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A sticky situation's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #2068 | 3.411 | 3.411 |
Overall | #3086 | 3.005 | 3.005 |
Enjoyment | #3348 | 2.753 | 2.753 |
Creativity | #3943 | 2.849 | 2.849 |
Ranked from 73 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player (Slime girl) uses itself (slime) to solve puzzles and defeat enemies. When the player uses slime, it scales down. When he obtains slime, he scales up. Essentially using parts of its body to progress.
Development Time
(Optional) Please credit all assets you've used
- Slime Jump by DrMinky --https://freesound.org/s/167045/ -- License: Attribution 4.0
- Slime Land by DrMinky -- https://freesound.org/s/167075/ -- License: Attribution 4.0 Slime Death (1) by DrMinky --https://freesound.org/s/167074/ -- License: Attribution 4.0
- Squelchy squirt by DrMinky --https://freesound.org/s/167073/ -- License: Attribution 4.0
- Dropping Body in Mud.wav by jjhouse4 --https://freesound.org/s/203040/ -- License: Attribution 4.0
- Footsteps in Mud by iainmccurdy --https://freesound.org/s/726826/ -- License: Attribution 4.0
- walk-mud01.wav by JanKoehl --https://freesound.org/s/85604/ -- License: Attribution 4.0
- Throwing / Whip Effect by denao270 --https://freesound.org/s/346373/ -- License: Creative Commons 0 00934
- water drop one shot dry 2.wav by Robinhood76 --https://freesound.org/s/68915/ -- License: Attribution NonCommercial 4.0
- SFX_SQUELCH_slayer_05.wav by MrFossy --https://freesound.org/s/589626/ -- License: Creative Commons 0
- Squelch, muddy and squishy by redafs --https://freesound.org/s/379499/ -- License: Attribution NonCommercial 4.0
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Comments
Cool sprite work, and the game felt good to play. Nice job!
Very ambient sewers, nice!
Fun game! I liked that the slime health had multiple uses! Also Cat Pillars! :3
Kinda got stuck and didn't get how to "Interact" when that mechanic was introduced, I like the throwing mechanic tho
Fun mechanic!
Nice :)
I can feel the atmosphere in the game, great one.
Very polished and fun game! I think there is a lot that could be added if you continue development. My suggestion if you decide to continue would be to add a few more core mechanics, then start adding levels, just so you have more options to go off of.
Seems like a nice start to a game! (I assume cat pillars is the end?)
The gameplay and art was nice, though I feel like combat was a little easy
Loved the designs here, great job! :3
i liked the spooky atmosphere, very different from my game haha
I really liked the art and presentation, that was awesome! I feel like you didn't scale often enough for killing enemies to feel really rewarding, and I could just stand on the heads of enemies. I feel like they should try to fight back when I attack them. Overall nice work!
I liked the character design and ambiance! I did find that the soldiers don't see you most of the time. You can just stand on their heads and they completely ignore you
I really like the soundtrack, gives a great vibe for the game! And to you all , good job!
I like the sewers settings and the character design, but I did not understand the scale mechanics.
Or did I miss something obvious ?
Anyways, the part you managed to make in this short time is well done, good job !
Nice game!
It's cool that you went for a metroidvania. I would think that those are harder to pull off than other genres in the limited time span. I would have like a bit more polish over all, but otherwise great job!
It would be awesome if you could rate my game too! https://itch.io/jam/gmtk-2024/rate/2903767
The style is pretty neat, but i got stuck at the beginning with no slime.
I very quickly used all my slime up and couldn't seem to interact with anything in the E to interact room. I really liked the style and atmosphere of the game tho