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A jam submission

Blob HoardView game page

Lead your blobs to victory!
Submitted by swiney (@swineyX) — 47 minutes, 21 seconds before the deadline
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Blob Hoard's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#4803.9303.930
Overall#5233.6963.696
Originality#6613.7373.737
Fun#8073.4213.421

Ranked from 57 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Join together with your little blobs to help save your friends! Split up to flank enemies!

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 23 to 4 of 43 · Next page · Previous page · First page · Last page
Submitted(+1)

This is really cute, I loved shooting the other blobs and I liked that they were my little protectors. Really well done :D

(+1)

Many blob lives where lost today :( But very cute game! It was funny to navigate around with the flock of little blobs.

Submitted(+1)

This was so well done! Love the aesthetic, the design, and implementation! Great job.

Submitted(+1)

Hehe- brilliant aesthetic; I love a game that can walk the cute/chaotic/brutal line :D

I think, like a few other people have said, that the starting difficulty is a bit high. It took me a few goes before I got much further than the first cross roads.

But then, everything was so joyful, so much is forgiven :)

Submitted(+1)

I LOVE the jiggle in your thumbnail, I know that's not super important, but I stared at it for a solid two minutes.

Regarding the game, the VFX are what really shined for me. Great job with bloom effects and particles. They really helped make my actions feel more impactful!

Developer

Thanks for reviewing my thumbnail hahaha. It took a lot of fiddling to get right actually. So I'm glad someone noticed =)

Submitted(+1)

Cute slimes and SFX! I like to watch them spinning on the ground. Good work!

Submitted(+1)

This one is cute, total Pikmin vibes!

Submitted(+1)

Really fun game with cute art and music.

Submitted(+2)

Very cool game! I love the sound effects and it is very satisfying to attack other blobs

Submitted

I enjoyed pleying your game. Very satisfying :)

Developer(+1)

Thanks a lot for pleying :)

Submitted(+1)

Nice game !

Submitted(+1)

SLIMES! Man it was satisfying to overwhelm opponents with a swarm of slimes. I wish there was a way to replenish slimes (other than cheat). Not much to do when you run low.

Submitted(+1)

Cute! Really well-designed game (I really love the blobs) and a great choice of SFX and VFX ! Overall really juicy and rewarding, great job :D

Submitted(+1)

Brutal but at the same time pretty cute.

Submitted(+1)

Wow, excellent job. Concept is incredibly fun, but you REALLY nailed it on the execution. Kudos

Submitted(+1)

I'd like to say this is the best game I've played so far. It is worth to be 555.

Submitted(+1)

This was really fun to play! The gameplay works really well with theme and the SFX/VFX were really satisfying. I kind of wish the level design was a little bit more open in the beginning to give me a little bit of space to get comfortable with the game mechanics, but that just might be me. It was a little difficult to figure out why the blobs stopped following me, I kept running back but couldn't get them to link back up.  


Overall a really creative game for the theme and well executed in such a short time frame. Nice job!

Developer

Cheers. the following mechanic needs to be more clear, so I'll fix that up soon :)

Submitted(+1)

I liked the aesthetic and I thought the gameplay reminded me a little bit of Pikmin. I would say a color change for blobs not under your control would be a nice quality of life improvement as well as maybe just making it so if you're very close they automatically join up. I also thought that the throwing mechanic wasn't that useful since there weren't many walls to throw over and if there were too many enemies over the wall your blobs would get obliterated versus just walking in and letting the hoard do the work.

Developer

Thanks a lot for the feedback. Agreed on all points~ I'll be updating after the jam :)

Submitted(+1)

That was Great ! Just needs a little indicator to let you know a blob isn't following you.

Developer

Thanks! I'll definitely add that in after the jam.

Viewing comments 23 to 4 of 43 · Next page · Previous page · First page · Last page