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WarTorn's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #1126 | 3.519 | 3.519 |
Fun | #1849 | 2.911 | 2.911 |
Overall | #2026 | 3.008 | 3.008 |
Presentation | #2923 | 2.595 | 2.595 |
Ranked from 79 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Single Key presses will not do the Job. You will need to join together different keys to perform all tasks or abilities.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
feels like I'm playing street fighter, but in a platformer
Thank you so much for playing.
Really creative ideas. I felt like all of my years playing Tekken really helped out here as I was pounding in combos to beat the stages. Well done!
That's great. Really Thank you for playing.
Stay tuned for more content after the review period.
Very creative and fun game! Great job!
Thank you so much for playing.
Really nice take on the theme, congrats for your game!
Thank you so much for playing.
I LOVE THIS! Maybe it's because my game also has convoluted controls, but this was a really enjoyable test of my dexterity. That first moment where you had to jump then shoot the dude in midair felt so good to pull off! Your decision to allow the key combos to be used on the button press and not the initial combination is a fantastic piece of game design, really shows how much thought you put into the main mechanic. I enjoyed the level art (not so much the UI), your color pallet helps tie everything together and your consistent pixel size helps to make everything feel cohesive.
Thank you so much.
The UI is the first thing I will be updating post the review period.
Stay tuned and please give a rating.
Loved the separation of controls. It definitely feels tedious to input multiple buttons to do what I would normally do in other games with one button. The slide functionality gets really annoying when I have to slide under two blades only to stop short slightly and get stabbed. Overall good job though on the game
Thank you so much for playing.
Will be polishing that post the review phase.
Stay tuned and please leave a rating.
Loved how you seperated the controls, felt a bit akward getting used to it though, presentation can use some work, but overall, great job!
Thanks for the feedback. Will be updating post the review period.
Thank you so much for playing.
A novel concept but it felt a bit awkward to try and jump and move at the same time. Maybe if you moved the combination buttons to another point on the keyboard so one hand isn't overloaded? Also I managed to get pushed through a tile by an enemy and ended up walking below the ground on the third level.
Movement is supposed to be done with the Arrow keys and abilities with QWE.
Will make this more clear in the future versions.
Also, will fix bugs after the review period is over.
Thank you so much for playing and the feedback.
Very creative take on the them! Had fun playing and eventually the key inputs felt more natural in controlling my character's movement! Nice job!
Super fun game, as you said the controls are unique -- but I found that more frustrating than fun. Great art!
Will be working on making them more fun post the review time.
Stay Tuned.
Thanks a ton for the feedback
I don't feel that making the controls of the game more complicated embraced the theme as much as it could have.
Noted. Will add some more things post review phase.
Thanks you so much for playing and the feedback
yooo this is epic! my downside was that my spacebar is terrible, so i can't get the full experience, but the controls are really fun and i love how the top lights up with the keys. good jo
Thank you so much. It means a lot. Will update with alternate Controls so you can enjoy it too.
Awesome game! I did manage to jump over the tank at the end and then complete the level calmly lol, but other than that it was great. Maybe eliminating the space bar altogether would be a good idea, and just making the action happen automatically once the combination is hit. But it was a super cool concept, I loved it!
Yes, I had that apprehension. Being the last level I was running a bit under the clock. Will update the tank as soon as the review period ends.
Also, will add more features, abilities and levels.
The controls require a little getting used to, but the concept is fun.
Thank you so much. That was what I was going for.
Will update with more features, abilities and levels after the review period ends.
Stay Tuned.
bit hard to control, i like the concept, nice pixel art too
Thank you so much. That was what I was going for.
Will update with more features, abilities and levels after the review period ends.
Stay Tuned.
bit hard to control, i like the concept, nice pixel art too
The controls hurt my hand after a while, and I got pushed by an enemy into the wall, clipping me through and trapping me. I do like the concept, however
Will work on bugs post review if ratings fare well for the game. Thanks for the feedback. Will try different Control sets to check what is the most comfortable. Thank You so much.
The controls and level design is very good, but I wish there were more checkpoints. Nice work!
Will add Checkpoints and a few more features if I reach a decent rating. Thank You so much for the feedback.
your goals hitbox is to high, you can walk through the bottom half of it and still not win.
Goals are working fine on my PC. Will check again and optimise for all.
Thank you so much.
okay
I really enjoy the controls after a while! Nice way of forcing the player to change the usual habits. It felt complex, but not overly complicated, good job!
That's Exactly what I was goin for- Complex but not overly Complicated-. Thank you soo much