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Torchure's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #785 | 3.432 | 3.432 |
Presentation | #812 | 3.695 | 3.695 |
Overall | #881 | 3.498 | 3.498 |
Originality | #1504 | 3.368 | 3.368 |
Ranked from 95 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
the torch joins the player with the ability to see and the gun breaks it.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Really unique idea. I loved having to switch between my gun and the torch, and that the switching was on cooldown. I really had no issues with this at all, great job on this!
Thank you :)
Very unique concept for fitting the theme, love the presentation and overall a very enjoyable game.
Really nice concept, very creative take on the theme :) Good work!
Cool game! It's like a top down Doom 3, where you have to switch between having your gun out or your torch to see. Works great as a browser game, good job!
Really good concept and feel's super polished! Great work. Also the game page is amazing, how did you get those text boxes to raise up like that?
Thank you so much for playing the game!
I set those text boxes as children in a canvas layer node. Hope that helps :D
Cool idea, but I think it's very easy to play. I think you need to increase the difficulty, and add some interactions with the level.
Amazing game! Loved the music and art, this better get in mark's video
Pretty cool concept, experienced some weird lag spikes when shooting sometimes.
After a few levels it got a bit same-y; I sort of wish there was some additional twist to it. Maybe just some more polish in the game feel, music and visuals could make up that difference – I’m not sure.
Overall, it’s a pretty decent experience and although I’ve seen quite similar concepts before it’s quite well executed.
i like it!.
I really like the idea, but I think the timer between the torch and gun is too long. But still a lot of potential for variations of these existing mechanics (as others have pointed out!)
373 seconds!
Very fun game and it looks/sounds great. I love the classic horror trope of "light or tool, choose one" being used in another setting. With some more enemy types (Maybe an enemy that moves towards you if they are within sight of you in the dark but run away otherwise, or an enemy that runs to a home base when the lights go off). Good job!
Wow, really awesome! This was really very fun to play and any thing "bad" that I say about it is just a missing feature that would make it more fun.
| I would have really loved to have powerups
| not be able to see the walls by shooting
| have a ammo limit over time
Overall great game!
Very enjoyable! Music was superb and the gameplay was simple. I can see variations where there are different pickups that can connect with the player.
From the games of the jams I have played so far the action of switching between the gun and torch has had the best balance of simple and satisfying which gave the game a great game feel!
If anything could be improved in a potential future version might be to add a slight ping or hint where the final enemy is when there is only one left after a bit. Hunting for the last enemy breaks the flow of the game a bit. (And with my luck it is always on the other side of the level. ;) )
This actually comes together surprisingly well for how simple it is! There are a bunch of directions you could take this if one were to expand on it, but the core is already pretty addicting.
thanks alot!
The music fits well with the theme, the gameplay seems polished, I like the concept of having to switch between the torch and the gun. I can see how objectives can be added to this game in the future. The only issue I had was if the player is static and close to the bottom wall the bullet didn't shoot properly and the control of switching between torch and gun seems a bit unresponsive. Above all, this is an excellent polished game!
we know about this a bug a tried to fix it for like 5 hours but it ended up being worse than it was before so we changed it back sorry about the bug but thanks for playing!
This is great! Fits the theme well, is intuitive, looks good, plays good, got the whole package here. As someone else mentioned I can totally see someone trying to speedrun the game, it'd also be interesting to have a scoring mode that perhaps keeps track of how many times you shoot and how accurate you were, add a secondary challenge to sort of planning out your shots and making them count. This would have fit excellently into the "Only One" jam as well! Nice work!
Thank you so much and yeah, having a scoring system count the time you shoot would be really nice
This is a really good game! It goes super fast to understand the premise of the game, and we can totally see this game having some kind of speedrun mode! Well done!
This is just, MIND BLOWING. Love THE ART, THE MUSIC, THE EVERYTHING.
love this game :)
thanks!
This is a really cool concept and a very good implementation. Everything fits nicely together, looks, feels and sounds very good.
Not much negative to say about this except it's a bit exhausting when you miss a single enemy in the opposite corner of the maze and have to walk all the way back. A roll, dash or sprint would have been cool but that's just me being too lazy to walk!