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Don't Invade Our Space!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #303 | 4.283 | 4.283 |
Overall | #701 | 3.767 | 3.767 |
Creativity | #1155 | 3.689 | 3.689 |
Enjoyment | #1291 | 3.330 | 3.330 |
Ranked from 106 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The theme served as an inspiration for the flow of gameplay. At first, it plays like an ordinary platformer game with metroidvania elements of movement controls and collecting upgrades to make life easier. However, the twist surprises the player at the end that the very robot they've been playing as and using to get upgrades and get stronger, will be the final boss fight for this short game, and then you, the player, will be fighting what you've built using the boss of the game.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
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Comments
Some of the best art and animations I've seen so far. Really cool.
Dang, that some crazy good pixel art, fantastic presentation. If you couldn't tell from my own game a big fan of pixel art
Nice job! Honestly was a little confused on what the role reversal was until the end lol. Neat interpretation of the theme, and I like the whole dying raises the health thing since that makes the second phase harder. Controls for the first phase felt a little floaty, but thats pretty subjective so mostly just my opinion.
hah, called it! Graphics are phenomenal, music creates the perfect atmosphere, and gameplay is pretty cool. However, I must say, it was a letdown that the enemies claimed "I killed many of them" when I went full pacifist.
The only issue I found is the camera; it moves too fast, with the robot; it's quite disorienting.
I saved the race :-)
Nice approach to this topic. But it would have been more fun if you hadn't revealed the plottwist at the end in the game description. Knowing it I avoided upgrade and thus it was very easy to kill the robot at the end.
The itself runs smoothly and is very polished. Also it has a decent length of levels and overall. Great work!
Very nice game and super solid concept! Ironically enough, if this game’s concept was applied to regular metroidvanias, then you’d finally fix the end-game power creep they tend to have, haha. I had fun, and ended up doing 2 runs! Though I was a bit disappointed that the dialogue at the end didn’t change when I went through the whole game without killing anyone. The sprite work, especially with the boss, was very well done. And the music had a nice melancholic feel to it!
I’d recommend against using a cylinder collider for the player character in sidescrollers, or to increase their friction, as I often ended slipping off ledges, especially when landing. It ended up being pretty frustrating, especially on one of the jumps near the end. But outside of that, the game controlled well and doing a pacifist run felt very satisfying, with all the weaving between enemies!
Looks lovely and I love the idea of fewer powerups = easier bossfight, but the controls were very confusing! The keys felt like they were all over the place?
Great job regardless!
Very cool game
The twist was a very fun idea, however I felt like something was lacking. For a metroidvania it was very linear, while for a boss simulator it was not very boss-like with 2 pretty identical melee moves and a jump. Really this is one of those games that needed more time in the oven and more refinement to the formula to become good (like switching your alliegance every screen transition, and balancing not making one side too strong so that you can have an epic final battle, I'm imagining a small scale war where robots take over the ship, while the bugs reclaim it piece by piece)
Well polished game. Controls felt a little frustrating as I was using keyboard, and there were a lot of ceilings that my head bumped against which was very annoying. Sometimes the audio cut out and sometimes when I pressed the ranged attack button, the sound would play but nothing would shoot. The homing enemy felt frustrating since it didnt seem like you could kill it. Other than those minor frustrations, the art and the core gameplay was still pretty fun. The end boss fight was a cool idea too, I wish you had another move to mix things up other than just dash and melee. Good job overall!
Really polished game! I like the art and overall presentation. I quite liked the idea of making a choice to pick up abilities, which would in the end result with harder or easier bossfight. But I'm going to be honest, I couldn't make it to the bossfight. The platforming feels really tight, platforms are either very close or far apart and in the end it lead to frustration on my part. It also largely falls on the fact that I may not be the right audience, as I am not the biggest player of platformers, but I also think that my issues could be mitigated with either shorter levels or checkpoints. Other than that though, the game feels great. Could be expanded into a big and solid metroidvania. There are some very creative ideas in here in general. All in all, a very solid entry, great job!
Great art! Especially on the Leader character. The platforming was pretty good, you could get skilled at it, though there were parts that were a bit too frustrating, some head banging and slightly to tall platforms. I finished it without damaging the aliens and hoped for a different ending :< but it was still cool to play as the Alien Leader. Loved his character design but the dash attack was a bit weird, really hard to land. At first I didn't even know I had a second attack. Anyway I think that adding a jumping behavior to the robot character at the end would make the "boss fight" much nicer. Anyway, great little game! Liked the twist on the alien theme as well :)
i absolutely love the art and the music! so beautiful :)
quite a challenging game for me, i would be happy if the beginning was a bit more relaxing just to tune in to the right wave and to get used to the controls. mazbe one tzpe of enemies at first would also a good option :)
nice entry!
Neat little game!
Loved the narrative bit of it, as well as the art!
Had some fun with it!
The art style is phenomenal, but I have to admit that as many in the comments have already pointed out the controls are a bit weird. Regardless this is still a great game!
Nice metroidvania! The pixel art is all uniform and well-drawn. I also thought that the sombre music fits the theme of the game well.
Narratively, it was really interesting to take control of the final boss at the end of the game. I liked how getting more HP helps in the platforming section of the game, but then makes the boss fight harder. Interesting balancing choice!
The controls could've used a bit more polish. The short-ranged attack is a bit too short-ranged (no pun intended), and I'm not sure I like the way the in-game jump behaves. It is also generally not a good idea to move the camera vertically on every single jump, as it can quickly get nauseating.
Nevertheless, this was a great game to play!
Really enjoyed the twist at the end and I thought it was a really fitting theme.
I do agree with the comments that the controls were a bit intuitive since it's not strategically placed which creates sort of a awkward position when playing the game. I found myself just dashing through the game to complete it and not stop to attack the opposing party since it was difficult to do so.
I also thought that certain parts of the map was a bit hard to get through when I make a jump to the platform. Perhaps the level design ought to be just a little bit better for players to successfully make any jumps to the next platform.
Lastly, at the final stage, it felt as though I wasn't dealing any damage to the opposing party despite launching my attack at it. There might be some collider issue or bug regarding that which makes it seem as if I'm not touching the opposing party.
I think the art was beautifully done up and I enjoyed the game overall though some tweaks are needed to make it even better. Good job everyone!
A really fun and surprisingly interesting game for a game jam. The artwork and sounds are also impressive.
It was quite difficult to hit the melee attack, especially against airborne enemies, Maybe the hitbox could be increased. Also, it would be cool if instead of always saying "23% damage" towards the end, they gave the percentage of how many enemies you had defeated up until that point (I tried a pacifist run).
But overall it's a really engaging game and the dashes and ranged combat are really fun. Awesome submission!
I had so much fun playing! The graphics are really cool!
I especially loved to push these aliens off their platforms haha!
Great game! Congrats on this submission! :D
Really cool idea for the theme. I felt like the controls/combat/platforming was a little bit clunky but really nice start for a game well done!