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Mirror Roll's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #1175 | 3.227 | 3.227 |
Overall | #2136 | 2.966 | 2.966 |
Presentation | #2177 | 2.920 | 2.920 |
Originality | #2930 | 2.750 | 2.750 |
Ranked from 88 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In alignment to the theme "Joined Together", Blue and Red balls will move together but in opposite directions.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Nice puzzle design, good job!
cool game! i liked seeing how one of the players was actually evil. i think a tutorial would have been nice, i didn't really get it until i reread the itch page
I liked the way it subverted the trope of players moving together, with the red one being evil! It would've been nice to get a dedicated end screen, but it was fine. I wanted more levels!
Thank you for the feedback!
Sorry for the end screen glitch- The last part was a little rushed.
We'll surely add more levels once the voting period is over. Thanks for playing!
Interesting twist on the typical two body platformer style. Very decent puzzles involved too, nice one. Could do with a few QOL features like a reset level button, but decent game overall.
good game!
Well done! I enjoyed the "joined together" mechanic where the balls move together at the same time. I also liked the level design as it expanded upon the base mechanics. Overall this was a solid entry and was fun to play! :)
Fun concept! It took me a while to understand what was happening, but once I did it was pretty fun. Sometimes when I started the next level, I would accidentally lose a life because I was holding down a key. As well, I wish there was a win screen at the end rather then just the death screen. However, good game overall!
Sorry for the End screen glitch- because of the timelines, the last part was a little rushed.
Thanks for the feedback!
the first "mirror" game I've seen with gravity, good choice. However, it is way too difficult to go to the next level without accidental dying. I still don't understand how the portal works. But the actual platforming felt nice, and this is made in python, so props to you on that.
cool!
i really like the linked movement mechanic. Took a while to finish because i kept dying from holding down an arrow key from the previous level, maybe disabling input for some seconds when a new level loads could help. Apart from that i really enjoyed this, and that juicy sound it plays when you hit the portal is just great.
The core mechanic with the linked movement was definitely pretty interesting, and it was fun to try and find a way to manipulate the enemy movement while keeping track of the player movement. Overall pretty great!
I didnt understand that i was the blue ball and the red ball is bad before i read the description. Also i was confused when by the win and death screen was the same. Played multiple times because i thought maybe i had done something wrong. Also the lack of a retry button was annoying. Good idea nonetheless and i had fun when i understood the game.
Thank you for the feedback!
Sorry for the You win glitch- The last part was a little rushed.
Thanks for playing!
Good game, a lot of the same concept games but not quite like this one, the sound effects are a little too loud, and there's no retry button lol, had to close the game and open to retry.
The gameplay feels nice! But try keeping your art’s pixel proportions the same. When you have different sized assets it looks they weren’t supposed to be there. Congratulations for the entry!
This is a fairly decent submission. I really like the cute artwork, and despite only having two levels I felt they were pretty well made. You have some nice sounds as well, and the controls are good.
The only thing I would say is that this needs a lot more polishing, the game doesn't restart after I get a game over, introducing the player the main mechanics instead of immediately throwing them in, etc.
This concept has a lot of potential, and if you decide to continue developing it I'd love to see how it turns out!
Thank you for the feedback!
I'm not really sure why you wrote 2 levels- There are 6 in total.
Yeah, I'll update the game after the jam ends. I had a lot of things in mind but couldn't implement them due to the timeline...
Oop, my bad. I seemed to have gotten softlocked on level two as I couldn't progress any further (going to the portal just reset the level).
Really great core idea, It was not very clear you had to avoid the red ball in my first try (I tough the goal was to get both in the portal at the same time)
Really great core idea, It was not very clear you had to avoid the red ball in my first try (I tough the goal was to get both in the portal at the same time)
I like the artwork and the level design, and it got me scratching my head a few times, fun game!
Not the most original mechanics, and the only way to restart after death is to restart the entire game and starting form scratch. Replaying puzzles is never fun but the puzzles themselves are pretty good, though they can be finicky at times.
loud SQUISH sound when entering through the nommy evil mouth looking gates confused me lol. Too loud of a sound but that's my only complaint
I was a little confused when I unzipped the file, thought you just uploaded the source files not the game, but nope, Game_jam.exe is in there and working. (this is for other people who might miss it by unzipping the file and quickly glancing)
Controls are nice, level design is very good too, this was a lot of fun figuring out which way the red cousin will go, trying to keep him away from portal.
Wrote this in python? which library did you use?
Is this the last level? cuz I always seem to get 'game over' when I get to this and jump into portal
Thanks for the feedback!
Yes, I made it in Python using the Pygame library.
Sorry for the game over glitch- I had to make it in 24 hours by myself instead of 48, and the last part was a little rushed...
Thank you for playing!
that's totally understandable :D it's very solid, especially for a 24 hour entry lol. Good job, I had a ton of fun playing it. Looking forward to a post jam version with more levels