This game is beautiful and has some really interesting mechanics, but it's really hard to get used to the controls. Since you're already using the mouse to make your grappling hook fire, it might have been easier to just have the hook aim towards the mouse cursor. Right now it's super unwieldy trying to move and aim the grappling hook at the same time because they're tied to the same buttons. Still, great job- this game is really well polished for a 48 hour creation.
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Vertical Dungeons's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #489 | 3.926 | 3.926 |
Overall | #661 | 3.608 | 3.608 |
Fun | #797 | 3.426 | 3.426 |
Originality | #1258 | 3.472 | 3.472 |
Ranked from 108 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You are a gelatinous cube joined with an adventurer, using the cube's absorption powers and the adventurer's grappling hook. And a lot of the mechanics of the game were inspired by joints also: the rope mechanic is basically joining you with the walls, the main character itself is a bunch of spring joints that move together, and the ammo of your propulsion are the bones of the enemies that joined you. One last thing: aim and movement are joined together as a mechanic, giving an extra degree of difficulty.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
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