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Quanarry's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #654 | 3.807 | 3.807 |
Overall | #770 | 3.554 | 3.554 |
Originality | #893 | 3.627 | 3.627 |
Fun | #1173 | 3.229 | 3.229 |
Ranked from 83 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player must carry a light to make their way through a hazardous mine. It is up to them to know when to join with it to progress and when to release it to fight for survival.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
The monsters were really scary in contrast with the cute bird. I really liked that the monsters flash when they see you, and the different upgrade "rarity" tiers. Great balance between moving the lamp and shooting.
I really like the idea and the art! I feel that the lamp is too heavy, and the enemies lack variety and the AI gets stuck often. But you really did well on the sounds and music. Hearing the monsters in the dark was genuinely tense and terrifying.
The bird is super cute. Love the upgrades. I always wanted the power fantasy of being a badass mining canary!
I see the appeal, it's nicely done too, but man, that's a lot of monsters.
Very cool atmosphere, great job :)
The monster sounds are definetly creepy, especially since they can be a bit too loud when multiple monsters spawn. I'm a fan of roguelikes so I enjoy the random upgrades, though their number values are a bit confusing.
It can be a bit tedious to drag the lamp around each level. Not having it slow you down so much would be great.
You nailed the atmosphere ! Very tense
Good idea and execution. I think it would be a good change to speed up the bird while pulling the light(can't shoot so both "hands" free)
This is the first game in the jam I went replayed several times! The the way you need the light to see but can't defend yourself is a fantastic take on the theme. Also the art is great and the monster sounds were actually scary.
Cute art, great game feel. A little tedious and slow at times, but still fun.
I really like the art and the feeling of the game, the first time I saw the monster I got scared for a second! I also light the effect when the lamp get attacked, make it feel real.
I do feel the total pace of the game is a little slow, the speed when wall get destroyed and when you walk with lamp.
Also when I press E when there is both chicken to recruit and an exit, the exit one seems overlap on the chicken one and I have to get to the next level(maybe there is an exit button in that menu? I didn't find it and just clicked go to next level)
But overall an interesting game!
Hello there! We think this game has nice feel and sweet presentation. The oppressive feeling of slogging around a heavy object in a dark mine contrasts nicely with the colorful canaries.
If the game was further developed it'd be cool to see the relationship between the player and the power pack explored deeper. Right now it's a fairly automatic reaction to drop it when enemies close in - having it be a choice to consider would be nice. It's already a drawback to be slow while fighting, so the no-shooting feels like a double whammy. Perhaps a different weapon which only works when you're attached to the pack? Also giving an incentive to shoot the dropped back occasionally could be interesting.
Overall a nice game, well done!
Cool concept and cute art!
I really liked the game!
It is a very good game in every way, and like the rest, I also think that it is tedious to move the lamp, and in my case it was somewhat annoying to try to kill the enemies.
The best of which I am playing! <3
Translated from Spanish-
Thanks for the feedback!
I like this idea of - Either you move on holding the catalyst or you shoot the hell of the enemies! Art is really splendid, I'm a big fan of the thumbnail art!
Just wish some aspects of the game had a bigger game feel to it: Bigger bullets please! A shooting sound with more bass and impact to it, volume adjustments, bullet fire should be louder than its impact on the wall, enemies sounds shouldn't be too loud, etc.
I also admire that this game is procedural, which gives a new experience each time, but there was an instance where I spawned into a room that (I presume) had no exit. A pause menu with a retry button would be welcomed for instances like this
Thanks so much for the feedback! Wanted to mention that if you were in a room with no exit that you can shoot your way out by destroying the walls.
Thank you! I was a part of the art team (concept + painting the thumbnail image/ending screen) and I appreciate the time you took to play our game!
Very adorable game! It would be nice if upgrades persisted through levels to encourage you to save all the birds.
The upgrades do persist but the counters have a bug between levels. Glad you enjoyed the game!
cool game! i love the character - cute but brave birdy:) that's really nicely done!
The concept is really cool, and the art is cute!
The roguelike aspect to it is really interesting. Overall 5 stars for me!
Hahah Loved this game. very Wholesome
great idea, nice game.. i only think drag the light could make it a little more faster X__X too slow for me.
Thanks for the feedback, we wish we could go back and make that change for you.
Really cute game. I like the central premise but the canary is sooooo slow carrying the light. Upgrades when rescuing allies is a great feature!
Thanks for the feedback, we wish we could go back and make that change for you.