A lovely game with a super consistent backbone! The art style is obviously the star here, with a super punchy background track as well. With a little tightening on the controls this could surely be a full release!
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GATOTAG's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #52 | 4.597 | 4.597 |
Overall | #285 | 4.014 | 4.014 |
Creativity | #794 | 3.861 | 3.861 |
Enjoyment | #902 | 3.584 | 3.584 |
Ranked from 238 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You use blocks to build a tower, which you scale to complete the level.
Development Time
(Optional) Please credit all assets you've used
Full credits will be on the game page.
We used some fonts and photographs with permissive public licenses.
Comments
Super good artstyle and great concept. I think it is better played on a controller as the wall jump feels weird on keyboard. Also amazing music!
Beautiful game with cool concept, nice controls and a lot of contend. Very impressive!
Pretty clearly amazing game that seems like it had many talented people working on it who've worked together before. I mean Oroshibu's twitter shows they're making insanely good pixel art, they're programming a plugin for Aesprite, and solo deving and they just decided to fuck around and do the sound here. Save some talent for the rest of us. RenRen does art too like, come now. Feels like a professional studio just decided to make a game jam game and that seems like it's basically the case.
With that said, I'll judge a little more critically since that seems like the level the group is aspiring to. The Tetris mechanic can screw up the gameplay flow a bit and create impossible to recover situations. The wall jumping is not consistently responsive (probably the biggest issue). I think there could've been more polish on the core gameplay rather than creating the extraordinary amount of levels here. I don't think platformer + tetris is the most creative thing in the world and I find interpreting the theme "build something and then climb (scale) it" to be basic in the sense that just jumping up on something you make to climb a level isn't doing anything different with platforming. It existed in MegaMan almost 40 years ago.
Okay critic hat off, very fun game that deserves its accolades.
Your game POLISH is in its own CLASS, I really enjoyed playing the game, liked the art / music / concept everything
plz i want the source to build it for my own platform(you wouldn’t mind sharing it right?)
Didn't get how it fit the theme, but game looks cool. Control could be better though.
one of the best games in this jams i really loved the sound design i kept playing with the menu more than the actual game the old school stuff is my thing ngl, I have a crush on the cat now he’s so cuuute 😳
Love the art style, love the gamplay, what else is there to say. Great job to everyone involved
This wins hands down no questions asked. It fits the theme in like 7 different ways, is really fun and engaging, has loads of content, and an incredible style. Incredible job!!! 10/10
Incredible work! The combination of Tetris and platforming is such an engaging concept, and the amount of polish is super impressive for only 4 days. Nicely done!
Very cool and polished game. Personally I found it quite difficult to play and even forgot about the double jump. So I made it much harder for myself xD
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