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Escape from the Wash Basin's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #1928 | 3.190 | 3.190 |
Presentation | #2309 | 2.862 | 2.862 |
Overall | #2552 | 2.787 | 2.787 |
Fun | #3290 | 2.310 | 2.310 |
Ranked from 58 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play as Cerberus, who must split apart and join together to fight enemies
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
A bit hard to figure out at first, but still nice. I love the illustrations, though! They are cute.
A slower ramp up in difficulty or a tutorial would have been super helpful -- it took me many tries to get the hang of the controls. But it's an incredibly unique and original take on the theme and is well executed for a jam. Great work!
Cool concept and cute characters, my only concern is learning the controls and understanding the game in the first few seconds since the goat starts to move towards you as soon as you start the game.
You deffinetly need to work a bit on a simpler way to introduce mechanics to the player, but I understand its a jam. Great work !!!
Interesting idea, love the cute art! I think holding a button to only move that dog would feel more intuitive than moving every dog except that one. Also being able to hold more than one button in either case would be nice.
I finished the game but I'm still not quite sure how I'm supposed to use the dig interact? I used it on the mounds of dirt which was fine but it seemed a little finicky. I took a lot of damage in the process.
Also, having something you need to do as the big dog I think might feel nice?
All in all nice job for the jam
Nice concept! I loved the music and graphics, even though they were a bit buggy at times and the mechanics are also fun. You could maybe also add an attack to the big dog. Something like an ultimate attack with very high limitations, so that for example the small dogs abilitys are gone for a moment.
Overall a great game!
Hahaha so awesome Cerberus like many dogs doesn't like his bath time hehe, super original use of the theme!! Awesome job for sure :D please check out mine when you have time~
Will do!
I really like the art of this game! <3 I died twice while reading the controls and several times while trying to get the hang of them but once I did it was really good =D
Quite nice! It took me a few times until I figured it out, but once I did it was a lot of fun. Amazing graphics and music, great presentation and fun gameplay, good job!
This is definitely a nice mechanic and a good aesthetic!
One problem: The first level is a bit much to discover the mechanics, it might be better to take it a bit slower when doing your next intro level / further developing this.
Love the art style, the dogs are so adorable! Simple yet effective gameplay elements, took a few tries to figure it out though. I love that the enemies are just their care takers trying to catch them to take a bath... made me smile! Good job on the game! :D
Cerberus! Nicely done!
I love the sprite for Laguna. It’s relatable. Also, I appreciate naming them after their respective keys, that was nifty. Congrats on the game!
Love the concept and the artwork for the doggies. Controls were a bit hard at times though and the dig seemed to only take effect after you released, took a few hits before I realized how it worked properly. Good job for the time frame you had to work with.
Doggos! Three doggos! This game must be good three times because it has three good boys! Good arts and good musics and good take on the theme.
However, the controls and gameplay left me a little confused. As another commenter mentioned, some sort of practice or start level would have worked wonder for the player to try it out. Instead I had to trial and error through several attempts (and dogs making ouchie noises) before I was able to clear the first level. And even then, the second level just completely did not make sense :(
This looks like it was an ambitious project for 48 hours, and what you created is still pretty incredible and worth being proud of. Good job. Keep up the good doggo games <3
Thank you! I really do think Kyle and Mile's dog sprites are carrying this game! I'm glad I spent so much time setting up their animations.