Cute game. Love the achievement popups, I like how they cover both extremes of being a completionist(killing all enemies, getting all coins) as well as a speedrun/challenge run(no coins, no kills), so it really encourages you to be absolutely average, very fitting. Final boss was very clever and fun. Good job!
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UnderAchiever's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #284 | 4.125 | 4.125 |
Overall | #595 | 3.815 | 3.815 |
Enjoyment | #758 | 3.571 | 3.571 |
Presentation | #1084 | 3.750 | 3.750 |
Ranked from 56 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The role of achievements, usually positive, has been reversed so that they are something to be avoided at all costs.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
This was so entertaining to play! Reginald throwing coins at me was intense, I thought I wouldn't be able to continue my medical career. HAAHHA. From art, story, and humor everything was greatly implemented. Good job!
Absolutely loved it. Such a clever take on the theme and such clever use of it in it's levels, I frkn lost it at the "boss fight" :D
Literally 10/10. Perfect fit for the theme, actively funny, engaging *and* generally fun. Really *really* well done!!!
Thanks so much!
Yeah, sorry about the platforming physics, we didn’t end up having time to refine them as much as we would have liked.
As for the last level, yes, it was probably a bit too hard, but here are some hints in case you want to try again:
Click here for the specific scoring details
You will win the level if you get 4 or fewer achievements, so less than 25 coins. So you can tank it a bit on the harder parts, as long as you dodge the easier phases more thoroughly.Click here for a small hint
If you go all the way to the left side after it starts, you have a bit more time to react, since the view will no longer center on you completely. However, the hardest phase is nearly impossible to dodge from the far left, see hint below.Click here for a larger hint
The super hard phase (the connected lines of bullets with a single gap) can be dodged by going back and forth between the second-from-the-top middle platform, and the small platform down two and over one from it.You’ll need to do a little hop on the circled top platform as the coins pass by, but we found that to be easier than going up higher to a safer platform.
Intersting take but for me the jump is floaty for the y axis but rly fast for the x axis which makes it rly hard to controll - also I would love to know what to do before a level begins - I get that there are jokes like with the goomba level and the pacifist if you don't kill at least one but it feels cheap if you get an achievment like no dmg in the bee level when that never existed before
Yeah, unfortunately we weren’t able to put more time into tightening up the platforming physics, but it was on our to-do list, haha. It was a lot worse about 4 hours before submission, but we are still not thrilled with how the movement feels.
Fair point about it feeling cheap, both with not knowing what to do and with introducing new achievements. We tried to give slight hints about what you might have to do with the initial dialogue, but the game is definitely designed around needing to lose a few times to gain information. For the game jam we prioritized letting people see more dialogue, so we didn’t want to make it too easy to know what to do ahead of time.
Definitely a lot to think about if we decide to keep working on it after the jam, thanks for the feedback!
I really like the hand drawn pixel art style and something was just so charming about the dialog sound I couldn't get enough! Really fun concept of being totally average. The first time I got the pacifist achievement I laughed out loud
Loved the art, dialogue and humor of wanting to not get achievements. Great game overall, great job!
LOVE the concept, makes for a great puzzle platformer. The controls could definetly use a bit of work but I had a lot of fun trying to make my dad... unproud of me? Great work yall :)
There's something great here. A legitimately funny puzzle platformer. Did a great job at turning a game on its head without just being a different already existing game. Really liked the original art as well. Pallet swapped uncle gave me a genuine laugh. Controls need work- jumping is floaty and awkward, but this is a solid base for a great game.
Thanks for the kind words! Palette swapping dad to make the uncle was originally a time-saving measure, but we’d probably keep it even if we had infinite time because we found it kind of hilarious when it was implemented.
Agreed on the feel of the controls. Tightening them up was definitely something we would have liked to do, but ran out of time for additional iterations. Believe it or not, the jumping was a lot more floaty and awkward about 4 hours before we submitted, haha.
The dialogue was great, and gamepad support is a nice feature. I loved the game a lot! That being said, I might be doing something wrong and can't get past the third level?
Glad you liked it!
Here’s a hint for the third level in case you want to try again:
Third level specific hint
The achievements you can get are “Collect 5 coins”, “Finish the level without taking any damage”, and “Finish the level without killing any enemies”, so the requirement to win is to both take damage and kill the noomba, and of course collect fewer than 5 coins.
You can satisfy the first two requirements by letting the noomba hit you before you kill it.
Creative way to flip achievement hunting! I managed to get 2 achievements at the end, but it was hard!
that is an interesting take on the theme! i love the way we try to be unambitious :D
i wish that the ability to restart the level was always available, as sometimes i know i messed up, but had to talk to my dad before i can restart :)
very smoothly played, fun indeed!
Wow, a great idea! You also got so much done, considering the creative texts, quite a bunch of levels, and the final challenge! The achievements are quite funny, I really was thinking "Wow, there really is an achievement for everything", such as travelling 50 meters :).
I also like that the player often has to aim for the middle ground, collect some coins, but not many, take some damage, but not die, etc. etc., - it felt like a balancing game, which I really liked.
The final level could pose as a nice challenge even with half the length, and some waves feel beatable only when you know what is coming, but I guess it's an addition for replayability. But that's a small thing. I did however connect 24 coins on the first try :o
All in all, great work!
Thanks so much!
The balancing/puzzle element of aiming for the middle ground was definitely the main gameplay mechanic we were going for, so I’m glad you liked it!
Haha, totally agreed that the final level could have been made easier. I think in a theoretical final product, it would be the final level of a longer game with a more gentle difficulty curve, but we ran out of time to add more levels and dialogue. That being said, congrats on winning on your first try! There is unique dialogue for getting no achievements on that level, but I’ve only managed that once or twice throughout playtesting…
So good! I couldn't make it past the bullet hell level and I want to so badly!
Awesome take on role reversal, the shame of seeing an achievement pop up will never leave me now.
Thanks so much!
Ah, we were afraid that level might be a bit too hard, but here are some tips that might help you beat it if you want to try again!
Click here for the specific scoring details
You will win the level if you get 4 or fewer achievements, so less than 25 coins. So you can tank it a bit on the harder parts, as long as you dodge the easier phases more thoroughly.Click here for a small hint
If you go all the way to the left side after it starts, you have a bit more time to react, since the view will no longer center on you completely. However, the hardest phase is nearly impossible to dodge from the far left, see hint below.Click here for a larger hint
The super hard phase (the connected lines of bullets with a single gap) can be dodged by going back and forth between the second-from-the-top middle platform, and the small platform down two and over one from it.You’ll need to do a little hop on the circled top platform as the coins pass by, but we found that to be easier than going up higher to a safer platform.
Creative idea! Would've liked to even more variations on the whole "don't do too well" mechanic, which is very thematically fitting and very funny. I did get stuck on the third level, so I think the exact goals for each level could be made a bit more clear
Thanks! So, the idea was that the achievement pop-ups would include the exact goals (but they tell you what not to do, of course).
Here’s a hint for the third level in case you want to try again:
Third level specific hint
In the case of the third level, the achievements you can get are “Collect 5 coins”, “Finish the level without taking any damage”, and “Finish the level without killing any enemies”, so the requirement to win is to both take damage and kill the noomba, and of course collect fewer than 5 coins.
You can satisfy the first two requirements by letting the noomba hit you before you kill it.
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