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A jam submission

MagnetumView game page

Two magnets that really wanna be one!
Submitted by ThePaleOne1, Ruggot, Dishonored Fox — 2 hours, 59 minutes before the deadline
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Magnetum's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#1704.1234.123
Overall#1803.9683.968
Presentation#2014.2194.219
Fun#5463.5613.561

Ranked from 114 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Two magnets are constantly pulling themselves toward each other, When they touch, that Weld together into one whole magnet!

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 46 to 27 of 66 · Next page · Previous page · First page · Last page
Submitted(+1)

the game … is a little bit too hard

i couldn’t finish the 2nd level at all, i would always get stuck at it, also the tutorial level is a little bit too hard for a new player even with the explained gameplay in the “i” button.

it is a bit of a shame that i have to say that, the game looks so fun & amazing, but it is so hard i can’t play it anymore

Developer(+1)

Hey, Thanks for playing anyways!
You're right, the game definitely has a learning curve and it's our #1 priority for our first update! We'll be adding some propper tutorial levels and making a lot of things much, much more clear so hopefully, people will spend less time scratching their head and more time thinking of a solution with all the mechanics in their head!

Submitted

That would be amazing :D

Submitted(+1)

Really fun! I really enjoyed this one! And it looked great and was very relaxing.


My only critisism was that the magnets clipped through a lot of the objects for me which made some parts very difficult (in the second level it took me a while to hit the lever because I kept clipping through the wall dividing the rooms) and made some puzzles skipable (I clipped straight through the wall a couple of times).

But apart from those few bugs to iron out I think you have a great game here!

Developer

Oh yeah, we had a few problems with collider boxes and clipping through stuff. that will be fixed in later updates of the game!
Either way, I'm really glad you enjoyed playing our little puzzle game!

Submitted(+1)

Really good puzzle game and i like the visual

GJ

Developer

Thank you so much! I'm glad you enjoyed the game! :)

Submitted(+1)

Wow that was amazing! Half the fun was just looking at the amazing levels you created! I don't know if there were any instructions anywhere, but I didn't need them! What an intuitive concept.

The few things that caught me off guard was the fact that some things were desturctible and some things were interact-able with the mouse and some with the magnets. I would have appreciated some sort of visual distinction here (at least for the destructible objects)

And way more of a polish/post-jam request, it would be great if the player could tweak vertical/horizontal view rotation speeds. Getting my view from the top to the bottom of the cube felt really slow

That all being said, I still absolutely love what you've done here, it's great and I would love more levels!

Nice!

Developer(+1)

All very true!!
I never would have thought to add vertical and horizontal sliders in the options but you're so right that would definitely help, and maybe inverting the axes for certain people to like inverted looking.

I'm really glad you enjoyed the game and the levels! Kristina put a lot of love into the levels to make them look so awesome :)

Submitted(+1)

Fun little puzzle game. Nice and relaxing, not too tough, good use of physics and triggers. Hope you can make more levels!

Developer

Thank you so much! Yes! We plan on making more levels and more content, and updating the physics a lil bit to make it even better!

Submitted(+1)

The concept is sound, even if the challenges are very easy at this point. I can't believe you made this in just 48 hours! Mind blowing!

Developer

Thank you! Harder challenges to come!!!

Submitted

Looking forward to the increased challenges! 

Submitted(+1)

Really cool idea, and executed very well! I loved the dioramas, and would absolutely *love* to see more! Two minor details I'd bring up are that moving the magnets around corners felt a little clunky, and bringing the magnets back to the goal didn't really add anything to the game. If you had to solve some sort of puzzle *after* connecting the magnets, that would make sense, but in it's current system, I think ending the level as soon as the magnets connect with each other.

Really great game, good job! 

Developer

That's a really really interesting idea! we'll for sure look into doing more after you connect. the main reason we added that extra step is that during our testing, we felt like the game ended way too abruptly when you connected and it wasn't always too clear that you had actually connected the two halves together. You're right tho, it would be nice to have a bit more happen after connecting!

Submitted

That makes sense, I'd love to see what you add!

Submitted(+1)

Absolutely amazing and super relaxing, definitely my favourite game so far. Would love to see you make more levels after the jam!

Developer

Oh wow!!! I'm extremely honoured to hear it's your favourite game so far!!!
We 100% plan to do more levels in the future!

Submitted(+1)

This is an amazing game. It is very calming and a nice all-around puzzle game. Some parts of the game were not properly explained, but once you figured out you can break stuff it opened up. I also love that that you could interact with other parts by dragging (the wooden pieces with arrows), and I see lots of potential there.

The small details were amazing in both the levels, such a good game.

Developer

Thank you so much!

We're definitely fiddling with ideas on how to make certain aspects more understood such as breaking creates! now that we're not limited by a 48-hour deadline we plan on making a propper set of tutorial levels!

Developer

Thank you so much!

We're definitely fiddling with ideas on how to make certain aspects more understood such as breaking creates! now that we're not limited by a 48-hour deadline we plan on making a propper set of tutorial levels!

Submitted (1 edit) (+1)

5/5/5

Developer(+1)

Thank you!!!

Submitted(+1)

Presentation was fantastic, this is a great relaxing game. I especially loved knocking the lever in the right position to open the door. it took me a while to realize I could break the door and make it easier for myself!

Developer

haha yesss, the lever is always my favourite part to watch others solve. I've seen so many different solutions to get the magnet in the middle of the room!

