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Slitherin''s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #72 | 4.093 | 4.093 |
Overall | #281 | 3.871 | 3.871 |
Originality | #617 | 3.760 | 3.760 |
Presentation | #721 | 3.760 | 3.760 |
Ranked from 75 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You build up a snake, which is held together by different pieces. If hit, they are no longer held together and split off into different snakes, but are still tied together in their controls.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
No
We used pre-existing audio
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Comments
Hi! This game is amazingly original and executes the mechanic very well! I love everything about it!
Thank you for your good word!
I love that!
We love your opinion!
This is a really awesome game! I love how getting hit in the middle of the snake spits you into multiple snakes- it gives the gameplay a lot more depth, especially since having more snakes can be better as smaller snakes seem to move faster. I love the design on this overall. Great job!
thank you, you are very kind!
They are indeed move faster. Or should I say the longer snakes move slower due to size of these monsters!
Great idea an nice game feel. I like that the snake splits up into multiple ones with the same controls. But I agree that it was a bit unclear how each snek part attacked.
thanks for playing and your great feedback!
Could you elaborate on what do you mean exactly by how each snek part attacked, please?
Yeah, it felt like it wasn't quite clear when/how often you would attack. But maybe it becomes more obvious over time.
Edit: I just read another comment about that the saturation shows you when it attack again!
A cool idea well implemented. It was a bit unclear to me, when characters actually attack, but it did not matter too much. I love how hectic it got once you had like 3 or 4 snakes at the same time. Really well done.
thanks for playing and your feedback!
Saturation takes care of it. We will investigate this topic.
A nice game, but it felt a bit too similar to SNKRX. I really liked that I was able to split the snake and control two characters at some points. Good game.
Thank you for playing.
Did SNKRX help you to not get split more than two times?
I've never actually played SNKRX. I've just seen it on youtube. So, there is a big possibility my criticism is based on the visuals more than the actual game play. I actually tried to split myself more than two times because I felt it was a really interesting mechanic, but I'm not that good. I had a lot of fun trying though.
I am very glad you had fun! thats the most important thing to me.
The art style was very much inspired by it.
I havent played it either, it looks like a cool game to play tho
That would probably be my one criticism about the game as well, outside of the occasional bug and general balance issues. It was fun to recreate it's mechanics though and we learnt a lot from it!
Very good job, the game looks nice and concept is pretty interesting! I really liked it :)
Thanks! Balancing the art-style to not make it too overblown was a bit tricky, so I'm glad you enjoyed it :D
Great Job @ivankaryakin, @MaxH, @CedarBishop,Slitherin is certainly a masterpiece it just needs a little more work and polish, you guys should surely continue working on this :D
We want to add mobile controls and try get it on the playstore at some point. We reckon it'd adapt fairly well to mobile devices.
Otherwise if you want an already finished and much more polished version of this type of game, check out SNKRX. It was our main inspiration and is astonishingly underrated.
Hey @MaxH yes this game well fits the mobile game market, I see you inspired by the SNKRX, and its underrated too, But overall you guys also did a great job with this one, Good luck for the Slitherin future :)
What an awesome take on a classic game ! I love when people bring a new angle to a genre that has already been remade a lot ^^ !
Your game fits the theme really well and, despite being simple at first, become trickier and trickier ^^. Bonus points for being able to "split" the snake into multiple snakes that can still be controlled, having to manage them is really fun !
As much as we would like to take all the credit for bringing 100% new ideas to the table, we did take a lot of inspiration from a game called SNKRX. I highly recommend checking that game out if you enjoyed this (we have a link to the steam page of it on the itch page). It goes down a more rogue-like autochess route, and if you can gather the basics you'll be spending tons of time on it, it's very addictive >:D
Thanks for the feedback~!
Excellent game, really fun and hectic when your snake gets split up into a few pieces and I like that you still have semi-control over the craziness. Simple graphics but really nice polish with the effects.
Cheers~!
Nice game! I liked how chaotic it gets when your snake is splitted in 10
It definitely gets a little wild, glad you had fun amongst the chaos >:D
Snake like and funny. At one point on wave 4 the orange blobs just converged into a huge blob. I tried circling and chipping in damage little by little, but it was too much. Lots of fun, good job =) .
Glad you enjoyed it! Do you like that the enemies can stack up on each other like that? We are considering making some updates and whether or not they can stack like that is in the books for possible change.
A cool new angle to a classic game! Great job!
Thank you! We took a lot of inspiration from a game called SNKRX, so if you like this I'd say to check out that game
Fun game! One thing I would recommend adding is a some sort of indicator when an enemy is about to shoot/attack, but overall it's a creative idea that's very well executed. Good job!
We tried to get that with the saturation of the blobs. When they're fully coloured they are able to attack, then go desaturated. We didn't have a chance to explain that mechanic so it's a little confusing. Thanks for playing and enjoying~!
Really fun game one of my favorite
:D
Nice take on Snake, we also thought that a snake-like game would fit the theme of the Jam; I feel, however, that it still lacks a bit more of a twist that makes it its own original idea. I also don't see how the 3 classes differ.
We were mostly inspired by Mark's comment in the reveal video about "what does it mean to joined, and what does it for that connection to break". Thought it would be cool to build up a big connection of parts and then see what happens when that starts to fall apart. Thanks for the awesome feedback though~!
The tutorial was something we just had to omit for the sake of time. We hoped that general game knowledge and playing around would be intuitive enough. Thanks for the feedback!
Fun take on the snake game! How do the 3 classes differ?
Archers have the longest range, but can hit only one enemy at a time.
Mages can hit at mid-range, but their attacks are AOE. Better for enemies you've grouped together.
Knight can take an extra hit and attack at close range.
It's definitely hard to get any one particular build going when things get chaotic, but I like having to adapt on the fly to what survives. Glad you also had some fun even if it was a bit vague~!
Really enjoyed this one. Making snake a more deep strategic game with units is really interesting, and if things are getting dull the splitting makes sure that doesn't last.
Biggest issue is probably that it seems impossible to lose. Not getting hit when you've only one part is too easy. Just adding a timer to beat the stage may have helped.
Also the 3 unit types seem to basically act the same as far as I can tell.
Really nice art style. Some more detail to help convey purpose, particularly on enemies, would help, but it's still nice to look at thanks to the childish artstyle.
Overall, liked it.
This is awesome feedback, so let me thank you right up front!
It seems like lots of people were having trouble with telling what each class does, so I've added a description to the game page and explained a bit further in other comments. Basically knights can take an extra hit and mages can do AOE. Rangers and the most vanilla with just a single projectile shot.
Hope that helps!
It was a very fun experience! Great job and for two days... pfff - I don't know how you pulled it off. There was one type of enemy I didn't understand though - it looked like it was committing suicide. I'm not sure if my squad did something to him or he was just killing himself. Other than that it was very cool, very clean and the idea overall is genius!
Yeah those enemies just want to give you a deadly hug. We were able to get this done in large part to having an awesome group of 3 programmers/designers and a composer for the music. Had to cut some corners with using some 3rd party sfx towards the end, but yeah we got limited sleep to say the least :P
Thanks for the feedback and being the first person to check out the game
( ^◡^)っ 🥇