Very fun game, i'd love to see how far this concept can go. Great work!
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Epic Wheel Quest's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #306 | 4.091 | 4.091 |
Overall | #667 | 3.606 | 3.606 |
Originality | #734 | 3.697 | 3.697 |
Fun | #1598 | 3.030 | 3.030 |
Ranked from 99 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Your combat abilites are joined together in a combat wheel.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
Cool concept and great execution! The art is also great :D Could be nice with some form of constant damage so battles don't take too long, but that might just be because I added too many heals :P
Nice game and original idea! The board management was interesting, and I could see it getting expanded in different ways with more variety of tradeoffs. It might be nice if there was a way to speed up or skip the wheel spin, just to speed up the gameplay. Nice work overall!
Really cool mechanic, reminded me a lot of the board game Dice Forge, which you should check out if you haven't played it. Just wish I had a way to influence the spin a little more, and that maybe I had figured out that red heals and black hurts you before I got destroyed by the campfire :P
Just played luck be a landlord and this reminded me of it! Good take on the genre - if heartbreaking.
Very charming! I think it's polished enough you could put this on the app store in it's current state. Being able to customize your wheel is really cool, but it took me a bit to figure out what the different colors did, maybe switching the red to green and black to red would better indicate what they do.
Cool game! Reminds me of Dicey Dungeons. Presentation was great. I'd be cool if combat were faster or if there were some way to use strategy in combat. Also, I'm convinced the health bar does not correlate to the remaining health of the enemies. Dealing 1 damage removed more than dealing 3.
Dicey Dungeons was a big inspiration for both art and gameplay ^^!
Combat could for sure be faster! We didnt realize that battles could take such an insanely amount of time given our limited playtesting time.
The enemies have different amounts of health, so the first one seems like 1 damage does a whole lot more compared to 3 damage on a later one.
I really want to like this, but - be it bad luck or just me being impatient - some of the battles can just take *way* too long, due to both the player & enemy healing constantly.
That said, I really do like that you can *kind of* control where you're going on your wheel, that does give it some extra flavour beyond customizing your wheel that I really liked :)
This game is super neat. Good presentation, and easily understood combat. The only downside is that beyond customizing the wheel (which is an awesome idea), there isn't much else in the way of strategy. I found myself just waiting for my turn to come and I wasn't sure whether holding to increase the power really did anything in the way of gameplay. Cool idea for sure though, I had fun!
It also would be nice to have a more clear idea of whose turn it is, but that's a nitpick. Maybe a sound cue for when it's the player's turn would be nice.
Really like the wheel turn based combat mechanic. Small point of feedback for turn based games is that 0 damage in a turn is super tedious, especially if it is rng. I sat through the second battle for a couple of minutes because every damage I did, the shark could heal back and got super annoyed. No other feedback really, the wheel mechanic is great!
Okay you won me over with this one! Spin the whell AND a turn based RPG? At first I felt like it was just a standard spinner, until i realised i could customize it, bringing in a whole lot of agency that was extremely enticing! I loved the visuals and the polish too! great work!
I like how you added some strategy to a game that relies mostly on luck. Customizing the wheel is a really cool mechanic!
This is a super cool take on a turn based game! I really liked how you made use of multiple mechanics other than damage, like self harm and healing. It really made each wheel feel very unique. One thing to change, maybe have a speed up button because some fights get very long with healing. Overall, this is an amazing entry!
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