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Shrink_Your_Border's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #217 | 4.201 | 4.201 |
Overall | #572 | 3.844 | 3.844 |
Enjoyment | #717 | 3.669 | 3.669 |
Style | #1461 | 3.663 | 3.663 |
Ranked from 169 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Half the things you can do are about changing the size of game border, or borders.
Development Time
96 hours
(Optional) Please credit all assets you've used
Thanks Pixabay for providing the following sound effect:
howling-winter-storm-ambient-sounds-6756
night-ambience-17064
birds-chirping-75156
river-flow_nature-sound-151039
pause-piano-sound-40579
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Comments
great puzzle idea !
Hadsome trouble with the 'physic" based one (the ones with falling cubes) but I'm awfull at agility ^^"
Great to be able to skip thoo !
Great entry !
Thanks for playing! yeah the cubes indicate that my puzzle ideas are finished and strang things came lol. And I was worried no one would see the skip tips. Thank you again!
Warm picture, light music, great puzzle solving
Thanks for playing! waiting for your Indie (doge
I also love creating puzzles, and this was the best puzzle design I've seen in this jam! :) The concept was fresh, and using glitches as part of the puzzle was really creative.
Oh this is so cheerful. Thanks for playing!
Laughed when I had to rapidly press the key in level 9! :) It was really creative.
yeah i tried not to make the levels demanding same solution : ) glad you like it
The game is fire! Really enjoyed the overall vibe. Levels were complex just enough. Well done!
Thanks for playing! Glad you like it!
Really interesting game, I find it very clever how you used the clipping out thing (that feels like a bug) to be a feature of the game. Managed to beat several levels, but got stuck in the level with 3 squares and no floor (one with a moon on the back). Very cool game!
Glad you like it! clipping is indeed something i never thought of in the beginning! and yes some levels are puzzles and precicion platformer.
Nice ambience and great puzzles. Controls felt fluid and responsive.
thanks for playing! i wish i could improve the contrller but glad to hear it works!
Very challenging and fun game! The mechanism of passing through borders is interesting. And level 20 is really tricky.
hhhhh Thank you for getting over the frustration! Hope it didnt annoy you a lot
Nice little puzzler! The concept is original and the puzzles are smart, the artwork and sound work well together. Good Job!
Thanks for playing!
I love the sound in this, the puzzles felt like they redefined/added to the rules of the box often and that felt really nice for solutions, really cool. one thing I had trouble with was sizing the screen to be able to see all the ui, it was probably a browser issue on my end but i figure i would note it!
Sad to know the UI issues. Good that I didnt put anything important there.Thanks for your feedbacks! the growing puzzles based on the one single regulation is exacly what I want
Clever concept and great level design! I loved that you injected a bit of precision platforming into the puzzles. The player controller might need some adjustements (ex: it jumps not as high when pressing against a wall, which can be frustrating), but overall it was a delight to play. Nice job! :)
Yeah the controlling turns out to be pity. I need platforming to make the puzzles fun for i'm not a good puzzle designer
Don't underestimate yourself, those puzzles were quite good <3
Thank you for your kindness. That means a lot to me!
This game is really fun! I wish I could create puzzles like this!
Oh if you are a bad coder and often meet trouble achieving what you wanted at first you would create puzlles like this lol. Thanks for playing! I wish I could make this better!
This is such a great idea! The level design is top notch, the puzzles involved are very interesting, challenging in the right amount
Oh thank you for that cheerful comments! that means a lot to me!
What a simple but powerful mechanic! This game was one of the easiest to pick up and it felt natural to get stuck in and try to solve the levels. Very well done with the progression too. While it was initially not super clear that I'd "leach through" the walls, it soon felt downright clever. Great job!
Thank you for playing! You really point out what I wanted to achieve!
Getting through walls was a bit surprising but felt natural. Good take on theme. Sound and visuals are pleasing too. Well done!
Yeah the movement of borders are beyond pyhsics so it force everything to follow its regulation. Thank you for playing!
I honestly love the way you just glitch through the wall. I always like using bugs and this is just a feature!! (well I think it is, else idk how to beat the levels)
a bug in my first day and key feature the rest 3 : )
love the tweening used
I love it too when it suddenly showed in the first hour making this game lol
The circle going through the square felt like a bug for the first time, but it's a really cool and clever mechanic. Also, you manage to do quite a lot of levels with nice difficulty progression. Very nice entry!
Thank you for playing! And you really point out the work I have been engaged into!
Simple yet creative gameplay! Cool box scaler.
Thank you for playing! I want it as borders but you are right. it's a box in fact lol
This has such a good difficulty curve. The levels demonstrate the mechanics wonderfully, with each on showing a new way of playing in a super natural way. That's not easy to design, well done!
Glad you like it! I watched GMTK for puzzles twice and can recite only the curve things lol. The other rules for puzzle design just slip my mind.
I think you learned more than you think! The best puzzles are ones using simple mechanics in new and interesting ways, and your game demonstrates that well! You should be proud!
Thank you for the cheerful comments! This means a lot to me
Cool puzzle mechanic! Sometimes it was very challenging for me to deal with the correct timings for the platforming elements but the logical puzzles are great!
Thank you for playing! Glad to know you meet both platformer levels and puzzle levels! I wanted it as a platformer demanding agility but failed to do it
I think in your concept the main strength is in the smart puzzle mechanics that work great. Its often hard to merge platforming and puzzling right and I like that in your game platforming is a part of the puzzle and requires strategy. So I would purposefully make the platforming less demanding and more strategic. But I still enjoyed the 13 levels that I completed ! Good job!