Interesting set of controls. I learned them faster then I first expected. It made me plan out my moves more and I felt like in a turn based action strategy game of some sorts. 🙂
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WarTorn's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #1126 | 3.519 | 3.519 |
Fun | #1849 | 2.911 | 2.911 |
Overall | #2026 | 3.008 | 3.008 |
Presentation | #2923 | 2.595 | 2.595 |
Ranked from 79 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Single Key presses will not do the Job. You will need to join together different keys to perform all tasks or abilities.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
Unique take on the theme by linking the controls, maybe if the link controls would have been "j,k,l" I could have been using both hands to play :) . Well done!
Neat idea! The tank level is very hard, but fun to try to beat, it brings whole new level to the game. If you continue developing it, I can't help but wonder how a 4th button would mix things up. Keep up the good work!
Really interesting take on the theme! I enjoyed it a lot, and took to the controls faster than expected. Excited to see how this is developed!
cool game and fits the theme 100%. Slightly more check points would have been nice though.
great work
Interesting take on the theme, I definitely enjoyed it. Having to quickly press all buttons to shoot after a jump makes me feel really skilled, even if it's a pretty simple input. The levels are also pretty replayable which is always a nice thing. I did notice a spot where the player falls without seeing what's below them, I would try to avoid it.
Overall, pretty interesting and great work for 48 hours. Good luck with the Jam!
The controls fit the theme of the game very well and I like your pixel art style! Nice work!
Joining some keys for some actions is a great mechanic and a different take on the theme from the majority of the games. It is also interesting to see such thing in a platformer.
nice implementation of the theme! and it's cool to try some new way of controlling - to go out of traditional one button action. good experience:)
Not sure if the controls quite match the platformer gameplay, though that might just be me being stubborn. It just felt a bit annoying to be having to press 3 buttons each time I wanted to jump, rather than just one - plus the more traditional and streamlined input feels more comfortable for me.
But, I do think it's commendable to have tried a new control scheme! And it was executed well, it just might suit a more tactical game better, in my opinion. A game like Patapon, where you type commands out to a squad with this control scheme might be a more comfortable match.
Not sure.
Still though, this is a really cool little game. Good job!
I LOVE THIS! Maybe it's because my game also has convoluted controls, but this was a really enjoyable test of my dexterity. That first moment where you had to jump then shoot the dude in midair felt so good to pull off! Your decision to allow the key combos to be used on the button press and not the initial combination is a fantastic piece of game design, really shows how much thought you put into the main mechanic. I enjoyed the level art (not so much the UI), your color pallet helps tie everything together and your consistent pixel size helps to make everything feel cohesive.
Loved the separation of controls. It definitely feels tedious to input multiple buttons to do what I would normally do in other games with one button. The slide functionality gets really annoying when I have to slide under two blades only to stop short slightly and get stabbed. Overall good job though on the game
Loved how you seperated the controls, felt a bit akward getting used to it though, presentation can use some work, but overall, great job!
A novel concept but it felt a bit awkward to try and jump and move at the same time. Maybe if you moved the combination buttons to another point on the keyboard so one hand isn't overloaded? Also I managed to get pushed through a tile by an enemy and ended up walking below the ground on the third level.
Very creative take on the them! Had fun playing and eventually the key inputs felt more natural in controlling my character's movement! Nice job!
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