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Gnome Raider's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #3377 | 2.938 | 2.938 |
Overall | #3830 | 2.781 | 2.781 |
Creativity | #3854 | 2.875 | 2.875 |
Enjoyment | #4064 | 2.531 | 2.531 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Enemy difficulty scales with a hidden variable representing the character's weight. Theming was inspired by contrasting scale of small character with large enemies.
Development Time
96 hours
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Comments
Cute! The gameplay was a little basic and grindy for my tastes, but what this game lacks in complexity, it makes up for in charm. Keep up the good work!
Iv'e been Gnomed! Share this with 5 of your friends to totally Gnome them all.
Cute little game jam game! I think the giants had located me by the end there, they were practically mashing attacks on my poor little gnome-y head! Fun game overall, nice job!
It's a pretty hard life to be a gnome, it seems! Lovely little game, and it's fun to dodge the big boots and garden hose jets.
I couldn't tell if the dodge roll had invincibility frames or not, but I think it should have more if it does, and should have them if it doesn't. I love dodge rolls in games.
It does but the slow rake attack pierces through the i-frames, maybe that is what you are experiencing. Sadly we did not quite get to making a good tutorial. Thank you for the feedback, though :)
Cute game! I liked the setting and art. I think with some more content this could be a cute little full game. Great job!
Interesting game you got! Love the whole garden gnome aesthetic and this scaling of enemies. Just playing as this lil' guy really honed an interesting narrative. Think my only feedback I can give is just on gameplay. Couldn't really tell if the game has more than just "running around and grabbing stuff". Kind of wished something else was added to the loop to spice things up beyond just enemies. Maybe the items you pick-up have different effects on your character, or the game has some sort of stealth mechanics?
Eitherway, would be cool to see if you guys develop this concept. Good stuff!
Nice game! The big hairy leg was cracking me up lol
Cute little game. I especially liked the different giant dangers, and the character.
Honestly, with how many gold rings they're just leaving in the yard, this gardener just had it coming .
Such a sweet game, poor little gnome having to deal with all this and being this tiny 🥺
This was an extremely funny little game about little gnomes! Loved the artstyle, ideas, and I had a good time playing it, too! My one nitpick would be to maybe have an arrow or something on the screen to point me in the direction of the mouse, because I sometimes had a hard time finding my way back to sell my stuff. Other than that, amazing work!
I really like the gardener art, so charming and funny! He was spamming attacks while I was on the shop, haha!
Gives a good sense of scale, art is charming and the gardener attacks are pretty cool looking.
I like the kinda like chip's challenge kinda quality the graphics have. It's really charming. The gameplay loop is fun.
Very creative and funny idea. The background music is well done and has a real cute feel to it. I didn't really understand the roles of the giant enemies because you didn't necessarily die. It felt like there was no point to dodge them because you could just continue your progress.
super cute, definitely has potential when developed further
This was really cute. It feels like the kind of thing that could become a bigger game with more complexity. I love the idea of running around stealing stuff from humans and think it would be awesome if there was some kind of reaction from them.
nice game :) congrats!!!
Cute concept! However, there was no real indication to me what the time limit was, or if there was any actual penalty to getting hit by the various objects. Maybe a bug?
nah we just ran outta time lol