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A jam submission

Scaling LasersView game page

Submitted by SharpLoaded, notime4games — 9 hours, 6 minutes before the deadline
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Scaling Lasers's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#1794.0324.032
Overall#4453.9143.914
Creativity#5713.9683.968
Style#12773.7423.742

Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Player scales down to enter boxes to solve puzzles

Development Time

96 hours

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Comments

Viewing comments 20 to 1 of 23 · Previous page · First page
Submitted(+1)

I think the idea is great and i love the puzzles. I wish the "scale" factor was a bit more influential to the gameplay itself though.

Submitted(+1)

i got stuck in a door without the laser because I restarted but other than that I love the art! great job!

Developer

Yeah, sorry about that. We missed that issue, will fix it after the jam. Thanks for playing, and the feedback!

Submitted(+1)

Awesome game!!! The puzzle is well designed and polished. Really eager to see the full version.

Submitted(+1)

Extremely cool game with very easy to learn game mechanics, had so much fun playing this!

Submitted (1 edit) (+1)

Ho gosh its amazing ! this game needs more ratings ! it reminds me Patricks's Paradoxe with new mecanics ! nice! To have more rates, try to make a cover with a title and add gifs. It helps a lot 

Developer

Thank you very much! And thanks for the tip

Submitted (3 edits) (+1)

Amazing game! This has so much potential. This is definitely my favourite game that I've seen in the jam so far.

Important bug report: It is possible to softlock yourself in level 4 by exiting out of the box in the right side, and restarting. Maybe pressing R should always put you next to the exit.

Developer

Yeah, unfortunately we didn't think about that issue. It puts you where you entered last. Always putting you next to the exit seems like the right solution, yes.

Thank you for playing and the feedback!

Submitted(+1)

Amazing game! The puzzles took quite some time, but they were very well designed! One of the best games I've played this jam! Music was great, and the scaling effect was very cool as well.

My only piece of feedback would to have a undo button, making one mistake and having the restart the whole starts to get annoying after a bit.

Submitted(+1)

So coooool! I like how you just enter a cube to start a level, it's all seamless, and the interconnection of each room, that feels great! I like the puzzles, it's challenging but fair.

Submitted (1 edit) (+1)

The puzzles were difficult and satisfying, the music and art is nice, the core mechanic is creative, and the game is surprisingly long for being developed in 96 hours. Very impressive!


One critique might be that an undo button would have been greatly appreciated. That way the player does not to restart an entire level if they make one mistake. Most of the Sokoban style games I have seen have this, so it felt weird for it to be missing.

Developer(+1)

Thank you for playing, and great feedback!

Submitted(+1)

This is really cool game. I how it feels (zoom animation is awesome). I really enjoyed it.

Submitted(+1)

This game is insane my mind is blown ! Wow is all I can say 

Submitted(+1)

This is a pretty cool game the puzzles are super hard though so they seem to take up a lot of time. Some tips panel or something would be a cool addition to it  for help. The music and sfx  that you have are a vibe. Super cool idea that you came up with to fit the given theme. Amazing work!

Submitted(+1)

Cool, I have spent more time than I expected ^ ^
Lots of puzzles, a little too much to complete in short time. I have to come back later to finish

Submitted(+1)

Yoo this game is cool, my brain hurts!

Submitted(+1)

Yeah these puzzle designs are good, artstyle is clear and even production ready I would say. Good polish, I liked it!

Submitted(+1)

Cool art and game feel!

Submitted(+1)

The idea behind it is awesome. You put on a creative concept in a interesting way i really like everything here. Unfortunately I did not have much time to play and only completed few 'floors' in "THE HUB" but that is just enough to conclude that this game is amazing.

Submitted(+1)

I really enjoyed the game. At first the pushing felt a little clunky, but after the second level I got used to it and it felt natural. I also wanted to comment on softlocking, but then I realized that you prevented it by assigning a room reset button. If I had to say something negative about your game, I'd say I was hoping for a sequel or some kind of final level after the hub, but I know the time limits are a real struggle and honestly, I'm impressed that you managed to make such a long game in just 96 hours.

Submitted(+1)

really cool concept!! my brain is not in puzzle mode so I didn't finish all the levels but I enjoyed it!

(+1)

A nice and real game, nice puzzles, a nice hub idea. It would be great if you had to go back to the levels to redirect the lasers in other directions, to use them in different ways in the hub - to discover secrets or something

Viewing comments 20 to 1 of 23 · Previous page · First page