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Pave The Way : Build To Scale's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #692 | 3.684 | 3.684 |
Overall | #730 | 3.763 | 3.763 |
Style | #807 | 3.974 | 3.974 |
Creativity | #1387 | 3.632 | 3.632 |
Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
As the buildings expand, the player will need to account for the expanding scale of the city and plan their roads accordingly.
Development Time
48 hours
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Comments
Very unique and interesting way of approach the theme. The esthetic is perfect, and the mechanic seems so well done. I would love to see a full game with this system.
A cute little game, very satisfying to watch! Reminds me of mini-metro / motorways, games I really like! However, yeah, I guess there is not much planning/strategy needed. (I get that it is hard to add a lot of systems in a jam). But maybe a simple way to add it would be: longest travel time for a car = score (where making this short is good), or like average travel time of the cars? A more complicated system could be road capacity or some traffic system thing. But who has time for that! Anyway, I think the art and general atmosphere were great, and I played through lots of days! I especially liked the car sprite, and it's semi-3d turning animations. Great touch!
Very polished game with a cohesive and beautiful art style! I'm not sure what strategy to follow so I ended up placing roads randomly just to have everything connected together, it was very satisfying seeing all the little cars go vroom vroom tho.
I love the concept. The game feels polished and the style and music is also great. I'd love to see more levels with obstacles or other challanges. The only problem I've got is that I couldn't focus on looking at the traffic and improving roads becaouse I was looking for disconnected houses. It would be nice to have some indication on where are those houses. I've also read below that the end is when no more houses can spawn. I didn't know that so it would be cool to have it mensioned somewhere visible like at the end game screen. Overall I like the game and I'd like to see this game in a full release.
ive been getting a lot of similar feedback and its making me want to turn the game into a full release with all of those feedback implemented. especially the disconnected indicator haha
Looks surprisingly polished for a game jam! I did get lost on what to do even with the tutorials especially on the cars getting stuck, but otherwise cool!
Love this concept. Level balance would be nice--more houses at the start, additional levels with obstacles or other "challenges", and give a score per level. I'd really like to know if it is worth it to spend one road to connect loops, for example. I had a couple levels with cancelled cars but I couldn't tell where they were before the next building phase.
Nighttime is hard to see/build on, as well as the text over the gameplay area.
Overall, one of the few games from the jam I'm actually going to replay a couple times! Very satisfying gameplay.
I played a second time, this time really looking to min/max the efficiency. Once I realized the rule for building spawn, the endgame becomes keeping areas clear enough to spawn houses in with the limited 8 destroys. If there was a better way to know how the score is added round after round, I'd know if it was "worth it" to control spawns at the start with road pieces. I'm tempted to try this to get a "perfect" town and see what the max score is. :D Overall its actually a very simple but interesting puzzle concept.
Played a third time and yes, you can make an almost "perfect" town (a grid of buildings every other square) by seeding the first level with a grid of roads and then uncovering valid spawn points. Using this method I got this final score:
143/155, 63,506, 10 seconds
Can anyone beat it?
woah congrats to your dedication! Ive my highest score is like 32k or something, well done! This is giving me motivation to maybe turn this is into a full release with more in depth mechanics
This game ideal is so cool and it fits the theme really well. I just sat here and played for like 20 minutes it was that fun and satisfying. I think what people are saying below I agree with that some more feedback or encouragement on what your doing to improve would be good and give a goal. Other than that really amazing work!
This is very polished and well made! I think it would be more interesting with some more strategy.
It's very satisfying to watch the cars reach their destination. I think I would have preferred more feedback on how well I was doing while building the city. Something like always showing average travel time per phase and the expected value for each star. It would give a goal to reach whil trying to optimize the road usage.
I laughed a little when I found out cars could drive over buildings. Great work, the game feels really nice! :)
really enjoyable! the sound effects and ost really stood out to me
soundtrack is by Luftballoons on spotify!
Fun game with a good concept ! Would love to be able to edit road that were just placed without using some remover ( I happen to missclick a lot and putting road where i don't want to ) And adding some light during the construction phase during night.
Overall I had a fun experience !
This was absolutely delightful! The level of polish and juice in the animations, menus, and fx is so impressive! It was a very zen experience to play. I would love to see some sort of leaderboard, or maybe a pixel representation of the final map that you can share after completing it? Overall, incredible work!
Thats actually a really good idea haha, if i ever make it into a full thing ill def add that feature
Very polished, fun game
I loved your game ! graphics and sound design, gameplay too ! I just didnt understand how it work when i had a car blocked.
mb, next time press k to kill the car! (emergencies only lol)
This game is really well made! The aesthetics are super nice, such as the 3D appearance of the cars, the grass moving, and the day and night cycle is a really good touch. The gameplay is nice but I couldn't find out what my score was. The description seems to suggest there is a score for building the road better but I couldn't find it. I also couldn't tell when the game was supposed to end but it just kept going until nearly the entire grid was filled with houses.
One last thing that is probably personal preference is that it might have been convenient to highlight the houses that aren't connected to roads or show a warning when you try to start the day without having connected all the houses.
(edit: just realized I sound nitpicky in the comment but I just wanted to give constructive feedback)
The game is supposed to end when there are no longer any spaces for the houses to spawn in (they never spawn next to roads).
great feedback!
Oh shoot so I must have stopped just a couple fo rounds before the game was going to end. It was starting to get laggy with all of the cars (playing in browser) so I thought it wasn't intended to play that far
all good, the game is not really optimised for web haha
This game has great art design (the cars look really cool), and building roads is very captivating. It immediately reminded me of an old phone game where you had to place pipes so that water could flow through them. In that game, I was always stressed out, but here I had a great time. I definitely like it!
Im glad you enjoyed it! Are you thinking of where's my water? I used to play that game when it came out, had a blast. I had mini metro more in mind and advanced wars for the artstyle in mind.
such awesome game
Loved it. Like cozy version of mini motorways :))
im glad you enjoyed it!
i loved it, and only 48 hours is actually crazy for a game of this quality
thanks for playing!