Developer

haha yesss, the lever is always my favourite part to watch others solve. I've seen so many different solutions to get the magnet in the middle of the room!

Submitted(+1)

Presentation was stunning love the art! *0* really lovely game! Really nice feel to ball too! The additive secondary follow through motion feels really good too! :D

Developer

Thank you!! as shown in our credits we didn't make the majority of our assets, however, I genuinely feel like Kristina managed to "kit-bash" them together in a transformative way and make something that's we're both so proud of!
I'm really glad you noticed the secondary motion too! I'll be working in the future to make it feel much more responsive and easier to control aswell!

Submitted(+1)

Sweet little puzzler. The controls felt a bit sluggish to me, though that might be because of the way the physics interact with the physics. The ability to manipulate the game world (sliding the panel, destroying boxes) should def. be communicated in some way. 

Otherwise the physic interactions were a really nice touch that made the whole thing feel alive. And as someone who still struggles with 3D in Unity I'm super impressed at the level of quality you achieved in only 48h.

Developer(+1)

Thank you so much!

Yeah, the controls were definitely a little hard for me to code, using physics as our basis for the magnets meant that it wasn't as simple as "click and drag" which meant that I had to come up with a really hacky solution haha. I'm planning to more or less completely change the way you move the blue magnet around to help out with all that.
As you've noticed, the physics aspect of the game is super important to us and we really wanna keep that feel. Let's hope I can figure out a better solution for the controls!

Submitted(+1)

One association I had immediately was those old wooden labyrinth games were you  control the tilt with levers in order to get the ball to the end. Maybe that could work, i.e. manipulating the tilt and angle of the "box" rather than dragging the magnet?

Submitted(+1)

Man I am stuck on level 1. It took me a while to get down then it took me a comment to realize that the arrow board can be moved. but still not able to figure out how to do it.


But a great game, its just that I am dumb.

Developer(+1)

I'm sorry to hear that! But you definitely weren't alone, lots of people didn't realize they can click on other things than the blue magnet (which is our fault, not yours!!!)

We're definitely focusing on the tutorial and playability aspect of our game in future updates. Definitely didn't have enough time to fully flesh out a tutorial during the game jam but nevertheless, there'll be one in the future!!

Submitted

I'm impressed. For a game made in 48 hours, it's well polished and a pretty fun relaxing puzzle game. The only thing I noticed that was a little questionable is that the "You Win" sign is half visible as I was playing each level. Not sure if this was intended, but it was a little odd to see half of the sign from the second I loaded into the game. Other than that though, good job!

Developer

Haha yeah, a few people had that bug, it's thanks to our scaling settings in unity. People with higher resolution screens technically "see more" including all our GUI that was suppose to be hidden off-screen until needed. We'll be making the GUI fully invisible next time so there's no risk of people seeing stuff when they shouldn't yet!

Lesson Learnt!

Either way, I'm still really glad you took the time to play our little puzzle game and I really appreciate the feedback!

Submitted

Really awesome concept, very charming use of existing assets! Definitely encountered some physics bugginess but I'm really impressed.

Developer

I'm really glad to hear you liked our game!

Unity's physics engine will always be a constant struggle, haha, but we'll get there now that we're not caught up in a 48-hour deadline!

Submitted(+1)

Fun and original concept! It's really engaging figuring out how to get the ball to the exit, even if it is usually fairly straightforward.

I do wish some of the things in the game were communicated for clearly. Such as the wooden panel being movable, the intention being that the red magnet should come out of the box, not making certain walls on the bottom of the first level completely transparent since it's hard to tell that they aren't.

Moving the magnet around the corners also feels janky and definitely slows the game down considerably gameplay-wise

Developer(+1)

Yeah, you're 100% right about all those things!
The playability aspect of the game is our number one focus at the moment, and there are lots we want to convey to the player in future versions of Magnetum!
Thanks for giving us some specifics, it really helps!

Submitted

Really beautiful with great graphics design and sfx. Took me ages to figure out the blue half shouldn't enter the box.

Developer(+1)

I'm really glad you took the time to play our puzzle game! Thank you for the compliments :)

We'll definitely be making that more clear in the future with a more comprehensive tutorial (and some much simpler tutorial levels to introduce the ideas better) I'm also considering making a slightly transparent red plane over the hole, to help hint towards "maybe only red can get past the hole?"
If you or anyone else has any suggestions outside of a tutorial that you think might help make the hole dilemma more clear, I'd be happy to take notes!

Submitted(+1)

The levels for this game were amazing! I can't believe you were able to put together this 3D game in 48 hours.

Developer

Thank you, the levels were most Kristina's domain. we outsourced most of our assets, which we showed in the credits tab, which really helped us with the time constraint, and let us focus more on how to creatively kit-bash the assets together into a sum that's greater than its parts!

Submitted(+1)

Really great game! It surprised me with its unique idea and just amazing 3D models. The calm music also helped me go through the puzzles. All in all, great game jam submission. However, one nitpick and that's the magnetic connection between them is a bit weak if not too expressed, so that the game takes way too long than it's supposed to.

Developer(+1)

Thanks so much for playing our game! Im really glad to hear you enjoyed it!

As for the magnetic connection, you're actually the first one to mention that! So thank you haha, I think you're on to something there. Most people mentioned that it felt "slow" but bringing it back to the connection strength put's it in perspective. ill definitely look into different connection strengths and find one that's just the right amount of pull!

Viewing comments 46 to 27 of 66 · Next page · Previous page · First page · Last page