The level designing was quite good. Although the grab and drop is still pretty glitchy. I enjoyed the puzzles anyway! Good job.
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Matter of Size's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #1293 | 3.733 | 3.733 |
Overall | #1416 | 3.517 | 3.517 |
Creativity | #1439 | 3.617 | 3.617 |
Enjoyment | #1912 | 3.200 | 3.200 |
Ranked from 60 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
yes
Development Time
Comments
It is fun to realize how to start the game and I don't expect that it is a first-person-perspective game. Cool game and exciting music.
But as soon as I start the game, I forget the control keys, so it's better to have semi-transparent key hints. And it seems that objects can pass through the table in the first level.
Very fun game! this is the most literal implementation of the theme and quite well executed! excellent
I am glad that the game fits your puzzler's desires, I do wish for you to complete the game till the temporary end level, do post a screenshot and update us on your progress :)
We are still working on some bugs, hopefully after the jam or a bit later we will release a better version with hopefully more levels.
Enjoyed the art style and the concept of the game. The controls took a bit to get used to, and I couldn't get through the first room without reading the hints in the description. In the 2nd room I dropped the key into the floor and couldn't find it again, had to restart the game a couple times. Overall I really enjoyed what you have going here. Congrats and good luck!
Got a hard time understanding the controls in the first level, but after that it was pretty fun ! The keys can fall off the map if you drop right in front of the door in the second level.
Neat game, the frantic feel of the music makes it feel even more fun. Would love to see more levels!
Really like the art in this game. I would suggest that the puzzles have more to do with changing the size (right now it's just find the item, maybe change your size to get it, adjust the item size and insert it somewhere). Also an interaction popup would be useful, so you know which objects are pickable and which are in you range. Otherwise that's a solid game.
PS modify the embed size, so that unity's fullscreen button is visible and hide the itch.ios one. Right now it doesn't work.
We appreciate your comment and your constructive feedback.
Regarding the puzzles, we will look into adding more rooms, with more of a variety when it comes to the scaling aspect of things. We were limited on time which caused us to make limited levels with limited little passing mechanics.
When it comes to an interaction pop up, we were thinking of having an (glowing?) outline of the object that you are looking at that you can pick up. We might add it as an additional help option, alongside hints in the coming updates after the jam.
The embed size will be changed accordingly too.
Overall all, thank you for the points, unfortunately a lot of this game was on a major crunch time.
When I first started, it was a little difficult to understand the gameplay and controls, but overall I liked the idea of the game. Good job.
The only game that made me have fun without actually playing the game, but some puzzles might be frustrating and you can drop from the map standing under any thing. Anyways it was a really cool experience and cool play on the theme
the version I played might be bugged because I couldn't click the start button (I moved the button on the correct position but it didn't do anything). Also I'm confused on why you used the F button to interact instead of the left click, and Q and E to scale instead of the mouse wheel
There are a few known issues, we have jotted them down at the bottom of our itch.io page. Those are something we weren't able to handle in time with the submission.
When it comes to the menu, please make sure that you have picked up ("F" key, while hovering over the item) the 'start' button, which is the gray geometry at the bottom left of the title's box on the screen. Then you should move it over the text where it says "Something seems to be missing here..." and shake it a bit. It should just plop in place to where you are able to click it and start the game.
About the keys we used, we chose the "F" key as it is very common 'interact' key in games where right or left click is occupied by other tasks, or if it is a more of a keyboard play style game. When it came to scaling sizes, the speed of scaling is set to a fixed variable, where using a scroll wheel will make the feeling of scaling bigger or smaller off, you will either scroll too fast or too slow where it wont match your scaling speed; so "Q" and "E" were decided to be applicable for our use, a plus of it being close to WASD, which are common for movement, and in our case used for that.
Please do let me know if there are any inquiries. I am happy to help. :)
I will agree with the fact that we did need some sort of UI with a button or on the HUD when it came to hints, we wouldn't be able to make the submission time if we resorted to making that work. So unfortunately it had to remain as it was, without any additional UI besides the menu. And even the menu after the build was made and pushed had an issue in it. So I do 100% agree with you that hints were meant to be put inside the game more obvious, we will for sure add it if development of this game progresses. As per the shaking part, that is only so it catches the point where it snaps into place, due to a rushed 2nd and final build, and changing anchor points in the menu, it messed with the positioning of the catch point, so the shaking is the best way to find the catch point to a naked eye.
My apologies if you found frustration in starting the game, I really hoped you would've enjoyed the game play!
clean, cartoony artstyle and nice environments to explore! the growing/shrinking mechanic lends itself to some fun exploration and puzzle solving. i had some small issues with items clipping through doors, but considering the length of the jam that is to be expected (hey, our game has it too). i love escape room style things like this, and this one is worth a try!
This reminds me a lot of Superliminal, which fits the theme amzingly well. Well done!
This is very cool - I enjoyed playing it a lot!
The 3D models look really nice, the music is a banger with its whimsical vibe and the puzzles are interesting to solve!
The fact you have to fix the Play button in order to play is also really clever since it acts as a good tutorial for the game :D
Really good job!
love the start menu, really creative idea (reminds me of my own game).
the music was also pretty nice!
it took me a long time to finish the first level though, felt a bit frustrating so maybe a hint option would have been good?
either way very cool mechanic and nicely made for a game jam game!
Thank you for the kind words! We appreciate your feedback on the game.
There were hints in the description of our itch page. However, we didn't have enough time to implement anything into the game itself when it comes to tips/hints. But I am still glad you have made it past that level and the rest as well!
Thank you for playing!
Very cool experience. A nice innovative touch on the classic escape game genre.
Makes me want to explore other environments with this mechanics!
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