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A jam submission

Input To ActionView game page

Reverse the roles of video game rules by deciding your own tutorial.
Submitted by Sailing Rocks, Arakiwi - Simone Marzeddu, RenegadeXCIV, Francesco Brancato — 1 hour, 32 minutes before the deadline
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Play Input to Action

Input To Action's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#1044.3284.328
Overall#3054.0004.000
Enjoyment#3193.8763.876
Presentation#10173.7963.796

Ranked from 137 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The game reverts the roles of videogame's rules, letting the players decide their own tutorial. The players will also play as the tutorial and not as the character

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 49 to 30 of 109 · Next page · Previous page · First page · Last page
Submitted(+1)

Cool idea! But I didn't get what's the role of the clown on the unicycle ahah! 

Developer

Thank you very much! We actually exploited that little robot as a design element in various ways! First, it represents what in a traditional game would be the playable character (fooling the player) and also we have exploited it as a clue to reveal how certain levels work, as a silent hint to the player. Other times it is just fun to drop them all!

Submitted(+1)

You did fooling me as well ahah (ottimo lavoro ragazzi :)

Submitted(+1)

Very cool and polished game. Love the art style and you did manage to capture that "Aha" moment for this I especially liked the last puzzle. Good job

Developer

Thank you very much! <3

(1 edit) (+1)

i liked the funny interpretation of the jam's theme and the cute "main character" sprite art :) but even more importantly i really liked the creative (and sometimes really clever) puzzles and the way controls work. not only are they unusual and shake up player's expectations, but they also eliminate any "mechanical" difficulty since nothing is really designed with the expectation of having to chain a bunch of inputs fast, which is really sweet for a puzzle game. great work!

Developer

You explained perfectly what were our thoughts in the design phase, we are happy that you understood and appreciated our job, thank you very much!

Submitted(+1)

Wow! Very cool idea. You should still develop this game.

Developer

Thank you very much! we are already looking for that as we are really enthusiasts of the project <3

Submitted(+1)

Enjoyed the puzzles a lot. I guess you didn't had enough time make more levels with the last mechanic. It was quite cool to see a regular pause menu used in a game mechanic. Sometimes a little bit tedious with all the swapping of controls. But this is a wonderful game.

Developer

Thank you very much, we are glad that you liked it! We have already a lot of ideas and designs for more levels, we just had to select the best/simplest to realise for the jam. Thanks again for the kind words!

Submitted(+1)

Awesome game! Very good music, art and gameplay! As a suggestion, the "tutorial" instead of always changing the mechanics, it could aggregate the new ones to give more dynamics to gameplay. However, the possibility of consulting the previous mechanics could remain. Well done!

Developer(+1)

Thanks for the feedback, and very good idea indeed! Our design (when we designed before the actual realization) provided a set of base mechanics (move, jump and gravity) and a set of extra more special mechanics that may instead change in every level. Anyway thanks again, very useful insight <3

Submitted(+1)

Good job! my brains hurt!

Developer (1 edit)

We hope it hurts in a good and satisfied way xD Thanks for playing!

Submitted(+1)

Really liked your game! Nice mechs, decent music and cool graphics :)

Developer

We are glad you liked it! <3

Submitted(+1)

Wow, really incredible stuff. The moment the box moved and not the robot I knew I was in for a treat. The mechanics were great and the puzzle design / progression was incredible. Excellent work!

Developer

Thank you for playing <3

Submitted(+1)

Got to the level with the two white beams in the bottom right - no idea how I am supposed to switch those and move at the same time...

Nice little puzzle game - made me think a little of Baba is you

Developer (1 edit)

Thanks for the feedback! The level you mentioned seems to be the most liked by other players.

Little secret tip from us: Look carefully to all the pages of the tutorial, you may discover samething unique in that level u.u.

Submitted(+1)

Ok I see what you mean^^

Be sure to check out my game too

Submitted(+1)

i laughed when the sign moved instead of the robot on the screen! took me a while to figure out the final level, very creative

Developer

Thank you very much! :D

Submitted(+1)

I really like the concept and had a lot of fun playing the game. The pixel art looks very good and 

the music was very well chosen. :D

(+1)

This was a fantastic little game, nice use of the theme. It has that feel of What the Golf where you know exactly what is going to happen and it is exactly what does not happen. Great game lnegth as well, simple puzzles just to show off the mechanics. Well done. 

Developer

Thank you very much for your feedback <3

Submitted(+1)

I though this was a nice idea until the pause mechanic came in. That's when I though this was great! This game has a lot of potential for interesting puzzles. Just a bit sad that the most interesting mechanic ended up getting introduced in the last level, left me wanting more :D I also agree with some of the others that while limiting the player to one mechanic at a time is a cool concept, scrolling through the options can be a bit tedious. I still enjoyed working through puzzles a lot, so well done!

Submitted(+1)

I was like "This game is clever", but then i arrived in the pause mechanic and that was mind blowing. One idea (but maybe is not the design approach that you want) is to make faster to change between mechanics. this will allow more reflex based puzzles. 

Submitted(+1)

Hot damn that was awesome. I was not expecting that at all. I really love what you did by having us play the tutorial box, and I think the way the mechanics and controls worked was just super fun. I dont really have a ton of feedback because honestly the rules you set out in game were consistent, and everything worked really well. Perhaps the game just needs more sound effects, like a sound effect for switching the text box instructions, and some sound for jumping. Really excellent entry. I had a ton of fun.

Submitted(+1)

Hah! The moment the input box instead of the robot was great! From time to time the input for the box to change was a little clunky, but otherwise excited to see where this goes!

Submitted(+1)

lmaoo my brain exploded a few times, especially with the last mechanic that's introduced xD

I had to really think through some of the puzzles, and the main mechanic is quite ingenious indeed. The variety makes it really interesting, particularly when you need to perform a certain sequence of actions in a window of time - it's really rewarding if you get it all error-free.

I'll second the comment below with the fact that controls may feel a bit unresponsive at times. E.g. if you're still sliding from the momentum, you can't swap to another tab like jumping, so it feels like you're kinda getting punished/limited for being dextrous with the keys.

Anyways, you guys managed to shake me to my very core with the first level... I got so confused at first and then I felt the biggest "tch... OHHHH, RIGHT!" moment ever! thanks for making this, and please do push it forward, I want to see more of this <3

Developer

Thank you so much! <3

Submitted(+1)

The idea is very clever and an interesting concept. I did find the controls to be hard because they weren't as responsive. If I was moving but tried to switch to being able to jump, it would not let me, I have to do it one at a time which is counterintuitive and not a fun time for me. However, I still give you props for taking this in a much more different direction than most. 

Developer(+1)

Thanks for your feedback! In reality the fact that the player is unable to switch while moving is a completely intended mechanic. Our fault is the fact that this mechanic is not reinforced by any feefback, leading players to think the game may be unresponsive. Anyway we are glad that you liked our project despite this issue! 

Submitted (7 edits) (+1)

This was a genius idea. Quite the biggest plot twist I’ve ever seen, seeing the UI move instead of the well placed and animated robot. 😂

EDIT: sorry for the gargantuan image, thought it was smaller

EDIT2: fixed

EDIT3: did not fix so I removed it 🤣

for those wondering, it was this image: https://i.pinimg.com/736x/bd/61/d2/bd61d2b044987182d3383f3029cc66c2.jpg

Developer

Thank you so much for the kind words! And for this picture/edit adventure 😂😂

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