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Magna's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #446 | 3.959 | 3.959 |
Overall | #1253 | 3.320 | 3.320 |
Originality | #1563 | 3.347 | 3.347 |
Fun | #2471 | 2.653 | 2.653 |
Ranked from 49 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Magna joins with the coins, and the amount of coins is connected to her weight. Gold is heavy!
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Having the player give up or jeapordize some of their horded wealth is a great mechanic, I did a game myself with something like that some time ago, and players are really strongly conditioned to always collect and never give away :P The movement felt alright, some checkpoints would be wonderful.
Also, a small art note, but my viewers really thought she turned naked half the time, and it almost swerved into NSFW territory, so a few adjustments might be needed there, just to be safe.
It's a really cool main idea. Having to go to the start of the game instead of the start of the level is a bit too punishing, especially when there's traps you fall into right at the start of the third level if you keep moving before the level's fully charged. I loved the feeling of weight the character has when at max coin capacity.
The idea is cool and has potential, but I think some parts of the level design were very unfair. The presentation is very nice, with cool graphics and audio. With some polish on the gameplay area you can have a very cool platformer.
Pretty fun! There are several soft locks where when you don't have enough coins, you are no longer able to continue. I really like the ability to drop coins to make yourself lighter to make certain jumps. Making myself heavier also helped when there were lasers above me. Overall amusing premise. I'd be interested to see your rating of my submission!
Very cool art, music and idea. I got accidentally got softlocked in the first tunnel because i didnt get all 12 coins before I dropped down and cant get back out. Love the fact that the MC sprite changes!
Same feelings as everyone else, checkpoint system. Looks amazing though, love to see polished art like this in a jam that actually means something to the gameplay.
Your game looks great! Anything I was going to say has already been said. Again great job though. I really like the character design!
Lead programmer here. I'm seeing a lot of comments regarding the difficulty of the game and the lack of a checkpoint system. Having to start the entire game over again was definitely not planned. We had a checkpoint system in place that broke on us in the last hour of the jam. We apologize for making the game harder than it should be, but we hope you can still enjoy it!
Cool game, feels very polished and it feels really good to play. Although it could've used some checkpoints because I always had to start over from the beginning if I touched a laser. So I sadly didn't manage to get very far. And it was also quite annoying how you constantly picked up your coins. Sometimes in the middle of a jump, I lose a ton of jump power and fall right onto a laser.
Other than that, nice game!
I like the art and music, the mechanics are unique, but I hate that you always get sent back to the beginning. There were also two paths to go down, which was confusing because I swear one of them ended in an invisible wall but I couldn't tell. I like the take on the theme, of joining the coins to get heavier.
Amazing art and music, could use a checkpoint system though, the game isn't exactly the easiest
Death sending you back to the beginning was a bit hard on me.
Overall, I can't find a connection to the theme, but it was fun! Great game!
Very polished. I like the way landing on the ground makes the screen rumbles. It feels good to play and I haven't seen anything similar to this take so far.
Cool gameplay idea, but a bit tough. Kinda punishing when you die.
Really nice idea/game! Can be polished tho. Like, respawn in the room instead to be sent back to the start. Maybe a back ground a little more varied? In collors and patterns. For a 48hours game, really cool! I like the art, and the music fits well. And Magna is 👌👌👌
Art person (one of 3!) here, I’m glad you like Magna and the art! We were doing some modularity things at the end which ended up breaking checkpoints in roughly the last hour so we didn’t have much time to deal with it when we had levels to do too, deepest apologies for that!
The game looks very polished, the sprites and audio fit together nicely. Sadly, the lack of spawn points is very demotivating; dying means I have to repeat the same segments just to be sent back to the start if I die again. Good work overall.
fun idea and great style! although i felt like i was constantly dropping my coins so i could actually jump
Cant see the relationship with the concept of the jam, but the Idea is really cool. The character gaining weight while coins are gathered and then using that, pretty cool
hey level designer here to posts about a big oopsies I made a few minutes prior to the deadline, this is a platform on the fourth level, and accidentally has a tile that has bottom collision when it shouldn't. The level is still possible, you just have to go around it, sorry about that!
Oooh, that explains it. Ah well
This is really cool and looks nice too. It would be nice if dying just restarted the room instead of the entire game though.