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Triple Threat's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #851 | 3.394 | 3.394 |
Overall | #1137 | 3.374 | 3.374 |
Originality | #1397 | 3.409 | 3.409 |
Presentation | #1422 | 3.318 | 3.318 |
Ranked from 66 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The spaceship is composed of three distinct parts that are uniquely Joined Together and managing your movement is thus important as you navigate around enemies and collect power-ups.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Man that really ramped up. I think my favorite part was the vengeful havoc you can wreak once you get the shield. Would love to see this concept with some sort of swinging-rope physics
Super fun, I got 251!!!! The mechanic was a fun way to do a shmuppy game, it added difficulty in a really natural and thematic way!
Very fun! I don't play many shmups so the delay/disconnect between movement and being in firing position made me struggle but I still had a good time - great "feel" to the game too, with the big screen shakes etc :D
Whoa, totally awesome style and amazing sound design. Simple, yet challenging gameplay. Highly polished overall, very well done!
Fun game! I found myself getting a little frustrated at the movements of the ship, but the way you utilize the mechanic is well done. The polish is also fantastic with the visuals, music and presentation. Overall fun little title :)
This is really good, you nailed the fun factor in my opinion, which is always one of the best things you can do, and I think it's a great exploration of the theme. Even after I died ten or so times I really wanted to keep playing to see what it was like to get all the powerups and see if I could match or beat your high score. (Spoiler alert: ....um...no).
I love the music and the SFX, the first couple of times I died the screen breaking explosion and the Atari-like death SFX made me laugh out loud.
The visuals are obviously on the minimalistic side, but I think that probably made this a better experience because it was nice and readable.
Constructive Criticisms:
Some of the SFX were too high in the overall mix and were thus a bit harsh and unpleasant on the ears, specifically the default player firing sound and the clear screen powerup effect. Remember that human ears hear higher pitched sound better than lower pitched sounds, so sometimes you need to lower the higher pitched ones in the overall volume mix of your game so they don't overwhelm a listener's ears.
This one is more subjective, but I don't think I agree with the design choice of making the side of the screen deadly. I think there was plenty of challenge to be had with fighting, dodging and grabbing powerups, and it felt like one too many things to worry about.
Overall though, top notch submission, very well done!
Thank you for the kind words and constructive criticism! I will take it into account going forward ^^
very crunchy game! I wonder if it would be better or worse with the other parts of your ship slinging around your main engine. But like this, it is very precise - feels like your movement "lags behind"^^
Pretty good execution on the concept, I really like the music! In particular, having the other bits of the ship lag behind gives a pretty interesting difficulty to both defensive and offensive maneuvers, and I can appreciate that enemy ships shoot slow enough that you can still react to them with this delay.
Got 239 as my best!
Wow! Thank you! And well done on the high score 👏
The concept is really innovative, he visuals are simple yet effective. And loved the music~Please check mine, when you get time :D
Very nice and captivating, I had great fun trying to beat your high score, but couldn't quiet make it. You did well making the game feel good through the juiciness and the music, they played a big part in me retrying the game over and over to get a better score. I think the game could benefit from having a reason to not shoot (I was holding spacebar throughout my runs) but other than that it's a nicely balanced game :)
Amazing game. Love the interesting idea of three parts of a spaceship joined togerher. The graphics and audio are great.
Fun and very original !
The latence between ship parts had a good feel on it (it's like I was moving a spyder ^^)
And loved the music, simple but on the point !
The concept is really innovative, but the movement are a little bit unresponsive for the other parts.
The visuals are simple yet effective and the audio is good, well done!
Fun, challenging, and juicy! Vey interesting movement ideas indeed~ Super neat entry to the jam! Please check out mine when you have time.
The delayed move is an interesting choice. For a bullet hell game (this definitely resembles one) - responsiveness is everything. Unfortunately, the delayed move makes it feel... rigid. It's really quite difficult to dodge anything really. This is exarcerbated by the single-hit death, it's very unforgiving like that. It's a good thing that the death animation is very well-made, I didn't mind watching through it each time.
The base difficulty of the game is a bit high, I reckon. With just two enemies on screen, it's already quite difficult to stay alive. Add onto that projectiles, and trying to shoot something while something else is coming at you...
I think this game needs some tweaking, but it's an excellent start.
Thanks for the detailed feedback! You're not the first to point out its difficulty. Its so hard to judge that when, as the developer, you've been practicing the game constantly ^^
nice music
The art is minimalist but efficient ! I loved the game over effet !
It takes some time to really get the game in hands. but after that it's very good !
Damnn this is hard. But I really like the mechanics and juicing! I don't understand why touching the edge of the screen results in death, but I guess it's fine. Just caught me off-guard a few times.
Really solid mechanics. The slight delay between the engine moving and the outer systems adds a really nice element. It would be cool to see additional arms with extra modules in future.
Great job!