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Chambered Fate's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #14 | 4.435 | 4.435 |
Presentation | #20 | 4.694 | 4.694 |
Enjoyment | #25 | 4.306 | 4.306 |
Creativity | #118 | 4.306 | 4.306 |
Ranked from 72 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Instead of being the shooter, you're the bullet. No gun-aiming, just bullet steering after it's fired. That's our take on 'Roles Reversed'
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Incredible game! The graphics are amazing looking for such a short period, though I feel it could benefit from a higher resolution. The replay cam is also super cool. I do think the bullet could benefit from some more manuverability in such a small space. Great work!
Nice gameplay and cool replay system. Well done!
Just WOW !
The game makes me thinks to the Super Hot Demo. In my opinion, it could be a good idea to add a slow motion ability, mainly when you have to go through small spaces such as the prison bars or the vents.
But still a 11/10 for me
Btw, I found it funny to be able to shoot through a window in the ceiling, go in outer-space, then go back through another windows in the level when you shoot through a small vent XD
Wow! Great Jam Game team, you did a solid job with this one. Loved it, bar the occasional frame rate and bug issues which doesn't really interfere much to be honest; everything played great!! What's even more impressive is you accomplished it all in 2 days. Great stuff!
I enjoyed this game very much. I liked the idea and even more how it’s concrteized. The only very small thing I would fix, other than bug, is that the replay of the bullet let you see also the 30 bullets you shot to the wall. Maybe seeing only the ones that hit something would improve it but as I said it’s a very small thing. Good job!
Amazing game! One of the best I've played in the game jam. Seeing a replay of your shots is such a great touch. I enjoyed it so much, my friends and I did level 6 over and over again until we could hit the last guy by curving the bullet around:
haha omg that's awesome! I didn't even even know you could go around that way and I made the level XD. So glad y'all enjoyed it!
I took me way too long (more than 40 shots) to figure out you have to hit the green computer on one of the levels...
aside from that, a m a z i n g game, i loved everything about it!
you even had time to implement keeping track of shots and a par count for ever level, something i wanted to do in my game but ended up leaving out since i was too concenred with polish
Thanks! Haha yeah we shoulda put in a tutorial that said break anything that's green XD
A really nice idea and concept of the guiding and after cam needed to get creative in some of them,
Still a good concept and execution
I'm honestly surprised you managed to make such a polished game in only 48 hours! The gameplay and the art, effects, sound fit so well together and the replay mechanic is such a fun yet coherent addition to this game.
Kinda reminds me a bit of bullet control minigame in Rayman 3, which I've always loved.
Also, I love how the menu buttons scroll up instead of the bullet indicator. Its a simple thing but really nice role reversal :)
Can I blame the fact it's a game jam entry and just absurdly difficult on the fact I am terrible at this game? Anyways the things I got to play were quite fun!
I could spend hours and hours being a bullet! And that camera movement after a kill? It makes me feel like when I first played Super Hot.
This is great! Really good gameplay.
SO! MUCH! FUN!
Boom headheadheadheadshot!
This is incredible. Not only did you manage to archieve an amazing 3d dreamcast like game style, but also to have such an incredibly engaging gameplay, which fits the theme 100%. I gave you the full rating in every category!
I just now replayed it again and still can't belive that this was made in 48h. My absolute favorite game of this jam so far.
Thank you so much! We barely slept!
I'm blown away but what you made in such a short amount of time! It's really fun and super creative. I love the art too. I didn't hesitate to give it five stars across the board.
There is so much to unpack here. First I LOVE THIS GAME!!!! Brilliant Idea, solid Gameplay, fantastic Visuals, great performance inBrowser .... simply put incredible Execution. Yes, there might be some glitches, you can escape the level, I needed over 60 bullets to finish the airduck level (here I noticed you can't skip the replays, and since I missed a guy, and I had 3 long replays back to back) and you can't shoot yourself. BUT for a GameJam, scratch that, for a Game built in 48h, this is out-of-this-world. Best Game I played this year, and I bought a few.
This Game is so good, that:
Wow! Really fun, and the replay mechanic is incredible!
I really enjoyed your replay mode! It's smooth and satisfying. The level design and difficulty is also impressively balanced and fun considering it was made in such a short time!
Really fun game! The 12 par gives something to strive for after learning the game's controls and mechanics. Sometimes the bullet felt a bit sluggish to rotate, and hitting some switches felt a bit too precise, but the game otherwise felt satisfying with the replays being the cherry on top. With a few control/reticle (and maybe camera?) tweaks, this is really polished!
Amazing