Made it to the end with 124 deaths!
It was challenging game with fast paced shooting action. kinda reminds me of Portal.
I felt game's speed is little too fast, but I liked the concept!
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1210 | 3.461 | 3.461 |
Overall | #1691 | 3.425 | 3.425 |
Creativity | #2008 | 3.434 | 3.434 |
Style | #2162 | 3.382 | 3.382 |
Ranked from 76 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You carry a device which can grow or shrink various objects
Development Time
(Optional) Please credit all assets you've used
Font from kenney.nl https://kenney.nl/assets/kenney-fonts
Some sound effects sourced from my other games
Loved the art and the game play.
Had a lot of fun making all small things big and big things small.
Good game, impressed with the amount of content you managed to make.
Small nitpick, when introducing the shooting, make it more obvious you have to aim at an object
Maybe make the green elevator stay scaled for the entire trip
Appreciate the volume slider, wish I had time to add it to our project
Conveyors launch you very far if you shrink it instead of grow it, is that intended? it feels unintuitive
Respawns can get frustrating on harder sections of the game, I would make them faster.
You could make a full game out if this if you wanted to.
Thank you very much for the varied and positively critical feedback!
We hoped using the highlighted mouse sign on the side of an interactable block would make it obvious enough that it has to be used to aim at objects, but perhaps it could've been improved somewhat. The conveyors are indeed extremely powerful when small, it's intended for speedrunning/skipping certain obstacles! Perhaps the camera could've shown more of the area in front of you when using one, so it's clearer where you're landing? We will certainly take these into consideration. Thank you once again!
This game is really solid and fun. The puzzles felt like they took a minute to think about but when you got it then you felt smart. The music and sfx are a nice touch that make it feel nice as well. The motorcycle aspect makes it feel more unique and fun. Nicely done!
im stuck here. right click wont shoot. i like the music! it has spy vibes. the motorscycle thing is random lol but the gameplay is solid for the most part like the camera is smooth and the pixel art is alright
Hi there! Thank you for the feedback. The shrinking upgrade for the Proportionator is right before that section, maybe you accidentally jumped over it? You may also be experiencing an issue with the web version where you can’t hold Shift (Turbo) and use right click at the same time. You should be able to right click at that point in the game, check if you missed the item at the beginning of the level :)
Fun game! Love the simple story and ambience. The mechanic is also really fun to use.
This is a very solid puzzle-platformer. The Portal inspirations were noticeable. The main mechanic was both fun and well-utilized in the level design, though I felt like the later levels started to lean a bit too heavily towards difficulty in platforming execution rather than any puzzle difficulty.
I really liked the big pizza at the ending.
Even if a bit difficult, the puzzles were very interesting and the scaling mechanic was well executed. Good job!
Great game! The shooting was a bit difficult at times because it didn't target the object I wanted it to, but apart from that, I had a lot of fun!
This is a really great game. Nicely done! Not sure why the guy is on a scooter but I like it lol
There were a few reasons! For one, both of our previous collaborations (kekis and I) have featured humanoid protagonists with four regular limbs. We initially discussed having some kind of robot on wheels be the main character, not only to spice things up but also because the walk cycle would be easier and faster to animate fluidly (you may notice it really only has 8 pixels go in circles on the scooter's wheels, and the rider slightly shifts forward and backward). We were also discussing a sprint function, which would be equally easy to animate if no legs were involved.
When we started thinking more about our character's backstory and how they're stealing someone else's property, we realized we should make him as douchey as possible and make him ride an e-scooter (our native country has a stereotype of e-scooter users being annoying in cities). That ultimately developed into the Paavo we all know and love today: a microwave pizza-loving, government property-stealing e-scooter enthusiast.
I really liked it! Although the concept of shrinking and growing has been used a lot, I think it's well executed here with the puzzle and platforming elements. The game is tough, though, and the character feels a bit slippery, making it very unforgiving. But overall, it's really enjoyable!
I really liked it! Although the concept of shrinking and growing has been used a lot, I think it's well executed here with the puzzle and platforming elements. The game is tough, though, and the character feels a bit slippery, making it very unforgiving. But overall, it's really enjoyable!
WHY IS THE CHEESE SECTION SO DIFFICULT RAGHGHGHHHH I enjoyed it though, fun game, cool idea having to scale the objects you're platforming on!
Very fun, wish it was longer! Only feedback is that platforming is a little finicky. But still very much enjoyed my time in your game. Good job!
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