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A jam submission

Hank's Magic HatView game page

Unearth Mystical Puzzles in a Cave of Enchantment!
Submitted by zelophed, Jozufozu, gamez7, Kryppers — 1 hour, 14 minutes before the deadline
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Hank's Magic Hat's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#1264.0914.091
Creativity#1354.3034.303
Overall#1434.1414.141
Style#7024.0304.030

Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The character uses their hat to scale himself and other objects to different sizes

Development Time

96 hours

(Optional) Please credit all assets you've used
see description for full credits

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Comments

Viewing comments 20 to 1 of 23 · Previous page · First page
Submitted(+1)

Game looks great! Very unique experience I love what you did with the hat mechanics, it was fun and refreshing :) Music was great, art was great :) I kept pressing R to retrieve my hat which was frustrating but nothing you did haha, very impressive :)

Submitted(+1)

Very cute and fun! I especially like the absorbing-hat animation, and the mechanic makes for some challenging puzzles. Nice work!

Submitted(+1)

Gorgeous take on the theme. Movement felt satisfying and scaling mechanic was so juicy. Amazing level design to teach players the gameplay as well!

Submitted (1 edit) (+1)

Very great and polish game! Great job! 10/10

Developer

Thanks for giving it a go! Glad you enjoyed :)

Submitted(+1)

This is amazing! 

I've seem a lot of games in this jam where you can change the size of things to progress but this one is the first to do this is a creative way. When I used the hat to shrink the block and the had grew, I thought "huh, that's smart" but then the game keep going and each level introduced a new element to the puzzle mechanics in a very clever way. 

There was a point were I was "Ok, so I storing hats is a good thing" and them came a puzzle were I could not progress because my hat was way too big. That's completely blew my mind, because you managed to include new mechanics without actually including new elements.

Also the visuals and sound effects were great, really fit the theme of the game.

I had a problem figuring out the reset map puzzle room, because I did not thought that pressing 'R' was part of solution.

I can totally see this game being released on steam as a full game.

Developer

Woah thanks for the kind words! We had precious little time for playtesting but you have kryppers, zelo and simi to thank for throwing together the pacing. Glad you liked it!

Submitted

LOVE IT, fun game love all of it, idk what i dont like about it but very fun and enjoying it

Submitted(+1)

LOVE IT, fun game love all of it, idk what i dont like about it but very fun and enjoying it

Submitted(+1)

Reaching that amount of polish in this little time is so tough. Great game!

Submitted(+1)

Pretty nice game, top 3 from what I played for sure.

I love the sfx, it’s very calm and not annoying, I love the idea a lot, def best implementation of using scale in puzzle games. I like the music but it can get repetitive, It’s very solid in everything, doesn’t have any weak points, and has a lot of content for the time we had.

Very nice entry.

Developer

The scaling sound went through a few iterations with different notes and instruments before settling on this so I’m glad that paid off. The music was a super last minute addition so none of us had time to get sick of it XD. That’s great feedback though, thanks for the kind comment!

Submitted (5 edits) (+1)

The puzzles are very well designed and the concept is unique. This is at a very high level of quality already and I can't imagine what it could be if packaged into a fully polished game. 
Some points I noticed:

- The music is great but there's only a few tracks and it could get repetitive fast

- There seems to be a bug on level 10 where the third (circle) block can shrink more than its supposed to, damaging the solution, forcing a restart. I was able to replicate this only sometimes but not all
- There's another bug on level 12 where after you pass the height-check door. If you place the hat onto the pedestal from the left, then the camera zooms in and you fail for some reason. The dev walkthrough does this action on the right side of the pedestal, not sure what might be causing this issue other than the pedestal script doing some weird camera movement.

- The loading seems to take really long on the web version, perhaps there needs to be a loading screen or some optimization, as the restarts can feel like the game is crashing.

- The boss fight definitely changes the pace of the game, maybe there needs to be a bit more time and leeway for the player to react. It's also possible I'm just bad.

- Since the hat is a separate collider if the player jumps while stretched, they can "hook" onto a one-side collision platform and perform all kinds of funky movement. Not sure if this is intended in the game but it could make for some interesting puzzle solutions.

all in all this is a 10/10 game and deserves at least top 10 in the games I've seen from the Jam.


Developer(+1)

Thanks so much for the thorough playtesting. That level 12 bug is a funny one, I hit it myself but only after the submission deadline :cry: And yeah the loading times are nuts because the entire game is crammed into a single scene in godot. It was quick to throw together but something more robust would have helped a tad. Seriously, glad you liked it and thanks for taking the time to provide such helpful feedback!

Submitted(+1)

WOW I love this one! 

Great art, 
Great mechanics
Great level design

I got stuck on one of the later levels with 4 linked platform (after the timed platforms level)
but still, I had a blast.

What can I say, 10/10 for me. My favourite this far!

Submitted

Very enjoyable! I’m not sure if it’s a bug or user error that makes me unable to jump high enough to complete most of the levels, or stand on the hat as a boost, but nonetheless, adorable style and really fun concept.

Developer

If you’re wearing the hat you can scale yourself in the same way you can scale the blocks in the level ;)

Submitted

This was a very fun game overall! It really challenged me to think about how to go through each level and I thoroughly enjoyed the game

Submitted

Genius puzzle game! Very fun :D

Challenging yet fun! A simple to grasp concept that is both creative and enjoyable!

Submitted

Challenging and smart puzzle. I actually had to think for a while on some of them, and the use of the scale theme is nice.

Submitted

Awesome work! I love how the hat scaling mechanic plays in multiple ways and that its actually a physical part of you.

Submitted

Very bad :) but no fr, great game, interesting puzzle idea

Submitted

Very cool game mechanics and visual feedback with the hat growing !
Good puzzle platformer, good job

Fun straightforward game, I enjoyed it! Fun concept, and fun style

Viewing comments 20 to 1 of 23 · Previous page · First page