can do with more ! Good job !
I agree with the previous comment, the tutorial is great, really! Also, I really like the artwork, well done for 48h!
This game eased me right into it's gameplay, and that is because you did such a GREAT job with your tutorial. That is not easy to accomplish with 48 hours! Great job!
Nice difficulty curve, especially for a GameJam game! Was fun to discover how use the different techniques for each puzzle.
I love this art style! It's so adorable!
The gameplay is super unique and also quite fun to solve the different puzzles (and navigate my guys around the spikes, haha).
Great work!
This is my favorite art style. It’s a very unique idea to connect and move multiple skeletons! It’s fun to use it as a shield, press a switch, and have various levels. Maybe it’s just my environment, but the BGM wasn’t playing, so I thought it would be fun to have a more atmospheric sound.
This is a pretty original idea, I like the mechanic of trying to figure out who to control and how. Great presentation too. Nice job
Nice game, but I often faced the problem with colliders, when the doors are open, I can't get through. Good work anyway!
You can also look at our game too, if you have a time :)
The sound is peaking at times. Running a normalize pass on the audio would have helped with that. My ears shouldn't ring after opening a gate. Ouch. Neat concept of using mind control for the skeletons. I did find the controls to be a little iffy. Like you can walk left and right and transition to up and down but if you're already moving up/down you can't then move left/right. You have to stop/let go of the controls. You can get around that restriction by not branching your controls with if/else statements. Instead handle each movement case independently of the others. Or, code in diagonal conditions like
if(key[w] && key[d])
{
move diagonally...
}
The level transitions are nice and crisp though you can't go back to the previous level from what I saw. Not sure if that was intentional or not.
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