Spoooky game -- and the flashlight is well done, bravo!
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BreakOut!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #434 | 3.970 | 3.970 |
Overall | #915 | 3.483 | 3.483 |
Fun | #1339 | 3.149 | 3.149 |
Originality | #1614 | 3.328 | 3.328 |
Ranked from 67 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
We combined two senses from humans, sight and hearing. Only if you merge these abilities together, you will be able to escape the lab.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Comments
This is a really neat game, i like the art work on this especially, the tutorial is well made and explains the game quick and efficiently. I like this, overall good work :)
I like the idea and the atmosphere of the game. I also appreciate that u can solve the levels on your own way.
Maybe you could make the radius to see the invisible zombies bigger because they were really difficult to encounter but all in all i think the game has a nice difficulty level and the graphic really fits to the style of the game.
I love horror games and this was a pretty cool experience, I love the atmosphere and the music. On level 3 the zombie pretty much pops out of nowhere but the quick respawn saves the day. I didnt really use the whistle and the flashlight at all, I think that wasnt very clear to me or what effect they had on the gameplay.
Maybe with a bit more time you could have introduced this mechancs one by one in a specific scenario to make them more clear.
Great work, please take some time to review my game.
Really cool and atmospheric game! It gave me some good Resident Evil vibes. Also the lighting and shadow effect looks really nice! My only remark is that it seems too difficult to escape once you have been spotted by a zombie, even after turning off the flashlight. But overall really impressive, good work!
Nice game, very spooky! I shouted several times when the zombie appeared next to me with sound effects. The contrast between your light and the dark surroundings adds to the spookiness. And the levels train your spatial memories, I like that.
Nice game!
While spooky games are really not what I like to play (weak to scare jumps among other things) I could enjoy a few levels of this one.
The whistling sound is satisfying and tricking the zombies instead of killing them is a twist I like, it emphasizes the puzzle/strategic side of the game.
That said I'm not really good at those games so I could not get past the part where there are 2 red buttons (you have to go all the way to the top right and then retrace your steps to the start).
Small feedback that I have, if you don't mind, is that it would be useful to have something telling us if we can whistle or not (since it seems to have a cooldown). If there was something already sorry to have missed it.
Otherwise, impressive work for a 48h jam!
Thank you for your kind feedback. The idea with visualizing the cooldown for the wistling is pretty smart and if we continue working on the game we will defenetly include it.
The room you get stuck in was the last level and we experienced that it is way to hard. We thought about including a video with a full walk-through on the itch page. Would this help you?
But if you actually got this far great work, because even to this point its not easy.
I really liked the sounds and music, especially the whistling sound. A very nice atmosphere.
You really nailed the spooky atmoshpere ! Well done! It's hard to get it right in a 2d game, espacially in 48 hours.
It was a bit difficult at times, but that's good in my eyes. Maybe a little more progression would be good idk..
Well done!
Good atmosphere. A bit too much of trial and error for the zombies (or maybe I’m just too bad?)
Would love to come back to a more polished version of this!
The game looked great, but I quickly got frustrated playing through the levels. It seems impossible to beat them without dying to every enemy at least once first. By the time you find a zombie, you are already dead. The only way to get past them was to know where they were before seeing them. It is a great concept though, and the atmosphere was very tense. It kept me on the edge of my seat.
Sound and graphics are awesome ! The atmosphere is really oppressive, i was scared each time i encountered a new enemy. However, it's just a little bit too "die and retry" for me. Nonetheless, great work :)
One of the most polished games here. Great sound design and visuals. The music track is amazing and I really liked the 2D light and shadow effects. Overall it makes for genuinely creepy atmosphere.
great atmosphere, a really tense feeling game! for the first enemy encounter i wasn't sure how to overcome them as i was stuck in a narrow corridor with no exit, and got overwhelmed and died :D. i found that i would play the levels by just running forwards, learning where the enemies are, dying, and then using that knowledge on my replay.
overall, really enjoyed this one! i'd play a full game with that great soundtrack, loved the creepy sneaky vibes!
Loved the music in this game, the atmosphere was incredible. I felt truly scared walking around the lab. Great work!
Really cool: FX, Art, MUSIC!, leveldesign
The collision box felt a bit wonky. I got stuck a lot with Mr. Professor.
But a really great submission!!! congrats!!!
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