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Hello, Operator's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #5 | 4.590 | 4.590 |
Overall | #49 | 4.197 | 4.197 |
Presentation | #169 | 4.282 | 4.282 |
Fun | #357 | 3.718 | 3.718 |
Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You join together jacks on a telephone switchboard.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Very cool and good looking game !
I don't know how you managed to do all of it in 48 h :O
Thanks for playing!
Lots of potential, I feel with more story this could be a great game a la Papers please
Lots of potential, I feel with more story this could be a great game a la Papers please
Thanks for playing!
aw man this looks so similar to what i envisioned in my head for one of the ideas i had during this jam!! i'm on mac tho :( wish i could play!
So sorry! I don't own a mac so i can't export to mac with gamemaker :(
I was a little confused on how to play.
Sorry about that, some basic instructions to get you started are on the game's page : Hello, Operator by William Ha (itch.io)
There's a small tutorial/explainer in the game once you connect the flashing jack to the jack labelled "IN"
This is really cool! Super unique take on the theme. I can definitely see the papers please inspiration. I just wish it had music. I hope to see this fleshed out! Great job!
Thanks for playing!
This was fun! I can't tell if it's supposed to end with me connecting the rebel (?) guy to the general or not lol
I had too much fun with the jacks. i'm not operator material lol
Haha, thanks for playing
re: the spy, you can either complete the call by connecting the jacks, or you can unplug/delete the cord connected to the spy for different dialogue
I like this! I agree with others that it could be extended into a full game, though I think if you were to do that, it'd have to be a bit more fast-paced and frantic, like Papers Please (which you mentioned as an inspiration). Also, is it supposed to stop if you connect the [s-SPOILER] to the [g-SPOILER]? For me it just kinda stops, like it let me move the cords around but no new calls came in.
Thanks for playing and for the feedback! I agree that the game is a bit on the easy side right now. re: the game stopping, I think it's a bug since the game is supposed to go into endless mode after that event, ran out of time to implement any other events/characters
There is some really great polish to this game! The aesthetic was there and fitting for how you took the theme of the jam. The gameplay was simple and easy to understand while also being pretty fun. I also love how you incorporated a small story into this as well, and the response when you hang up the person that asks to speaks to the general was pretty funny. You had a really well done tutorial, and the mood was very well established.
The only thing I would say is that I was a bit unsure what to do when I was assigned a number that was already in a call. The first time I disconnected them, and the penalty was expected. The second time though, I tried waiting until the call was finished but got a penalty (Probably because I was holding the cord when trying to click on it). However this isn't really much of a big deal, probably because I'm not good at understanding things haha.
This is a solid submission, good luck for the rest of the jam!
Thanks a lot for the detailed feedback! I agree that the game's mechanics aren't very well explained at the start; the tutorial was a bit of a last minute thing.
really well finished! the potential for humor/easter eggs is great haha
I agree haha. Thanks for playing
Very well done! Conveys so much story with so little. I was sitting there anxiously waiting for calls to come in. The game looks very polished, and I think it would do very well as a full length game. I hope you keep working on it!
Thanks for playing!
Wow!! Super extremely polished and the aesthetic is so cohesive and meshes super well together! Everything is super clean and I always love a game with a decent story/backstory! Enjoyed it lots! :D
Thanks for playing!
Favorite game I've played so far in this jam, my only complaint is that it ends very abruptly. So good!!
Thanks for playing, glad you liked it. Wish I had more time to add more content!
5/5 Really polished. Congratulations!
Thanks for playing!
Nice job! The game has a great atmoshphere! In which language did you maked?
Made in GameMaker. Thanks for playing!
Gosh, this is a incredibly well made game. Please after the jam ends keep developing it, I would love to keep playing it! Amazing.
Glad you liked it! I was already toying around with this idea in my head before the jam, so I think I'll keep working on the game. Thanks for playing.
Really, really like this concept. Really reminds me of papers please. With some more sound effects and more varied events, this really could turn into a full release. Nice job!
Thanks for playing! Definitely needs a lot more polish and content, wish I had more time for the game jam!
Love this game. The presentation is wonderful and I really like the Papers Please-esque decision making. I played for about five minutes though I could've done it for hours. I only wish it was fullscreen and that there were more decisions to make than the general and spy. Is there an end that I skipped out on or is it endless? Either way it's great fun
f11 for fullscreen! Ran out of time to implement anything else other than the general and spy. Thanks for the feedback!
I didn't know I needed this. Redirecting callers was strangely thrilling. Probably because the atmosphere hits just right in this one!
Thanks for playing!
This looks great from the photos but I get an error when I try to run it
FATAL ERROR in Vertex Shader compilation
That sucks, not sure what's causing that for you. Might be a graphics card or DirectX driver issue
Yep, DirectX was the issue, I fixed it. Great game, it was oddly satisfying!
Glad to hear that the game's working; thanks for playing!