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Planted's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #181 | 4.232 | 4.232 |
Overall | #182 | 4.118 | 4.118 |
Enjoyment | #315 | 3.879 | 3.879 |
Presentation | #350 | 4.242 | 4.242 |
Ranked from 99 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
A farming sim but you're the plant where the typical role is the farmer.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
This game is unbelievably well-produced. I could see this being a fully-released mobile game with almost infinite replayability. The art is extremely well-done, and I truly hope that this makes it into Mark's video. I love the animations of the different plant features being added, especially the branch growth. The different nodes on each branch make me feel like I could sit and experiment with different plant "builds" for hours!
I thought I liked my game until I saw yours, now I might unsubmit...
JK of course, but great work!
I have no idea why this is so under the radar. Everything about this game is GOOD. I hope you get into the top 100. Cheers!
😳
Absolutely incredible game. Not too much to say. I wish it got harder faster though - as it is, it is prohibitively long to replay in the context of a jam. It's also not clear how balanced the plant is at any given point, and the fruit may be too heavy. Regardless, this is an absolutely incredible game, and I really do think you may end up featuring in Mark's video!
thank you for the kind words ♥️
I like this concept a lot ! The execution is really good, and that mix between physics and management is pretty unique, I think it really has potential ! You told me you wanted to push the game further, so here is the feedback I can give you :
- you need to clarify a bit how resources work, I was never sure what the water bar was for
- Physics get a bit too unstable too quickly in my opinion, and there are no real clue on how to balance it properly. It felt to me that my tree was quite balanced, but it started oscillating after a while, and I felt I had no tool to fix it. Maybe you could dampen forces a bit more ? Or maybe you don't even need to actually simulate it with the physics engine, but rather come up with a simpler system that you can balance more easily ?
- In terms of gameplay, I was not sure that with the current balance, the fact that it was physics based had a real effect on the way I built things, because I had very little tools to improve the tree stability. I think that to be interesting, there has to be multiple ways to organise the structure, that have distinct and clear pros and cons. It could maybe be solved by balancing though. Imagine if thickening parts was way costlier, but that it would add a lot of weight, but also making the tree way more solid. It would force the player to spend his resources only on the most critical parts, and making structures with non reinforced branches would be made a bit more possible, but still dangerous.
I think that with changing environment, like storms, having a bigger tree hiding the sun, maybe some diseases attacking some parts of the tree, it could be really interesting. I'm quite curious of what you'll do with it, keep up the good work !
thanks so much for the insights.
Yeah the physics wigging out definitely need to be dealt with and I agree there a lot of work left to get the balancing right.
We did play a bunch with it to get some nuance into it and seeing people play it has shown that there's already surprisingly many different approaches that work, I think we just need to incentivize that more and make sure the game is stable when the plant gets more complex.
And we're definitely brewing up more ideas for features, events and abilities.
But thanks so much, really appreciate the in-depth feedback!
This game is so satisfying. It can be played anywhere, anytime and is properly taking away all anxiety. It is also fairly scientifically accurate, using non-trivial algorithms to mimic plant growth, smooth music, day night cycles it just has anything I could think off ! Even the "death" animation sparks joy. Well done ! Thank you so much!
really chill and meditative, I feel like a real tomato plant now!
Really chill environment, definitely liked it!
Very enjoyable, very cool. Playability is great. What I would add is a method to make later game more interesting. Try to grow bigger fruit for instance. Or grafting. Lots of potential. Nice work!
Thanks for playing! Yes i agree, we definitely had many ideas that would be cool to implement.
fun fact though, you can actually grow bigger fruit by using the strengthen ability on the fruit, but that just increases your yield.
Damn ok ^^
I'll add that I really wanted turn this into a genre shift tower defense where youd have to place like thorn turrets to shoot bugs that attack you after you grow enough. I felt it was important for the late game, but we ended up just polishing it more instead. Sad.
Ah don't worry. Still a fun game!
The physics of the stem sometimes were weird, as it seemingly tilted to a side for no reason. Still, cute idea.
I had trouble moving around with a trackpad and the water particles were a bit wierd. besides that great game.
great game, its probably gonna be from the top 100, but the assets feel a bit weird, other than that its great!
Very nice meditative experience and a good take on the genre! While game can seem lacking in visuals, it has a good core gameplay and keeps you balanced between strategic thinking and just enjoying your existence as a plant. Melodic sound effects are a nice touch.
Nice aesthetic, fun game.. only complaint is wishing I could pollenate and spread and manage more plants!!
So you're saying, you want to spread your seed?
super fun game! I was able to get the plant to grow to almost 7 meters and then the wind just kept blowing it and breaking its branches. The farmer didn't like that much... snip snip haha
7 Meters is pretty solid though!
But yeah as punishment, dead branches will still count against your approval. But I think there's some physics issues mainly with leaves that can cause spontaneous pruning sometimes if you're unlucky, but it helps not to grow leaves too close so that they'll push branches around.
I really wanted to add another plant element to add depth after a certain point but I guess we just decided to really polish it with the remaining 6 hours of the jam instead. The 5 meter news article alludes to this. And for the record, 8 meters is the final article I was able to get in for this.
Anyway thanks for playing and for the nice feedback 😎
This is amazing! I was legitimately hooked and had a hard time putting the game down. Growing (as) the plant and organically (no pun intended) increasing the enjoyment and the challenge with each added elements is very satisfying. I need to see how large I can make the plant! I found the controls and mechanics intuitive. You quickly understand the the role of the fruit, leaves etc. just from real world knowledge alone. The presentation is fittingly cozy and highly polished.
thanks so much for the kind words ♥
it means a lot!
will be curious to hear how big you'll be able to get, feel free to share in a message or comment later. We were going to add a leaderboard as well but we were just a few minutes late to push the update.
My record so far is 6.9 meters. I found the following strategy to work well:
Since the farmer's approval rating increases with maximum height, rapidly growing vertically (and strengthening stems) while producing little to no fruit helps early on. When I reach 6 or so meters, with mostly leaves and little to no fruit to use up energy, I start branching out the very bottom of the plant to add tomatoes. Past this point, it's a game of trying to balance the plant as much as possible, adding fruit to to counter act the balance. When the plant swings from one side to the other, I'll try to add a branch just to go over the max height and gain more approval. With a strong stem, breaking the plant becomes pretty much a non-issue, but the weaker top can break off.
It's really fun! Spent a few more hours just now playing the game.
Nice Job!
that definitely seems like a solid strategy. Glad to hear you've been enjoying it!
Now this is the feedback you want to hear 😅
Glad it seems to resonate with some people. I think we definitely managed to give the game a good vibe. And somehow it's kind of fun to try different strategies and frantically maintain your plant. Kind of ironic to create a hectic game about plant growing.
Looks so good but I had some trouble understanding how it works, would be great to add a tutorial if the game gets developed further! :D
Very satisfying game to play, although grasping the mechanics was a little tough. Certainly stands out as a unique and creative idea for this jam!
Looks very nice, I like the idea but had some trouble understanding the requirements for upgrading and stats in general