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A jam submission

NANADIGM SHIFTView game page

Shift your dimensions to uncover banana enlightenment
Submitted by Ricardium, Bolt — 2 days, 2 hours before the deadline
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NANADIGM SHIFT's itch.io page

Results

CriteriaRankScore*Raw Score
Style#3934.2264.226
Overall#9213.6943.694
Enjoyment#10893.5003.500
Creativity#22683.3553.355

Ranked from 62 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The player can travel vertically to grow bigger or smaller, which greatly changes how the vessel handles. The camera scales with the vessel, playing with the players perspective and sense of scale. Also, you build bananas "for scale".

Development Time

96 hours

(Optional) Please credit all assets you've used
some icons for key prompts from: https://thoseawesomeguys.com/prompts/

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Comments

Viewing comments 24 to 5 of 44 · Next page · Previous page · First page · Last page
Submitted(+3)

🍌

Submitted(+2)

Really fun and the art style is amazing! I really liked the visual effects and the banana voice every time you picked a banana slice. Great work!

Submitted(+2)

Very cool game! I love the art style and the effects are really cool and give the game a really nice feel. I like how you took the 'banana for scale' joke and implemented it into the game.

Submitted(+2)

I love the sound design of this game! The little doppler effect when you get close to obstacles, and the music shift when you change your scale: that's really great!

However, I wonder, what is the point of playing low or high?

Developer(+1)

Thank you for the kind words!

Our aim was to make the handling feel different and thus enforce different gameplay styles depending where on the field you play. When you're high and large, you have a lot of inertia, so it takes time to move and to change direction, meaning you need to be more predictive with your inputs, while on the bottom when you're tiny, you can move nearly instantly, and change direction on a dime, so you can play more reactive and twitchy. 

In the start the differences are not that significant but as you build up speed and the margin for error gets smaller it becomes more and more relevant.

I think the game lacks a bit of visual feedback on how the size affects you and we've seen many players not really notice these differences until they play for a while. If we end up  making an update for the game that's definitely something we'll look to improve.

Submitted(+1)

Thank you for your response Ricardium! Indeed, more signs and feedback could help us understand the change in scale (I noticed quite late the UI on the right side with the different metrics).

Designing challenges that could only be solve while you are big or small could be a solution to attract player's attention on the scale mechanic. Ex: there are walls that you could only break if you are above a certain size.

Developer(+2)

In case you're interested i've also written a short blog showing some of the  behind the scenes of the scaling mechanic.

And yes, I definitely agree with having scale related mechanics. We will consider that if we ever end up developing this idea further.

Submitted(+1)

Oh! Where can I find this short blog?

Developer(+2)

Oh, sorry forgot to paste it hehe.

https://ricardium.itch.io/nanadigm/devlog/786324/how-does-nana

Submitted(+1)

Thank you kindly!

Submitted(+1)

Love these type of game!

Submitted(+2)

The synthwave aesthetics fit the game feel really well

Submitted(+2)

I now know how big the game is, i have a banana for scale

(+2)

BANANA

Submitted(+2)

The aesthetic for this game is fantastic! it’s a struggle judging the perspective with the constantly shifting scale though, which is frustrating. I didn’t understand the name until I built a banana!

Developer(+1)

Nice one! Thanks a lot. Did you give hyper mode a try? :)

Submitted(+2)

the best banana game I've seen. love the cyber space theme.

Submitted(+2)

Loved the art style

Submitted(+2)

This is trippy in the best kind of way!  A great entry. Loved the ominous speech.

Submitted(+2)

The visuals are a vibe!! Sometimes it's a bit hard to tell perspective because of the reference point (the ship) changing sizes, but honestly this is still super cool and the design must've been a fun process!

Submitted(+2)

Very trippy, cool, and incredibly polished feeling game. This aesthetic is amazing, and though the gameplay is a bit simplistic with not much to do other than get banana, it's still a pretty fun time.

Submitted(+2)

wtf did i just play, i don't know but i loved every single moment of it, amazing game!

Keep up the good work !

Submitted(+1)

I love the visuals!

Developer(+1)

Beat that, posers


Submitted(+1)

Brings back memories of old mobile games I used to crush, good times. Looks incredible, feels incredible

Developer

thanks a lot for playing!! The memories definitely inspired us!

Submitted(+1)

Really wish it had an option for inverted controls, since it's a flight game and my brain really wants to play those with inverted. Loved the visual style

Developer

hehe, you're the second one to mention this. 
We'll add that after the jam!

Submitted(+2)

This was a great fever dream, I'm not quite sure what happened, but I think it was sick

Viewing comments 24 to 5 of 44 · Next page · Previous page · First page · Last page