Scaling mechanic was fun! cool assets, and the leaderboard is awesome.
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BUILT TO SCALE! GMTK2024's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #3520 | 2.711 | 2.711 |
Style | #3933 | 2.740 | 2.740 |
Overall | #4264 | 2.644 | 2.644 |
Creativity | #5077 | 2.481 | 2.481 |
Ranked from 339 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game is about scaling walls
Development Time
(Optional) Please credit all assets you've used
See description for full credits.
Comments
Nice idea to implement a leaderboards ! The climb animation look really good ! ( and gg for the 3D assets :D )
Like everyone, I got jump-scared by the mine especially after starting in silence hahaha, but I think that made the game more fun for me! Cool character and fun take on the theme!
Very fun climbing game! I made a bit of a mistake in thinking the mine was a hat that I could pick up the first time around, but I'm quite sure that was my fault. Overall, great game, great graphics, hope you continue creating!
Very simple, very addictive game loop. Really like the graphics. Controls are sometimes a little wonky but after a while I got used to it. Really good game, congrats :D
I really liked this, super simple and the auto grab when you walk up to a wall is very very nice, please remove the landmines or make them way more obvious! I kept trying and it was nice :)
The mine made me jump of my seat, didn't expect that. I feel like it wants to be a rage game but the health bar doesn't help. Also the character moves a little funky, BUT, great game for a jam, 3d with animations and i pplayed it more than i should. Great entry!
A surprisingly charming game! I'm a big fan of climbing games, so this was a welcome game to come across during this game jam! I love your character's model & her design is so cute! The movement animation is so fluid; I like it a lot!
Nice one! I enjoyed it. Some issues with the collisions sometimes, but nothing a patch can't fix, I am sure ;)
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