Play game
The Zany Zzz-Zappers's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #716 | 3.976 | 3.976 |
Overall | #1219 | 3.545 | 3.545 |
Creativity | #1329 | 3.627 | 3.627 |
Enjoyment | #2078 | 3.032 | 3.032 |
Ranked from 126 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Instead of parents protecting kids, children are guarding them from horrifying nightmare monsters. As well as, instead of the oldest brother being the bravest & strongest one, the youngest one is the mighty sword of the family.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
Leave a comment
Log in with itch.io to leave a comment.
Comments
Amazing arts and characters, the game felt a bit criptic somehow in the way the mechanics were explained, but this is completely normal in my opinion for a jam's game. Really enjoyed the idea, i would love to see this polished and expandend in the future. <3
Defenitely agree with comments bellow regarding contextual tutorials and prompts. But other than that, amazing art, great idea and lost of potential!
Charming game with potential fun game. Right now it's a bit hard to track when you lose and when it's appropriate to switch character. But it was still nice! :D
Great overall concept with a charming presentation. I don't think I quite understood the sleep mechanic (wasn't able to get all three characters to do it), so I wasn't able to advance very far - the game might benefit from some contextual tutorials (e.g. giving you prompts on what to do during certain gameplay states). Also, an idea to make the character switching more intuitive could be to allow every enemy type to spawn regardless of who you're playing (instead of hiding the threats) so it's more obvious that the player needs to constantly switch back and forth to deal with them all (not sure if this is a mechanic you included in later stages, so apologies if so). Overall, a very solid foundation that's well worth fleshing out further :) Nice job.
Really amazing art not just for 48 hours but in general. I also really appreciate how you stuck to the theme (switching roles basically means reversing roles) and still have a very fun game. Great job!
Cool idea with switching between characters to gain different abilities to counter different treats!
Animations are great, and the game feels very polished! Very solid entry!
Love that little guy with the shotgun!
UI elements seem to be cut off in the browser version, but very nice game overall!
Really interesting and unique idea! I was quite overwhelmed at first with the tutorial, and sometimes putting brothers and self to sleep didn't quite work as expected, but I got it in the end and went 3 nights! Had quite a bit of fun, and the art is really funny. Good job!
I really liked the art style and gameplay it feels like something came out of the cartoon. However, I spent a lot of time trying to figure out how the game worked and failed to do, hope there have more clear tutorials for explaining the mechanics.
I liked the art style and gameplay but after a few tries I didn't really understood the sleeping mechanics and I continued to get game overs :(
While the tutorial could have a makeover to be clearer and its not too clear what you are supposed to do with the incoming projectiles, the gameplay is engaging, artwork is great (reminds of kerbals), and music is fitting
Very interesting concept and I could see the depth of tasks management! I also like the art style which matches the game quite well.
Not sure how to play at begining, after I figure it out, it's fun! Multitasking is realy fun. I like the art style and the cute kids. And the shooting effect is really good.
I think the instruction dump at the beginning makes it harder to actually grasps the mechanics of the game so most of the time you’re learning with brute force. Regardless this is still a fun game.
The art is so cute!
Took me a bit to understand the mechanics. But they work well. Fun loop. Excellent consistent art style and music. Worth playing again and improving. Real cool.
Creative take on the theme, the multitasking is fun, and it was a great idea to force the player to swap often by only having threats be visible to specific characters. Cute art style too!
The game is really well polished and fun, and I enjoyed juggling everything at play once I worked out what was going on, but getting to that point felt pretty difficult. Specifically, having everyone asleep when the timer was about to expire would have been nice to have more explicitly stated on Zoodle's page instead of just under the 'tips and tricks' section. Also, so far as I can tell, blocking projectiles with your face is an intended mechanic, but it had the same visual feedback as when they hit the bed. Some sort of 'deflect' animation would be cool - maybe the projectile making a 'ping' noise and bouncing off the screen?
In any case, great work!
Really fun multitasking type game. There was a bunch of information at the start which made me forget about half of it when I started the game for the first time (so was confused about the timer killing me). Figured it out though after going back and rereading. Was fun to juggle the three kinds of tasks and made for some nice challenge. If you continue post jam the biggest thing to work on would be integrating the tutorial at the start into the game itself. Walk the player through the three characters and show them how to do each of the tasks one after another in a controlled environment (only moving on to the next character once they do it) and then bring them to needing to juggle all 3 at once afterwards. Needing to perform the tasks lets people remember it better than reading the info
very cute little game