Play game
Hard-Wired's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #209 | 4.070 | 4.070 |
Fun | #225 | 3.842 | 3.842 |
Overall | #326 | 3.830 | 3.830 |
Presentation | #992 | 3.579 | 3.579 |
Ranked from 57 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You control a robot which needs to be plugged in to charge its battery
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
Leave a comment
Log in with itch.io to leave a comment.
Comments
Very interesting puzzle platformer, really enjoyed this one! Good job
Nice mechanics, the slingshot release was quite fun.
This is a really polished game, I would love it more if it's in the first-person viewpoint.
Really nice work. Very polished and it fits the jam's theme perfectly.
The flinging is a bit hard to control, but otherwise very nice :)
Good stuff! I was really pleased to see how complex the core idea got, with the plugs that drain power, to the flinging mechanic, the ideas are really fresh and fun. I just wish I had more control over when the flinging happened.
Nice work! The sling is honestly a really nice twist on the recharge mechanic. Although I feel it could bit more intuitive since I can't move in different directions reliably without flinging myself. Other than that, the game is superb!
I really liked the game mechanics I struggled with the red wire release, but other than that it was really fun! The music for this game was on point.
Very creative and interesting mechanic!
No way this was done in 48h, it looks, sounds and feels great!! It's a very solid game!
Really great movement. I love how to base mechanic expands as you progress. Game feels and plays great! Well done!
Makes the much of an at first simple seeming mechanic. The visuals could do with some more work, but apart from that this is pretty great!
Really good movement, I thought the concept of charging was really cool but when you introduced the slingshot mechanic it really sold the game.
I agree the slingshot mechanic was very fun and in 3d to think about where things may be located. I had fun with it!
I love the movement, it feels very smooth
What a lovely game! I included it in my GMTK compilation video series, if you’d like to take a look. :)
pretty original! i noticed a bug that if you die when the cable charging sound is playing, it'll continue to loop indefinitely.
Hello, thanks for playing and sorry about that! You played the Windows or Linux version right? Unfortunately, we could only fix this bug on the WebGL version, not enough time.
Really good stuff! fun and original concept. I think letting the player respawn on the last part of ground they were at has been well established and more appealing to players for some time for games like this. Having to push the box from one side of the stage over and over every time you die quickly demotivates a player. Everything else is amazing, and i think you should keep working on it after the jam!
Thank you for the kind words! I think I agree with you on this one, this part can be a bit demotivating. If we update the game after the jam, we'll change it.
I was surprised by how well it plays ! It's quite fun to control the character :D
That is a very unique take on the grapple to heal.
This game was really neat! I loved all the different uses for the wires, I thought it was very creative. The viewing angle made parkour a bit frustrating, but overall it was a lot of fun. Great job!
Enjoyed this one a lot for what I could get through. The slingshotting mechanic was super fun to play around with, and that song really is groovy! Couldn't get past the level with the super long moving platform part, though. Well done!!