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United We Stand's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #498 | 3.600 | 3.600 |
Overall | #918 | 3.481 | 3.481 |
Presentation | #1206 | 3.444 | 3.444 |
Originality | #1420 | 3.400 | 3.400 |
Ranked from 45 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Yes. In my game it is necessary to control three characters at the same time so that one will always depend on the other.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Cool idea of them only moving when in the zone. My only feedback is that the zone's visuals kind of lags behind where the characters will actually start moving, so they appear to move when outside the zone which makes planning a bit harder
Thanks for playing and for the feedback, i will definitely improve the control zone in a future full version of this idea.
It's a neat little idea with a solid concept. I am not really sure if i somehow did not see the solution to the game or if i found a bug, but at one point my characters were a bit apart and locked at their destinations but the area to control would not reach the last character when i needed him to free the others.
Maybe i did something somewhere wrong? Still a cool idea and good execution.
Hey thanks for playing and feedback! Yep looks like a bug but in case there is no character in the zone you can control the zone, sorry about that if it's a bug, but if you consider replaying try this!
I like it! The puzzle mechanics (like moving the...slider thing? that allows different characters to move) were found organically and without any text prompts or tutorials needing to explain the controls. Wish there were more levels! :)
Glad you liked! because of the time I couldn't do the level design and program more levels but for sure there will be more in a future full version that I will do! thank you for playing!
Really cool puzzle! Honestly, don't know how you figured their design out!
Cool lore and atmosphere as well!
Also, I didn't even read the instructions when I first started playing but was able to pick it up, points to its intuition!
Nice!
Im glad you enjoyed, thanks for feedback and for playind! lol
This is a really cool puzzle game, that plays with the concept a bit without obvious hints, yet always makes sense. Would love to see more.
Hey thanks for playing! Im glad you liked and in the future maybe you see a complete game with that idea! Thanks for the feedback!
really cool puzzles love the fact that there's the characters have the ability to move only between the poles
lol Thanks for playing! Im glad you liked!
The game was really short but the puzzles were so interesting that, it had me in for every second. The combination was extremely interesting, as compared to other games like this. Great work!
Thanks for playing and feedback! Im glad to see you liked!
I loved the mechanic! The final puzzle also took me a bit, but when I figured it out it was really clever, kudos. : D
lol Im glad you liked! Thanks for playing!
nice game!
Glad you liked!
nice game!!
Glad you liked!
Being able to lose control over a person by leaving them behind was a welcome change compared to having to try to pin someone in that a lot of other games like to do. That said I do think that the 3 tracks sort of restricted the amount of space available for more elaborate puzzles/platforming which made the puzzles themselves relatively too straightforward.
Or you ran out of time to add more which is 100% fine for a game jam.
Thanks for the feedback! Well there would be a lot more involving the mechanics and news too, what I could do with time was just a brief simple presentation of the mechanics, but when I take the idea forward for example I will add more difficulty besides including new mechanics, I hope that have enjoyed and thanks for playing!
This concept was done a few times in this jam, but its done well here
Thanks for playing! I already expected that there would be games in this style but thanks anyway!
Fun game, reminded me of those mario maker vs levels.
wow I'm glad you liked hehe thanks for playing!
the idea is very fun !
Thanks!
The game is really simple, but polished really well! The level is short but sweet, and the 2 lines defining when a character can or can't be controlled is cool. The concept is nothing new, though, and there weren't many extra gimmicks/mechanics. Still, Great Game!
Thanks for the feedback! I would have more mechanics, puzzles and levels but I ended up using all the time to polish this unique level. thanks for playing
Unique take on this mechanic, I feel like most of the ones I've seen with duplicated characters focus on connections between the characters' state, but this one makes it more about button puzzles, which felt unique to me. Also really appreciated the art, it had a nice and cohesive style to it.
Thanks for the feedback man and thanks for playing!
interesting mechanic, very fun to play!
Thanks for the feedback man!
very innovative gameplay!
Thank you!
This is probably my favorite of the "Play as multiple people" games I have played in this jam so far. Cool art, interesting mechanics, 3 people instead of the typical 2. Great game!
UoU thanks for the feedback!
I love the mechanic of being able to put some characters out of the "zone of control". I'd love to see this expanded to see what other kinds of puzzles you can build from that mechanic.
You will see someday, I plan to take the idea forward and make a complete game (maybe steam). Thanks for the feedback!