Nice job - this definitely has potential for a few more different abilities, I had a great time playing this. Very original idea fitting to the theme, nice one!
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Buddy's buffs [GMTK jam 2021]'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #502 | 3.829 | 3.829 |
Fun | #1351 | 3.146 | 3.146 |
Overall | #1459 | 3.236 | 3.236 |
Presentation | #2627 | 2.732 | 2.732 |
Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
If you are in a radius of a buddy, you will get their buffs. Like getting a gun or healing
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
Great game, unique idea, nice sound design, and also cool graphic. The only thing is that sometimes the levels are a bit tideous when you need to go back and forth. I hope the feedback helped you, it would be nice if you could check out my submission too. :)
Good concept :) I just think you should decrease the enemy health since it took me a long time to kill them.
gonna repeat what everyone else has said, but I fucking love the nexus idea of this game - I think with more presentation (especially audio), this would be something I'd pay a few dollars few. I think the enemies had too much health, and sometimes it wasn't clear what the buff was doing (like the guy who refilled ammo/energy looked like he was supposed to make you less sick? I dunno) but I kept compulsively playing it, so all I can say is 5 stars for originality and great job!
@kebabulon I think the idea of the mechanic is great, although adding some game juice like sfxs and enemy destroy effects would make the game much better and more interesting, overall great job for the jam :D
This game was extremely action packed XD. I loved the cute characters and the wide variety of weapons(my favorite is the rocket launcher). I was stuck on level 2 in the story mode because I didn't know how to get past the walls. Thank you so much for submitting an amazing treat to play :)
Really cool concept! This is a fun experience with a lot of potential. If you clean up the game feel a little bit you'll be in the money!
Really cool theme interpretation, like the mechanics, I wish there was a way for the enemies to give more feedback upon being hit or for the enemies health to be more clearly displayed just cause it felt very long to kill them. But overall tis a fun experience.
Not a bad idea. I feel like the enemies have way too much health and it could have used a tutorial.
my teamm8 isn't the best artist and because he had only 4 hours (due to some personal problems), he was rushing it. levels were something of a tutorial lol. they are more of a puzzle like side of this game. randomizer was the real deal, if only i knew it was that fun, i would've worked more on balacing of the weapons and stuff. thanks for the feedback :D
Something about this makes me think about Enter the Gungeon with a whole new twist!
Having a level randomizer is really neat in 48 hours too!
Clever idea. The basic levels were a little slow, but once I tried the randomizer and got my hands on the minigun I had a pretty good time. Glad I played this!
i almost get stuck on lvl 2 because i didn't realize the benn diagram xD...
could be good if when i be in the effect to break the wall, add some hat to the player..NICE GAME!
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