Play Input to Action
Input To Action's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #104 | 4.328 | 4.328 |
Overall | #305 | 4.000 | 4.000 |
Enjoyment | #319 | 3.876 | 3.876 |
Presentation | #1017 | 3.796 | 3.796 |
Ranked from 137 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game reverts the roles of videogame's rules, letting the players decide their own tutorial. The players will also play as the tutorial and not as the character
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Really cool game, I really enjoyed the small puzzles. I also love the pixel art, especially the dummy robot It's fantastic!
Thank you so much! Glad you like it!
Beautiful game!!
The only problem? Too short! I want more!
Thanks for this experience! :D
Really cool stuff. Amazing feeling when first play and you're tricked in the first level! I think the controls could be a little less awkward though, having to constantly scroll left or right is a bit grating, not sure if there's an elegant solution. Great puzzles and great art too.
Really cool game and very polished! Great job
Very creative set of mechanics!
You weren't kidding about our concepts being similar! I love the direction you guys went with it. Being able to pause on the last puzzle was especially satisfying, good job!
Wow, what a clever game! Love the concept, but dang it is hard to get the hang of the controls haha
-Enjoyment: Moving and jumping with the white box is fun!
-Creativity: Very creative puzzles!
-Presentation: The pixel art is really great!
-Neat game indeed!! Please check out my non-creative entry when you can :D
Really nice little puzzle game, the limitation of only using one type of input at a time makes it pretty challenging.
Good entry!
I love puzzle games and this one remember me old ones, great job
Really good gameplay. Surprised to see the tutorial move for the first time :D
Good work! Fun puzzle design and a good amount polish. I spent a while trying to determine if the robots where decoration or I had to somehow escort them for extra points XD
This was pretty trippy for me at first. I was on the second level trying to figure out how I get the darn robot across the gap and then when I accidentally flung him into the hole I realized he didn't matter and I had to get acrosss regardless. From then on it was my mission to kill the robots if it was possible lol. Fun little puzzle game!
Really fun mechanics! While I feel switching the keys themselves (like if G was gravity but then switching the rules makes it pause the game) would've fit the theme a bit better, I found myself eager to solve the next puzzle and had a great time playing. Overall, really awesome work! :)
Good game, but I don't completely see the "Roles Reversed" concept too clearly. However, it was a great game, I had fun! Check out mine as well!
This is one of the most unique ideas I have seen in this jam so far, from the first level I was already enjoying it. I am envious of your team being able to make such good puzzle levels in only 48 hours and I still wanted more at the end of the game. With more than 48 hours of work I can see this being a full game. Love it!
The charcater looks really cool, and game plays great, good work!
I really liked this game! I had a little problem on the last level, and in the beginning, until I figured out the secret controls. Really neat!
I loved this so much! The overall mechanic is pretty unique, and the puzzles that go with them are perfectly crafted. I was super impressed with how the pause mechanic worked! At first I thought it was just a menu/UI type thing and I was confused, but once I figured it out it worked really well! Wish there were more levels, one of the best games I've played so far!
My only question is what was the robot's purpose? I assume it's to show that you are controlling the tutorial thing and not the player, but other than that is it purely aesthetic? I think giving the robot some type of mechanic in the game could make this even cooler!
Yes, you got the point. It has been used to confuse the player at the beginning and then we decided to use it as a level design's element to explain possible actions for the player (for example when it has been placed upside down, that was an hint to change gravity)
Use it as a unique mechanic is a great idea, but at the end of the day we decided to keep it just as an aesthetic object.
Anyway thank you for the kind words. We are really happy you enjoyed it :)
i liked the idea of the game i got stuck at one of the levels but it was an enjoyable game!