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Big Bunny Little Bunny's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1708 | 3.524 | 3.524 |
Overall | #1957 | 3.333 | 3.333 |
Style | #2163 | 3.381 | 3.381 |
Enjoyment | #2229 | 3.095 | 3.095 |
Ranked from 63 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The bunny gets big and small as it hops around.
Development Time
96 hours
(Optional) Please credit all assets you've used
Design + Coding, GugloPWN
Art + Testing, Ghooost
Music by shimtone and Noru; Dova-Syndrome
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Comments
Cute platformer with an interesting mechanic – I felt it was sometimes a bit tricky to know how much the jump will affect the scale, and sometimes got a bit of motion sickness, but it was overall pretty nice :)
Pretty cute game, cool graphics, nice gameplay, I also like the save system in the game, good job!
The game is lovely and I think the idea is very creative. Good job.
Nice game. The text in the background was quite funny and the main concept is truly awesome. Adding an ability that manipulates y-position would make the game even better (for example a dash). Other than that, the controls are really good and I like the audio. The art is cute too. Great job!
Cute!
Cute platformer! Really love jumping and rabbit's visual
It's a very cute game! I really liked the size changing mechanic, it's very creative
I would've like to see more elements that utilize it, the parts where you have to get really big to get a good view of the upcoming smaller platforms were really cool!
Bunny is soooo cute, love the jumping animation !!! i'm so sad to not be able to use the flowers as plateforms or anything else :'(
Great game anyway !!
Interesting mechanic! As another commenter said, I couldn't get past the second jump after the second checkpoint. It looks like you replied saying "this is meant to teach you the mechanic", but I couldn't figure out what to do? I wasn't able to jump to those platforms above, so I'm not really sure how to proceed. I do like the idea of the game but I think it needs a bit better tutorialisation before getting to the platforming "puzzles" where you need to figure things out. Overall though, an interesting entry :)
Hi! When I said that part about the mechanic; I meant the gap in the pillar! You are meant to take the bottom path instead!
Ah, I think you have a frame-rate physics problem! My character does not jump nearly that high.
Oh that's strange! You should be able to adjust your height by holding the spacebar (longer hold = bigger jump) 🤔 since it seems confusing I'll add that to the description; hopefully whichever version you're playing doesn't have a bug
Yes I can jump higher by holding space, but not that high! This bug is usually because of an effect called frame rate physics, where the physics are called every frame but the frame rate is not consistent across two different setups. If you put all the movement code in _physics_process that should fix this, alternatively you can mess around with the delta variable but it's more finnicky.
Sorry for the delay, here is a video of me doing a jump while holding space as long as I can, and as you can see, I'm not getting the jump height similar to your clip. This is on the web version of the game.
https://streamable.com/pmx9vn
Hmmm I see, I'll have to bring it up to GugloPWN after the jam since we can't edit files during voting. Thank you!
Thanks for the feedback! I am new to Godot and had seen som warnings about messing with things during the physics process. Everything is basically stuck together with chewing gum. I'll put the game on GitHub later for anyone who is curious.
Using the Y position to scale the bunny was very creative. I didn't understand the purpose of the flowers until I did, that was a really cute way to mark progress!
Awesome "return to checkpoint" animation!
love the art style and music. the idea is really cool and original, great job everyone!
Really cool game. REALLY trippy hahah
Also, i love the character design :)
I really liked the scaling mechanic and the bunny character is really cute! I would say the platforming controls could use some work - coyote time, input buffer etc. If you could add that, this would make a really good game. Great job you guys!
Genius work.
In my collection now. I want to be a genius too lol.
I liked the mechanic, good job!
Agree with the comment below, the y-axis height altering character scale is a super interesting mechanic, tied it together for an interesting platforming game. Really had to judge how much distance I had to put behind a jump where I'd rise or fall! Sweet artstyle and main character too:
Is it far away, or is it small, little big bunny?
Thank you so much!! This art is lovely omg
Using the Y-axis is way more interesting that a button to scale up/down, that's nice! Lovely artstyle.
I really love the smooth mechanic of mid air control in this game. The scaling theme of zoom in and out is pretty cool too. There are many ways to complete a platform and I love to play around with the jump mechanic. Jumping and controlling bunny in mid-air feels so rewarding and exciting. Managed to go through interesting platforming. Great job on this one! :)
good platformer ! loved the art, sound & theme implementation (although the scalling could have been better explained)
LOVED IT