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A Berry Magical Game's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #52 | 4.500 | 4.500 |
Overall | #680 | 3.600 | 3.600 |
Fun | #1230 | 3.200 | 3.200 |
Originality | #2151 | 3.100 | 3.100 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The map of each level is joined together by a new tile. Strategically, players should place towers next to each other for best pathing against monsters.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Took me 2 rounds to notice that I had to defend the lamp XD, It's a great game and I have a lot of fun with it until round 8-9 when the enemies spawn get a sudden power spike. The presentation is beatiful, I loved the designs of the berries and the music made it a lot more intense and enjoying experience.
Small but beatiful and solid game ♥
So, I don’t know if it was just me, but the game lagged every time I moved/placed on of the girls around. Trying to move them around a lot during combat made that a berry frustrating experience, lol.
The art looks good, though.
Great job! I love the art! I'm so impressed! This feels almost like a fully finished mobile game and with a little more time you could absolutely release it! Wonderful!
Very relaxing and at the same time dynamic music, cute characters and addictive gameplay. Well done!
I'll straight up say tower defense is not my usual genre, but the expanding map gave a good wrinkle to the gameplay, and the fact that you banged out all the assets in the span of the jam is really impressive!
Looks amazing - and the mechanic is fairly solid with the twist of how the map grows.
I actually lost first time, though, because it wasn’t immediately obvious what I should have been defending, in game; so all my people were in the wrong places :) But I think a few tweeks (like putting the health over the targets?) could easily solve that.
This is a great game. Although i think it still has a few issues. Main one is that you don't get sufficient amount of towers and by round 9 it is almost impossible to win, unless you mess with enemy path finding to force them to go in circles. Also how are towers different apart from their visuals? I did not see any real difference, they all seem to do exactly the same thing.
Great art work, great audio, great gameplay. This was my first tower defense game and I got to say you might have pulled me into the genre.
Gorgeous art, cute girls :D
I think graphically, the game could really benefit from some particle effects.
Design wise, I would've liked the spawn and end points to be highlighted so it's clearer where they are. Same with when there's a new level. It's easy to miss where the new spawn points are.
I like that you can freely move towers around during the wave phase, it's a refreshing take on the tower defense genre where you just set and watch every round
The art in this is really great! The environment art especially is really nice. Although you should probably know, strawberries aren't technically berries, though because of their name they probably fit here anyways. Great work on the game, Iiked it a lot!
Using your turrets to block the enemies and mess with their pathfinding is a neat mechanic. I don't play many tower defense games so I'm not sure if that's a standard thing, but it feels good here. I had some trouble my first playthrough since I didn't know WASD moved the camera, but once I learned that it helped.
This was neat. Tower defense games aren't really my thing, but it seemed like this was an interesting take on it. Having the enemies have to route around your "towers" was a neat little twist on the classic formula. I feel like the game could have used some in-game instructions, and I'm still not sure if there's any functional difference between the "towers", but I liked the game.
The art in this game is so amaZING! The character designs are so nice and the UI and environment look amazing too! The sound design is also really nice. I was wondering if any of the characters or enemies attacked differently? Building a maze for the enemies was also super cool, especially being able to redirect them mid round. Great work guys!
The art looks amazing! I didn't read much before starting, so the new tiles appearing was a great surprise that made me look forward to what was coming up next.
It wasn't clear to me through the gameplay if each of the girls did something different, so it was difficult to know how I should be placing them.
OMG. The art and UI is just amazing, the music as well.
I would love if the game would reward player for not letting enemies through.
Also I tried to abuse AI by moving tower back and forth but it is too hard to not mess up in the end. I wish the game would let me place a girl where the enemies are.
I love the way the game looks! The tower defense aspect is a little less interesting tho. While new areas of the map opening up as the rounds progress is interesting in theory, being able to move towers around makes it so you don't have to worry too much about positioning. That and also the different towers don't seem to have a lot of differences between them.
It looks very polished tho! Good job
What's the record for the most NoDamage rounds? :D
Cuz I ended up with 14, when I get bored :P
Your art is amazing as always - everything is soooo cute!
The music was nice and relaxing and the game played smoothly. Would be cool if you guys continued with this some more and introduced special abilities for each of the girls or something :)
Really great looking game and fun to play!! Is pineapple a berry though? 🤔🤔
Yepp apparently each of the little wedges in a pineapple is a berry!! 😄
🤯🤯 I'm not sure how I feel about this
Very well done! Amazing level of polish for a jam game. I love the fruit theme, and the animations for the enemies were adorable.