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Death Trap Hero's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1498 | 3.567 | 3.567 |
Creativity | #1938 | 3.433 | 3.433 |
Overall | #2134 | 3.211 | 3.211 |
Enjoyment | #3186 | 2.633 | 2.633 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play a spike trap trying to stop the "player" from completing the level
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
WOW - Amazing art style and design, really enjoyable game <3
My only critique is related to the difficulty curve, but for a game made in 48 hours I think it's hard to not create something too easy or too difficult, so good job, really!
Feels very animated and I appreciate the multiple movement tools, but I found it quite hard to control or string them together naturally, which might be intentional since it emphasizes the difficulty of a spike trap trying to do platforming? Definitely a fun concept and fantastic work getting something of this scope in under the deadline
Thank you sooo much ;;
Yeah, youre right, the original idea was that we would make it a little bit harder for Spaiku to platform since she never was technically meant to. We realized much too late that the game ended up being way harder than intended because of that.
Hopefully we can get it all fixed up eventually <3
Interesting concept. Salute to your dedication!
super cool jump and run sort of game! Pretty hard thouh especially the sliding and also the walljumping. I think it was not necessary to prevent sliding and jumping if you already sidetouch a wall. But perhaps it would be too easy then? Difficult to find the right balance. Anyway, I had fun playing the game!
Thanks for playing! The restriction on sliding was a band-aid to prevent issues with clipping into geometry. If I had another pass I'd definitely rework collision to let me make doing a slide way easier.
Really high quality animations and overall presentation! It's very satisfying when you finally catch up to Shrimpy and smoosh him into the pavement. Like others I got stuck trying to do the slide but still a very cool game!
thank you so much!!
Im really glad you like my art and animations <33
Yeah, the controls are very precise ;w; You need to do the slide immediately when you do the charge, and its even harder to do if youre close to a wall when you do it. Unintentional, and hopefully we can fix that later
Oh the art is just fantastic, I sure enjoyed beating shrimpy. What an infuriating character. Really nice stuff!
lmao im glad you found him annoying, that was the intention <3
Thank you so much!
Lovely squishy animations, but I got stuck at the beginning of second level
the slide can be kind of hard to do, yeah ;w;
you have to do it while youre boosting, which makes it harder to do when youre near a wall, makes the input window much tighter.
Im very glad you like my squishy animations though! <3
Really cool idea. The animations are great just kind of hard to control.
thank youuu im glad you like my animations <3
yeah, the controls are a bit hard ;w; hopefully we can fix them
Love the art, both in game and the story peice. little hard to control but all the small touches in the animation and camera following the hero was really neat!
im glad you liked my art!! <3
Thanks so much for the review ;w;
I really like the art and sound! The concept is pretty neat, and the game is super reactive to inputs which makes it feel very nice. I had trouble sliding in addition to wall-jumping - it seems like the game doesn't like me sliding if I'm right next to the wall. I got there eventually, just haven't seen that mentioned by others yet ^^.
yeah, you have to do a slide pretty much directly out of a boost, which means if you hit a wall the slide is really hard to do with like a frame perfect input ;w;
thank you so so much though, I'm super glad you like the artistic stuff and the concept!
It was an unfortunate necessity to prevent the player from clipping into the wall due to the widening collision box. Post-jam I'm hoping to re-work the collision to make that no longer an issue
Very cool game! Your art style looks great and the story made me laugh. The camera following the player helped me from getting to lost. The only gripe is of course what everyone else has been saying. But overall, amazing game!
thank you much!! I'm super glad you liked the story, I had fun drawing all the funny faces
I do hope we can fix that problem, but I'm super thankful for the feedback <3
Wonderfull game)) I really like the hero and especially animations - its so fun! I can also feel the weight and climbing walls also makes sence because of the spikes. Slide is really hilarious))
I managed to finish the game, because of the advice for wall jump (holding left and right buttons). Because of small length of the levels and how easy it is to restart it was reasonably challenging.
thank you so much!! I'm super glad that the note helped you finish the game, I'm thankful <3
I'm also very glad you liked the animations and stuff, I'm super proud of how weird and wacky some of them are <3
This game has a lot of great potential, I just really wish the controls were more intuitive and forgiving because it has the groundwork to be a very fun game with a unique control set.
thank you so much <33 I'm pretty proud of what we came up with ;w;
I def hope we can iron out the control more once the jam is over
I love the comic-like style and animation. I have to agree with other comments it is challenging. The jump is very unforgiving.
Thank you <3
The jump is very hard yeah ;w; you could try holding left and right at the same time if you're willing to give it another shot!
Really amazing presentation and graphics! Tho it was really hard to play! Hope you can make it a little easier in an future update!
thank you!!
First chance we get we're definitely going to make it more refined and a bit easier I'm sure
Concept is good but it quit hard to play. I wish it jumped little bit higher
Spaiku jumps not very high since she's a spike wall, though that would help alleviate some of the issues with the difficulty I'm sure
Run or hide, Spaiku claims all
Hard! I really enjoyed the art and the concept, but the wall jump section got me good. I think giving players a little bit of "wall coyote time" would be useful, because as soon as I let go of the wall, I can't jump anymore. Good game though, congrats to the team!
thank you so much!!
Yeah, everyone's been saying the big wall jump segment is too hard ;w;
Apparently you can hold left and right at the same time to make it easier, if that helps! But I'm really glad you like the game otherwise <3
The "plot" is a fun concept, playing as a spike wall. The art style is visible torn between two kinds, but both are pleasing, just inconsistent with each other. Additionally, the opening "cutscene" is funny and certainly adds to the game. Having a detailed tutorial in the menu is a great touch too, especially with as many mechanics and controls as there are. The gameplay is fun, but hard (potentially by design in places). However, on the third(I think?) level, there is a wall-jump section that I simply could not manage at all, and seemed far too difficult to execute. Either way, a fun and different submission during the jam, great work!
thanks so much for playing!! I'm glad you liked my funny character pics <3
yeah, the wall on the final level is a somewhat unreasonable challenge, but it's not impossible. I do think we made the game a little too difficult, though we didn't have time to properly play test. I'm glad you could enjoy it though!
Yeah, to expand on what Giga said, I had that wall jump area one tile narrower initially and in my tests I'd get through the level so fast that I'd break Shrimp's pathing and soft lock the game after breaking the floors in the later part of the level. In an attempt to slow the player down enough to keep that from happening I widened the gap on the initial wall jump section by one. It worked, but in retrospect made it too hard and I didn't realize until after release.
Yeah, it's a game jam. Extensive playtesting is a thing that's very hard to find the time for. I still really dig the game and it's one that I've thought about more than some of the rest. Keep at it with dev!
The idea and presentation was very creative and fun. I liked the character designs and how you introduced the game before the first level. The gameplay is fun, but felt a little awkward at times. Overall, it's a good game, the movement could just use some tweaks.
thank you much for playing <3
Yeah, we didnt have much time to playtest, but all of the functions do work. Theyre just a little more difficult to do than we'd like