Play game
Momentum (GMTK Game Jam 2021)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #1964 | 3.175 | 3.175 |
Presentation | #2078 | 2.975 | 2.975 |
Overall | #2315 | 2.892 | 2.892 |
Fun | #2736 | 2.525 | 2.525 |
Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In Momentum, you join yourself with slimes using a chain and kill them using your own momentum. NOTICE: View the game page for controls and instructions!
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
The controls took some getting used to, but it's a cool concept and I really like the vibe. That taunting death melody is going to haunt me. Nice job!
This is a fairly different take on most of the platformers I've seen this jam. Was cool to have all these different options for killing the slimes, like dropping them into spikes, or carrying them to their doom kirby-style.
I didn't end up using the dash at all, I think it might be too expensive, or maybe just unnecessary.
But yeah, good job!
I agree with the other commenters about having a few too many options. I felt like go-go-gadget! I think if you'd introduced them one at a time, it would have felt like a metroidvania and been awesome. A robot discovering all of its functions one at a time would be a really fun take on that genre. I think this is a really fun concept, but needing a little more polish.
The controls are kind of weird, but i love the art, music, and overall concept! Good job!
Interesting idea and it's very fun. I think there is way too many controls and it confuses me a bit
I thought it was nicely presented, and you obviously put a lot of time into it. I think the main thing that confused me (because I also didn't read the instructions first) is that the slimes are too cute to kill and I wanted to help them escape the level!
difficult controls but excellent game
Interesting game idea and execution... Controls took a bit to master, but that's my bad for not reading the itch page :D OVerall, fun game and well done!
The controls took some getting used to (Jumping and rocket jumping were different keys) but after I got the hang of it, it was pretty fun to play. Nice work!
Really beautiful game, the art is fantastic!
game was fun 5S for presentation
Read the controls on the game page, I didn't the first time around, nice though =)...
Nice job! The game has an interesting movement set and interesting mechanics such as the claw. I would suggests implementing an ingame tutorial to help with the control set. Overall I liked the art and gameplay of this entry, and had fun playing! :)
Thanks for playing! I agree that a tutorial would've helped ... there are a lot of mechanics to learn. Unfortunately it was a rush to just get the main mechanic done :)
Looks good. The controls are pretty hard to wrap your head around. It would also be good to have a tutorial walking you through the different mechanics, introducing them slowly.
Other than that, very fun. Great work!
It's quite challenging to play (whether or not that is on me idk); I couldn't get to the first slime,,,,
Anyway, it looks nice and sounds nice too! Good job!
It took a while to get used to the controls, but once I did the game was quite fun! Its doubly awful that I didn't read the instructions on your game page because I've had a same issue with my game ; people just don't read the instructions. So yea, sorry about that.
Once I plugged in the controller instead it made a lot more sense to me.
Dropping the slimes with the claw feels way more satisfying than I would've ever expected.
the grapple mechanic is pretty neat! overall, the game feels kinda unfocused and also hard to figure out - maybe it'd be good to focus more on the one core mechanic?
If anyone else is stuck, make sure you read the instructions on the game page, not all the controls are explained in-game.
I like the art style a lot! Got a little confused on what I was supposed to do and how I could do it but moving stuff around with the claw feels nice.
I liked it! it has a bopping soundtrack and the controls feel responsive (toooo responsive), its fun but challenging (note the controls on the main page, its hard to get anywhere without them)