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Oh no! I can't control my legs!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #971 | 3.588 | 3.588 |
Overall | #2257 | 2.915 | 2.915 |
Fun | #2373 | 2.686 | 2.686 |
Presentation | #3194 | 2.471 | 2.471 |
Ranked from 51 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You must join with the enemies in the game and use their movements in order to move your character.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Cool mechanic. Curious, how would you expand on it?
Thank you for playing!
Ha I had plenty of ideas to expand it a bit.
Longer and more complex and interesting levels would be a start.
And things like cameras that create unsafe zones (to give a narrative legitimacy to the "punition" mechanic), enemies with more distinct movement pattern of mechanics (ex some that "fall asleep" and stop moving after a certain amount of time when you're connected to them), more hazards (for example hazards that periodically turn on or off, forcing you to time your movements with their pattern), more puzzle elements (doors that need opening for example)...
And possibly more player power, where you can sometimes invert the enemies movement pattern, or "rewind" them a bit...?
Very interesting idea! The title is also pretty funny. I think there were a couple times when I clicked an enemy to connect and pressed space to disconnect, but ended up connecting to a different enemy. I'm not sure what would cause that, but maybe allow the player to disconnect by right-clicking when using mouse controls?
Thank you for playing!
I think it comes from a conflict between the mouse and the keyboard control schemes that are active at the same time. I would definitely improve that if I would continue working on this!
The idea is neat. At first look it feels kinda unintuitve, but once you understand how to move its actually getting interesting. Good jam game.
Thank you very much :) And thank you for playing!
I like the concept a lot. I would love to see more of this idea. Probably one of my favorites so far.
Thank you, that's kind words! I would love to expand and polish that, could be a fun little game in the end :)
Interesting concept but I felt the zoom was a bit too close. Good use of abstract art, didn't really feel like placeholders or out of place.
Thank you for playing :)
As stated in another comment, I was debating keeping the camera further or not, to add to the complexity (when connected at least) and to avoid people connecting to enemies too far. I could probably fix that by introducing a range limit, that would allow for more planning while keeping the original intention!
And yes, unfortunately I had no time to do art, so maybe later! :)
Oops, I think I forgot a word there. I meant to say that the art did not *feel* like placeholders or out of place, not that I didn't like it :)
Cool mechanic but could use a tutorial scene.
Indeed, it would help, but didn't have time to add it :(
Thank you for playing!
Interesting concept, it seems to be a bit buggy sometimes with the movement, but apart from that good job
Thank you :)
It might have been that when there is no line of sight and the enemies are behind walls, you don't move with them. Or a bug? ^^
Really nice concept! I would like to see a finished game similar to this ^^. Great job!
Thank you! I might expand on it later on, it is fun to play already, would be better with some polish!
And thank you for playing!
I played it with my team mate and it was quite fun! Really different from other games we tried. I really enjoyed how you interpreted the jam's theme. nice work!
Thank you very much, and thank you for playing!
really cool mechanic
Thank you! :)
this was an interesting take on the theme! Very simple and easy to figure out. Would be great to have some original art in there to fit the story arch of escaping a laboratory and maybe some background music too. Overall, good job!
I'd appreciate if you could play/rate my game as well! :)
Thank you! I wish I could have had time to do some art, would have helped a lot!
Cool concept and visuals, but I didn't understand why sometimes I wouldn't move with the ennemies.
Thank you, and thanks for playing!
It might have been that when there is no line of sight and the enemies are behind walls, you don't move with them. Or a bug? ^^
Neat idea, cool sfx, and nice premise. I wish the screen was further away from the player so I can see the arrows moving and the visuals could be improved upon. All in all, great game.
Thank you for playing! I didn't have time to do any art, that would have improved it a lot indeed!
I was debating keeping the camera further or not, to add to the complexity (when connected at least) and to avoid people connecting to enemies too far. I could probably fix that by introducing a range limit, that would allow for more planning while keeping the original intention!
I liked the execution of the idea (although I think the bomb thing was unnecessary), congratulations for making a fun game!
Thank you!
I added the bomb to add an incentive to not stay at the same place for too long... Maybe it could be kept for specific or late levels only ^^
Great and original concept, very enjoyable to play. Good job!
Thank you for your kind words! And thanks for playing!
I don't have a leg at the first time! Very clever approach to the theme! I feel like it also fit last year's theme Out of Control.
By using keyboard I can sometimes link to arrow outside of my screen, which is very confusing because I don't see what I'm connecting with and where am I going.
Thank you!
You're right for the keyboard control scheme, I unfortunately didn't have time to fix that issue before submitting, but it was definitely on my todo list ^^
This was very original and pretty fun. I don't think that there's much skill involved in playing it, as it was more about just finding the solution through trial-and-error, but it was still interesting to play.
Thank you for playing!
If I had had more time I would have made some more "time-pressuring" levels where rapidity and control skills matter more... Maybe for a future version!
I found it a bit difficult to disconnect from enemies, and the delay between connecting to an enemy and actually moving seemed a weirdly inconsistent. The mechanic, however, is *fascinating*!
Yes the mouse controls would need some polishing to help with that :)
You can also use the spacebar to disconnect, helps a lot!
Thank you for playing!
Fun concept, but it can be quite frustrating to unlink from the enemies, unless I just missed a control
Thanks :)
You can actually disconnect from the enemies by using the space bar! Helps tremendously ^^
Fun to play, last level was to hard, and this bomb mechanic is frustrating(good for rage game), it can be great mobile game.