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Bounce to Scale's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #154 | 4.054 | 4.054 |
Overall | #817 | 3.730 | 3.730 |
Style | #1410 | 3.689 | 3.689 |
Creativity | #1958 | 3.446 | 3.446 |
Ranked from 74 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Your upgrades will slowly scale up and then eventually really start to scale larger and larger.
Development Time
96 hours
(Optional) Please credit all assets you've used
Art: https://kenney.nl/assets/1-bit-pack
Sound Effects: https://www.zapsplat.com/
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Comments
Well, I don't like such games, but for some reason I've made it down to the bottom. Nice loop and pleasant impact.
OMG You frustrated me. I wanted to max every stat. Can you make a version where we can go in infinite mode, please? :<
Fun little game!
Simple fun game! I tried on mobile and just went straight down but still could complete the game that way :D
Very well balanced and fun incremental game that looks amazing. However, the upgrade UI is a bit overwhelming, could be improved with colours to show what you can buy and also maybe combining upgrades together (like upgrade damage scale every few normal damage upgrades) to compact the UI.
Super polished, fun and addictive. Great take on the theme. Fab entry, great job!
Love it. The fast pace is great. The upgrade system is brilliant and really makes everything super satisfying late game.
It was very fun min-maxing stats and strategizing the best route downward. Fits the theme well. Happy to say that I beat the game. Very enjoyable. Good job.
The bouncing feels really good and the progression is very quick, so the game is incredibly fun!
Awesome submission! Concept fits the theme nicely, it’s easy to pickup, fun and kinda addicting. You did a great job on this one, congrats!
Really Fun game !
Nice simple game, thanks for sharing your thoughts on YouTube.
The juice is good and it feels polished, the numbers going up is just satisfying enough for the ~5 minute play time. In terms of game feel, I would have two pieces of feedback.
1. It feels bad to hit an "almost destroyed" block and bounce off, especially if you just hit a corner of one that you can barely see. Ideally you would "smash through" blocks that are almost destroyed, i.e. the amount of reaction force that a block puts on the player would scale down with the health of the block.
2. It was always a bit of a surprise when a run ended and snapped back to the shop screen; it feels jarring and sudden. I think this is a combination of a few things: the health decreases super-linearly (the deeper blocks deal exponentially more damage, so you can go from 40% to 0% in no time at all), the health bar isn't very prominent (I would maybe make the player character flash or show visually when close to death), and there's no animation on death, it instantly goes to the shop (I would add a short death animation so you realize what's happening).
Really great interpretation of scaling! Didn't wanna stop until it was completed (I completed it, Ta Da). Would've loved an upgrade to increase ball size. By slightly extending gameplay this could easily be a great mobile game. Great job :)
I love incremental games, and this was satisfying to play. Little rough around the edges for the UI, but great game overall.
So much feedback from any action! Good fits with the theme.
Cool art and sound effects. Perfectly polished.
It was nice to play <3
So much feedback from any action! Good fits with the theme.
Cool art and sound effects. Perfectly polished.
It was nice to play <3
Fun game mechanic.
Well done!
Quick and fun. I miss when games knew the impact of having a reachable ending. Pretty much every mobile game that is incremental tries to go for nearly infinite playtime, so they scale the difficulty so quickly that the powerups don't feel like they do much. The upgrades and ending in this game were done done right.
Very nice and juicy!
Super fun little game and i love all the polish! Good job :)