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Skullball's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #732 | 3.762 | 3.762 |
Style | #733 | 4.000 | 4.000 |
Enjoyment | #993 | 3.548 | 3.548 |
Creativity | #1105 | 3.738 | 3.738 |
Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player hits a skull, causing it to scale up and break the walls, thereby expanding the playable area.
Development Time
96 hours
(Optional) Please credit all assets you've used
See description for full credits.
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Comments
really fun game, its like volleyball but better.
Great game ! However i think you should add a cooldown to the attacks so we can't spam them and push ennemies. Well done though :)
This sort of reminds me of Boomeraxe. Great game! I would make enemies not be affected by knockback from the player, just be harmed by the skull, otherwise I cna just spam the attack to never be hit by enemies and just have to avoid arrows and spikes. I could see a lot of improvement here!
Phew this game was hard but it was so good too. It felt so good to line up my hits against the skull to destroy a whole group!
Great game! Very challenging, and the feeling of having a hoard of enemies getting crushed by the skull is incredible hahahaha
At first I didn't realize that the skull was getting bigger as I was hitting it, but once I got it everything made sense. I liked the idea of the level scaling up to move to next phase, great one! Congrats folks!
Very solid gameplay, and impressively polished. Well Done!
The very fun and unique concept, mixed with a great style and fluid, well-paced gameplay made for a much-enjoyed playthrough!
nice
The game is great overall, but I would change the sounds to be less ear piercing. I'm waiting for the next update to play with the new characters!
Nice!
Great submission! The level suddenly expanding after a certain amount of hits is a surprising moment that adds a lot of life to the game. At first I thought that I had to defeat enemies to advance, but once I understood that I had to hit the skull, I had a smooth experience.
Props to all the devs that made this!
Literally the best submission I played so far
This is a great game! I got addicted pretty quickly and kept dying on the last level haha. It's probably just a skill issue, but honestly everything works together really well and there's a lot to balance when you get to the last level with how many projectiles and enemies are coming at you but I enjoyed the challenge!
Great job to the dev team!
I loved it, so much fun. I was surprised at how the levels change. A nice difficulty curve. I lost several times, but I managed to finish it at least once.
Very cool idea! I already enjoyed the core gameplay loop, the first transition cought me off guard lol. really enjoyed the unexpected twist, revolving perfectly around the jams theme! ^^
Fantastic art, level design, music, AND creativity. Everyone who worked on this should be proud. Maybe make the player move a bit faster?
the wall falling down was a true “wow” moment ! the mechanic is simple yet enjoyable quickly ! thank you for this nice game !
Incredible! I love the idea and the realisation.
There are problem in the collision between our slash and the skullball though. Also I don't know what happened but at one moment I didn't have any music. Restarting the page made the music return.
I didn't read the description before playing so I didn't expect the wall to extend. I was really surprised, that was great.
THIS IS VERY GOOD!!
That was fun! Took me like 5 attempts to beat the game, at first I didn't realize you had to hit that ball and thought it was just about killing enemies, but when I finally figured out hitting the ball advances the level then the game became a lot more fun. It was pretty tough near the end, a nice challenge. Good conscious game design decisions too like giving the player invincibility from the ball after hitting it for a short window (at least I'm pretty sure that was a thing)